Survivor Turn Tick 1:
Clair reloads her Shotgun
Ugly Jim fires at H31 [1/5] but misses
Ali moves to J27
Damon reloads his SMG
Mark moves to I29
Jeffrey moves to I28
Tick 2:
Clair enters Overwatch [Pump Shotgun]
Ugly Jim fires at H31 [3/5] and misses.
Ali enters Overwatch [SMG]
Damon moves to H30
Mark crouches [Immune to Friendly Fire/+2 to Accuracy Rolls]
Jeffrey crouches [Immune to Friendly Fire/+2 to Accuracy Rolls]
Tick 3:
Ugly Jim fires at H31 [13/5] and kills 2 Infected
Ugly Jim’s shot passes through to H33 [18/10] and kills another infected.
Damon moves to H32
Mark shoots at I32 with his Pistols [14, 15/8] and kills a common infected.
Jeffrey shoots at I32 with his SMG [11, 14 /5] and kills a common infected.
Tick 4:
Ugly Jim fires at I32 [6/5] and kills a Common Infected
Damon moves to H33
Tick 5:
Damon crouches [+2 to accuracy rolls/Immune to Friendly Fire]
[Survivor Perception Roll: 13]
The Survivors hear a High Pitched sound [Spitter or Smoker]
[Survivor Perception Roll: 7]
The Survivors hear a special infected.
Infected TurnTick 1:
A pile of Spitter goo appears at H34 [Two turns]
Tick 2:
There was almost a routine to fighting the infected at this point and that’s what scared Ugly Jim the most. He understood that, in the end, it was either the infected or himself who would be killed. Still he didn’t like the idea that this was becoming somewhat easy for the group. ‘Most of these kids aren’t even old enough to drink. They shouldn’t be murdering like this.’
“Hey Jim! You cut that one right in half!” Clair stated as she gestured to the pulped remains of several infected.
“I know kiddo. This thing… Kicks like a horse but once you get used to it it’s somewhat easy to hit with. This tripod really helps though.”
“I’m still not sure just how useful that gun’ll be against the Witch.” Damon commented from the front of the group as he examined one of the infected’s remains. “Still it’s tearing through these bastards pretty quick. I bet it’ll hold her off if nothing else.”
[Did anyone hear that chirping?]
“What about a nose ring? You sign too fast Jeffrey.” Clair stated as she heard a faint chirping around the end of the hallway.
“Wccccch! PTUH!” a high pitched voice called from around a corner as a large ball of acid landed near Damon’s feet.
“Holy! Heh… She missed guys. So I guess there’s a spitter around here.” Damon commented as he laughed at the Spitter’s waste of acid. “Wait… That shit spreads!”
Dashed Orange Line = Open Door [Can Be Closed.]
Purple Line = Locked Safe Room Door [Invulnerable]
AP = Ammo Pile [Fully Replenishes Ammo Count]
W+ = Health Kit, 5 SMG’s, Pump Shotgun [7/24]
Car = Can be climbed on for 2 MP. Tanks can move these. These count as valid targets for attacks. Shots going past these squares get a -3 to accuracy.
Green X = Spitter Goo [2 Turns left]
Name: Clair Greenwoods
Physical Appearance: A red haired woman with blue eyes and a slender build. She wears a straight jacket(sleeves are ripped to a more manageable length) and jeans made for a lot of wear.
Personality: Depends. You got Clair, the normal, shy one. She has a defeatist outlook. You got Amy, a blood knight who seek out fights and taunts everyone, even her allies. You got Sue, the cloud cuckoo. And finally Uriel, who believe herself above everyone else.
Backround: She been in an asylum for the last 15 years(is now 26) and she think that she got the keys out of the place from a now rekilled zombie, but it was Amy in charge at the time so who knows.
Preferred Difficulty: Normal
Color and Symbol: Red *
Health: 91
Action Points: 5
Movement: 3 per Action Point above 40 Health. 2 Per action point above 15 health. 1 Per action Point below 15 health.
Primary Weapon: Pump Shotgun
Primary Clip Size: 3/3 Ammo Count 21/24
Secondary Weapon: Katana
Backpack Slot: Incendiary Ammo
Throwable: Bile Jar
Pocket: Pain Pills
Name: Mark
Physical Appearance: 18 Year old freshman. Has curly brown hair, a skinny build, and an average face. Hes wearing track pants, a white T-shirt, and green running shoes.
Personality: They try to keep morale up without going on with elaborate jokes. They are rather easy going until someone gets downed, then he’s stone colded berserker.
Backround: Marks was just getting settled into his apartment near his college when the outbreak hit. He grabbed a pistol and a few mags off of a dead cop. He ran into the other survivors along the way and is helping them get out of the infected areas best he can.
Preferred Difficulty: Normal or Advanced, if it’s the deciding vote, normal.
Color and Symbol: A blue @
Health: 81
Action Points: 5
Movement: 3 per Action Point above 40 Health. 2 Per action point above 15 health. 1 Per action Point below 15 health.
Primary Weapon: SMG
Clip Size: 8/8 Ammo Count: 36/36
Secondary Weapon: Dual Pistols
Backpack Slot: Explosive Ammo Pack
Throwable: None
Pocket: Pain Pills
Name: Ugly Jim
Physical Appearance: A huge, muscle-bound brute, Jim has a face not even a mother could love. Tiny, bloodshot eyes glare out from a lumpy, scarred face. The huge, mishapen nose was clearly broken multiple times and set badly. His hair is brown and shaved short. Jim wears a cheap suit that hangs on his huge frame, looking ridiculous.
Personality: Jim is a really, really nice guy. He worked hard and earnestly in an office, when he slowly earned their respect and like. He spent his spare time working in a charity shop and a soup kitchen, helping the less fortunate get back on their feet. Shy and self-concious, he thinks everyone should be nicer to each other.
Backround: When the infection hit his city proper, he was taking a long walk, upset at horrible comments from a group of teenagers. While he was walking, he walked in the outbreak without realizing. Through sheer chance, he walked through without notice, until he found a discarded pistol. Planning to get rid of the thing (it would be dangerous to leave lying about), he looked around properly, and saw what was going on around him. Frightened, he ran through the city streets, until he ran into the other survivors.
Preferred Difficulty: Advanced.
Color and Symbol: A red U.
Health: 93
Action Points: 5
Movement: 3 per Action Point above 40 Health. 2 Per action point above 15 health. 1 Per action Point below 15 health.
Primary Weapon: Heavy Machine Gun
Clip Size: 1/5 Ammo Count: 16/20
Secondary Weapon: Dual Pistols
Backpack Slot: Health Kit
Throwable: None
Pocket: Adrenaline Shot
Name: Ali
Physical Appearance: A slim and attractive 21 year old female. Her chestnut brown hair would reach her shoulders if it wasn't in a ponytail.
She wears jeans and a white T-shirt. Black Trainers.
Personality: Ali is scared. Terrified. This was not what she expected to happen. She looks out for her friends, and is authorative when NOT in combat. Once the fighting starts, she tends to panic a little and misses the bigger picture to lead.
Backround: Ali grew up wanting to travel. She worked hard in school for her grades, and then learned languages in university to travel as an interpreter and a side teacher. She enjoyed her life, always smiling and enjoying the sunny places. When the infection hit, she was devastated, seeing her students turn, her friends lose contact with her and everything that made her smile is gone.
Preferred Difficulty: Normal. Can always amp it up if it gets too easy...
Color and Symbol: A purple R.
--------------------------------------------------------------------------------
Health: 91
Action Points: 5
Movement: 3 per Action Point above 40 Health. 2 Per action point above 15 health. 1 Per action Point below 15 health.
Primary Weapon: SMG
Clip Size: 6/8 Ammo Count: 36/36
Secondary Weapon: Pistol
Backpack Slot: Health Kit
Throwable: Pipe-bomb
Pocket: None
Name: Damon Berkins
Physical Appearance: Tall and slim, with a tan on his face and arms, and very pale everywhere else. Wears glasses, a sweatshirt, and jeans, with running shoes.
Personality: Gets hungry a lot, somewhat of a devil's advocate, very smart, overanalyzes, poor social skills, good planning and organizing skills, still a teenager(17).
Backround: Damon was going to a convention when the outbreak hit. After an initial bewilderment and frustration at humanity for being stupid enough to let this happen, and the fact that it did happen despite being incredibly unrealistic, he got over it when his parent's friends were bitten. Being from a geek family, they took no chances, and the military friend, Robert, took headshots at the infected but not-dead. They survived for a while until Damon was the only one left, many of his emotions deadened by the trauma.
Preferred Difficulty: Normal
Color and Symbol: A light grey D
Health: 81
Action Points: 5
Movement: 3 per Action Point above 40 Health. 2 Per action point above 15 health. 1 Per action Point below 15 health.
Primary Weapon: SMG
Clip Size: 7/8 Ammo Count: 35/36
Secondary Weapon: Chainsaw
Ammo Count: 15/15
Backpack Slot: Health Kit
Throwable: None
Pocket: None
Name: Jeffrey
Physical Appearance: 37 year old guy, rather stocky, and wearing a business suit minus jacket. On the shirt pocket is a badge saying "Hi! My name is Jeffrey Mason". Otherwise, he's mute. Not deaf though. Naturally, he can sign. He can also "speak" but it's more of a strangled hacking noise than anything else.
Personality: Completely unfazed at the apocalypse and the incredible likelihood that no-one on the team can understand him. Very businesslike about the situation, but cares about the other survivors a lot.
Background: Ex-Military, was wounded and honourably discharged (the wound being his loss of vocal chords). Has since been leading the local Sign Language group, competes in a number of martial arts tournaments, and is rather fond of really big trucks and assault rifles.
Preferred Difficulty: No Preference
Color and Symbol: Dark Green J
Health: 90
Action Points: 5
Movement: 3 per Action Point above 40 Health. 2 Per action point above 15 health. 1 Per action Point below 15 health.
Primary Weapon: SMG
Clip Size: 6/8 Ammo Count: 36/36
Secondary Weapon: Dual Pistols
Backpack Slot: Health Kit
Throwable: None
Pocket: None
Good news! Friendly fire will be enabled by this time tomorrow. I turned it off for this turn cause I wasn’t sure if I liked it. But it should work like this now:
Stray Bullet: If an accuracy roll is below ½ of the necessary number the bullet instead retargets the first unit within the Line of Fire [a straight line heading from the shooter to the target] and rerolls the accuracy roll with that unit as the target.
Which should make it a bit easier for everyone to judge their shots. Or something.
Furthermore I’m thinking I’m gonna redo the Spit ability due to the fact that it’s somewhat weak at higher levels and very powerful at higher ones.