Survivor TurnTick 1:
Keith, Melody, and Damon are all trying to get up. [1/3]
Jeffrey crouches [+2 to Aim/Immune to Friendly Fire]
Ugly Jim fires his pistols [19, 14/8] and hits! [-20, -20]
Tick 2:
Jeffrey fires his M16 [6, 16/5] and hits! [-60, -60]
Ugly Jim fires his pistols [7, 16/8] and hits once. [-20]
Tick 3:
Keith, Melody, and Damon stand up. [3/3]
Jeffrey reloads his M16
Ugly Jim fires his pistols [19, 6/8] and hits once. [-20]
Tick 4:
Jeffrey fires his M16 [11, 6/5] and hits! [-60, -60]
Ugly Jim fires his pistols [1, 9/5] and hits once. [-20]
Melody crouches [+2 aim/Immune to Friendly Fire]
Damon crouches [+2 aim/Immune to Friendly Fire]
Tick 5:
Jeffrey enters Overwatch [M16]
Melody enters overwatch [Dual Pistols]
Damon enters Overwatch [Auto-Shotgun]
Infected Turn[Jeffrey, Melody, Damon]
Tick 1:
The Tank moves to BB10
Jeffrey fires his M16 [11, 11/2] and hits! [-60, -60]
Melody fires her pistols [17,17/8] and hits! [-20, -20]
Damon fires his Auto-Shotgun [7/2,2,5] and hits! [-125]
The Tank is on Fire!!! [-45]
Tick 2:
The Tank moves to BB11
Jeffrey fires his M16 [10, 13/2] and hits! [-60, -60]
Melody fires her pistols [13, 4/3] and hits! [-20, -20]
Damon fires his Auto-Shotgun [4/2,2,5] and hits! [-125]
The Tank is on Fire!!! [-45]
Tick 2:
The Tank punches Jeffrey, Damon, and Keith! [-30]
Keith is incapacitated!!!
Jeffrey and Damon are knocked back to BB7
Jeffrey and Damon lose 3AP next round.
Jeffrey and Damon are knocked out of Overwatch.
Melody fires her Pistols [11, 6/3] and hits! [-20, -20]
The Tank is on Fire!!! [-45]
Tick 3:
The Tank slams Keith [-30]
Melody fires her Pistols [17, 15/3] and hits! [-20, -20]
The Tank is on Fire!!! [-45]
Tick 4:
The Tank slams Keith [-30]
Melody fires her Pistols [4, 16/3] and hits! [-20, -20]
The Tank is on Fire!!! [-45]
Tick 5:
The Tank slams Keith [-30]
Melody fires her Pistols [19, 12/3] and hits! [-20, -20]
The Tank is on Fire!!! [-45]
With the rest of the survivors distracting the Tank with gunfire Keith assumed he’d be safe to squeeze past them to avoid getting cornered alone. He was wrong.
The Tank moved, with literally blazing speed, towards the limping boy and swung its fists in a powerful hammer blow.
The blow connected with near bone shattering power to the young country man. Damon and Jeffrey were also caught in the cross-fire and were sent flying backwards. Each landing on either side of Ugly Jim who was attempting to get a clear shot.
The Tank looked down at Keith for a second “Ah don’t suppose y’all gonna not hit me?”
Keith was correct in his assumption. The tank hit him. Hard. Several times.
Double Orange Line = Closed Door
Dashed Orange Line = Open Door
Truck = Impassable, Immovable, Cannot be shot through.
Car = -3 to AIM when shooting past, Can move on top of for 2 movement points, Can be moved by Tanks.
Orange Ammo = Incendiary Ammo [Doesn’t deplete reserves when used.]
Green Health = Not Hurt [Movement = 3 Squares per AP]
Yellow Health = Slightly Hurt [Movement = 2 Squares per AP]
Red Health = Badly Hurt [Movement = 1 Square per AP]
One Diagonal Line = 1 Incapacitation [2 more until death]
That was swift. Seems like just yesterday I was updating this. Don’t forget that if you have lower health you move less spaces.
As you probably noticed I changed a few things with the player status. Does that make it harder to read? The reason I did that was that it’s far easier for me to do it that way than before where I’d have to mess with 5 characters. Now it’s just 2. Thoughts and opinions?