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Author Topic: Rise of the Magic Girls v2 IC Thread: Antimagic and gods and souls oh my  (Read 3197779 times)

IamanElfCollaborator

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Re: Rise of the Magic Girls v2 IC Thread: Now with 100% more Persona elements!
« Reply #19035 on: January 05, 2014, 04:34:05 pm »

[STR: 10+ 56-10]
That goes....badly. The boy isn't that badly hurt. He retaliates by striking Ghost instead , [?+ 100!] which downs her, allowing the girl to hit with a baton to the head! The girl then summons her Persona.
"Coatlicue!"
A feminine figure in plate mail, with two snake heads appears, with a giant glaive for a weapon.

Ghost loses 15 health. Kyle gets back up.

Ghost: 330/345 HP
Mana: 270/270 MP
Kyle: 200/219 HP
Mana: 295/300 SP
« Last Edit: January 05, 2014, 04:35:54 pm by IamanElfCollaborator »
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kj1225

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Re: Rise of the Magic Girls v2 IC Thread: Now with 100% more Persona elements!
« Reply #19036 on: January 05, 2014, 04:36:51 pm »

Kyle goes back to charging the boy intending to hit him with a gunshot strike. I do hope since he's mortal and not wearing armor it will cut him in twain like it should.
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RangerCado

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Re: Rise of the Magic Girls v2 IC Thread: Now with 100% more Persona elements!
« Reply #19037 on: January 05, 2014, 04:37:11 pm »

"Lets even the odds a bit!" Ghost gets up and summons three of the knights from the boat. (Mag: 14+90)

((Str: 10
Dex: 4
End: 8
Mind: 4))
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The best ship is the one where one of them is literally allergic to the other~
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IamanElfCollaborator

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Re: Rise of the Magic Girls v2 IC Thread: Now with 100% more Persona elements!
« Reply #19038 on: January 05, 2014, 04:44:37 pm »

The boy....[?+76] parries Kyle's attack. He kicks him back laughing.

The girl commands Coatlicue to release a cloud of green gas, which [?+76] damages Kyle and Ghost for 5 health, before  [8] poisoning them for five turns, taking 2 health away each turn.

The knights have five turns remaining.
Kyle: 193/219 HP (Poisoned)
295/300 SP
Ghost: 323/345 HP (Poisoned)
245/270 MP

Knight: 198/198 HP
Knight: 198/198 HP
Knight: 198/198 HP
Temporary summons: 5 turns remaining

Sanure

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Re: Rise of the Magic Girls v2 IC Thread: Now with 100% more Persona elements!
« Reply #19039 on: January 05, 2014, 04:45:37 pm »

((Too bad Grandeur isn't free or I'd have him send reinforcements for Kyle and Ghost. Oh wells))

Sen decides to wander into town attempting to following the trail of Selina and Kyle.
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Suika, Drinker of Sake - Today at 9:11 PM
"...I really don't know why Cu chulainn made that last promise because he is physically incapable of keeping it in his pants, it is like his junk is some kind of unruly seamonster or moray eel telescoping out of its holster and harpooning ladies left and right"
Johnny Jokotaru sent Kars down under

IamanElfCollaborator

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Re: Rise of the Magic Girls v2 IC Thread: Now with 100% more Persona elements!
« Reply #19040 on: January 05, 2014, 04:46:29 pm »

What trail? They barely left any.

If it's any consolation, she does find the crime scene.

kj1225

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Re: Rise of the Magic Girls v2 IC Thread: Now with 100% more Persona elements!
« Reply #19041 on: January 05, 2014, 04:47:32 pm »

(I call bull shit because he would need something stronger than a distortion to do that.)
Kyle gives up and instead just encases all of them in slowly closing cubes of hard air since they aren't going to fight fair.
"I'm gonna murder you~!"
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Sanure

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Re: Rise of the Magic Girls v2 IC Thread: Now with 100% more Persona elements!
« Reply #19042 on: January 05, 2014, 04:51:28 pm »

Sen will wander the crime scene and look around.

((At least sen didn't get lost in an Australian swamp that may or may not exist this time))
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Quote from: Discord
Suika, Drinker of Sake - Today at 9:11 PM
"...I really don't know why Cu chulainn made that last promise because he is physically incapable of keeping it in his pants, it is like his junk is some kind of unruly seamonster or moray eel telescoping out of its holster and harpooning ladies left and right"
Johnny Jokotaru sent Kars down under

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Re: Rise of the Magic Girls v2 IC Thread: Now with 100% more Persona elements!
« Reply #19043 on: January 05, 2014, 04:52:06 pm »

"...Note to self, get Kyle to therapy." Ghost attempts to slash the girl while the knights stab at her, surrounding her in a diamond formation.

((Brb 1 hour or so.))
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The best ship is the one where one of them is literally allergic to the other~
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IamanElfCollaborator

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Re: Rise of the Magic Girls v2 IC Thread: Now with 100% more Persona elements!
« Reply #19044 on: January 05, 2014, 04:59:58 pm »

((Game balance. Nothing can be one-shotted unless its what the plot demands, in which case the encounter wouldn't start. Oh, and what makes you say it isn't as strong as a distortion?))

"Um, false."
He attempts to strike Kyle back with a lightning bolt which [?+[1...] misses entirely. Kyle's cubes [22+3] fizzle out.
Coatlicue retaliates with a slash to Ghost [?+87] which does 7 damage. The knights [1][5][89] miss, with the exception of one, which injures her a bit. Two of the knights stumble and fall down.

Ghost's slash [15+100!] knocks the girl down, and that look like that hurt.

The knights disappear in four turns.
Kyle: 188/219 HP (Poisoned)
280/300 SP
Ghost: 318/345 HP (Poisoned)
245/270 MP

Knight: 198/198, downed
Knight: 198/198, downed
Knight: 198/198


Girl: Lightly wounded, ?/?, downed
Boy: ?/?

kj1225

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Re: Rise of the Magic Girls v2 IC Thread: Now with 100% more Persona elements!
« Reply #19045 on: January 05, 2014, 05:02:37 pm »

((Game balance is boring if I found away past it fairly.))
Cube them. Because I will only do this until it works since I'm doing it perfectly within the rules.
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IamanElfCollaborator

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Re: Rise of the Magic Girls v2 IC Thread: Now with 100% more Persona elements!
« Reply #19046 on: January 05, 2014, 05:06:08 pm »

((...since when does Merlin have hardening air as a power? And you didn't find a way past it. Distortions can take normal, unenchanted swords, I never said this one wasn't.))

kj1225

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Re: Rise of the Magic Girls v2 IC Thread: Now with 100% more Persona elements!
« Reply #19047 on: January 05, 2014, 05:07:21 pm »

((You said Kyle gets his powers back when he has Merlin out. Kyle could always do that and it is in fact one of his more effective moves.))
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Re: Rise of the Magic Girls v2 IC Thread: Now with 100% more Persona elements!
« Reply #19048 on: January 05, 2014, 05:07:59 pm »

((You said Kyle gets his powers back when he has Merlin out. Kyle could always do that and it is in fact one of his more effective moves.))
((Quote please, I recall establishing that Personae and magic are mutually exclusive, literally a couple of pages around Yuri's Shadows.))

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Re: Rise of the Magic Girls v2 IC Thread: Now with 100% more Persona elements!
« Reply #19049 on: January 05, 2014, 05:10:22 pm »

Fine. Kyle leaves due to both of the people cheating in combat and the GM not enabling him to be effective to the degree he should be.
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