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Author Topic: Rise of the Magic Girls v2 IC Thread: Antimagic and gods and souls oh my  (Read 3163328 times)

Sanure

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Re: Rise of the Magic Girls v2 IC Thread: Now with 100% more Persona elements!
« Reply #16200 on: December 20, 2013, 10:06:23 pm »

Regeneration: Calculated at the beginning of the next turn, regeneration is always 0.25 when not resting and 0.5 when resting. This applies to both forms.

((So basically if Sen doesn't move she would regain .5 of her multiplier? So what about if she attacks using her mind?))

Sen moans loudly. "Common hero. Do it harder. Hit my head even harder! You aren't damaging my body anyways. Sen makes it painfully clear that damage done to her is dealt to Hyoma's body. They share a body after all.

((In full: Hyoma is Sen and Sen is Hyoma. Kill Sen, Hyoma dies. Kill Hyoma, Sen Dies. It's Hyoma's body just changed to that of a 14 year-old girls.))
« Last Edit: December 20, 2013, 10:08:58 pm by Sanure »
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Suika, Drinker of Sake - Today at 9:11 PM
"...I really don't know why Cu chulainn made that last promise because he is physically incapable of keeping it in his pants, it is like his junk is some kind of unruly seamonster or moray eel telescoping out of its holster and harpooning ladies left and right"
Johnny Jokotaru sent Kars down under

kj1225

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Re: Rise of the Magic Girls v2 IC Thread: Now with 100% more Persona elements!
« Reply #16201 on: December 20, 2013, 10:07:35 pm »

((You still need to roll endurance.))
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OREOSOME

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Re: Rise of the Magic Girls v2 IC Thread: Now with 100% more Persona elements!
« Reply #16202 on: December 20, 2013, 10:08:13 pm »

"Back off, Kyle. We've already got her restrained."
Lucas just eyes her cautiously.
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Empiricist

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Re: Rise of the Magic Girls v2 IC Thread: Now with 100% more Persona elements!
« Reply #16203 on: December 20, 2013, 10:08:39 pm »

((That will mean it no longer counts as resting. Also, endurance rolls and other defensive rolls are still allowed while resting and will not cause any decay.))
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Quote from: Caellath (on Discord)
<Caellath>: Emp is the hero we don't need, deserve or want

Sanure

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Re: Rise of the Magic Girls v2 IC Thread: Now with 100% more Persona elements!
« Reply #16204 on: December 20, 2013, 10:10:13 pm »

((The END roll is 5. Full damage all around lol))
« Last Edit: December 20, 2013, 10:12:40 pm by Sanure »
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Quote from: Discord
Suika, Drinker of Sake - Today at 9:11 PM
"...I really don't know why Cu chulainn made that last promise because he is physically incapable of keeping it in his pants, it is like his junk is some kind of unruly seamonster or moray eel telescoping out of its holster and harpooning ladies left and right"
Johnny Jokotaru sent Kars down under

Empiricist

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Re: Rise of the Magic Girls v2 IC Thread: Now with 100% more Persona elements!
« Reply #16205 on: December 20, 2013, 10:11:04 pm »

((Actually, there wouldn't even be any bonus, just the straight roll. Shit. Kyle is the new Ray.))
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Quote from: Caellath (on Discord)
<Caellath>: Emp is the hero we don't need, deserve or want

Projeck37

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Re: Rise of the Magic Girls v2 IC Thread: Now with 100% more Persona elements!
« Reply #16206 on: December 20, 2013, 10:13:21 pm »

((So... Who wants to describe what happens?))
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Empiricist

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Re: Rise of the Magic Girls v2 IC Thread: Now with 100% more Persona elements!
« Reply #16207 on: December 20, 2013, 10:16:39 pm »

((Um... well, we've never had such a low roll before. Shit... um, I designed the combat system, but I never expected someone to slam someone with 0 multiplier with non-lethal intent. I just assumed that they'd be screwed if they hit zero with no accelerated recharging method and that lethal attacks would just be summary executions. I didn't think anyone would attack without meaning to cause harm at that point. I guess, it's the Ray incident all over again, but even worse. About, 10 times worse.))
« Last Edit: December 20, 2013, 10:20:53 pm by Empiricist »
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Quote from: Caellath (on Discord)
<Caellath>: Emp is the hero we don't need, deserve or want

Sanure

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Re: Rise of the Magic Girls v2 IC Thread: Now with 100% more Persona elements!
« Reply #16208 on: December 20, 2013, 10:19:14 pm »

(( I'm dying laughing here. I know not of this ray incident tho, could someone pm me about what happened please?))
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Quote from: Discord
Suika, Drinker of Sake - Today at 9:11 PM
"...I really don't know why Cu chulainn made that last promise because he is physically incapable of keeping it in his pants, it is like his junk is some kind of unruly seamonster or moray eel telescoping out of its holster and harpooning ladies left and right"
Johnny Jokotaru sent Kars down under

Empiricist

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Re: Rise of the Magic Girls v2 IC Thread: Now with 100% more Persona elements!
« Reply #16209 on: December 20, 2013, 10:20:38 pm »

((Someone clubbed a temporarily crazy teammate over the head with a pipe. Her END roll was half the STR roll. Here, its one twentieth. This is about ten times worse.))
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Quote from: Caellath (on Discord)
<Caellath>: Emp is the hero we don't need, deserve or want

GreatWyrmGold

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Re: Rise of the Magic Girls v2 IC Thread: Now with 100% more Persona elements!
« Reply #16210 on: December 20, 2013, 10:21:06 pm »

Kyle glares at Sen before grabbing her head and slamming it on the ground.
(46+56=102)
"Be quite civilian."
<It really grates when people use words wrong. Can you try to correct your vocabulary, until I get the demon out of my system at least?>

((Um... well, we've never had such a low roll before. Shit... um, I designed the combat system, but I never expected someone to slam someone with 0 multiplier with non-lethal intent. I just assumed that they'd be screwed if they hit zero with no accelerated recharging method and that lethal attacks would just be summary executions. I didn't think anyone would attack without meaning to cause harm at that point. I guess, it's the Ray incident all over again, but even worse. About, 5 times worse.))
((...
Someone call rag, we need to finish the arclet so we can get our best healers back on-site. Assuming he survived.))
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OREOSOME

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Re: Rise of the Magic Girls v2 IC Thread: Now with 100% more Persona elements!
« Reply #16211 on: December 20, 2013, 10:21:25 pm »

Catherine, who was totally in other room this entire time, comes in, not sure what's going on. She see's all the people who pretty much are ready for combat or whatever, and she quickly transforms. However, this time, the ice/water sphere closes up behind her, as she just steps out of it.
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Ow! How the fuck do eldritch abominations bitchslap people?
With our pimp tentacles, obviously.

Empiricist

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Re: Rise of the Magic Girls v2 IC Thread: Now with 100% more Persona elements!
« Reply #16212 on: December 20, 2013, 10:22:51 pm »

((The other part of that incident was, the people who were active at the time and had characters near the event forgot we had healers and took her to hospital where an antagonist cursed her with a multilayer enchantment.))
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Projeck37

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Re: Rise of the Magic Girls v2 IC Thread: Now with 100% more Persona elements!
« Reply #16213 on: December 20, 2013, 10:25:20 pm »

Okay, well: Basically, Sen's skull cracks all across the back and is now bleeding pretty badly. Not enough to kill him of blood loss anytime soon, but enough to make a mess.
"Oh for fucks sake Kyle!"
Ashley pushes Kyle off to the side.
"What did I just say about creating another Ray incident!?"
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Empiricist

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Re: Rise of the Magic Girls v2 IC Thread: Now with 100% more Persona elements!
« Reply #16214 on: December 20, 2013, 10:26:45 pm »

((Don't forget the brain damage.))

<Error. Healer required. Nearest healer unit is presumed to be Conny.>
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Quote from: Caellath (on Discord)
<Caellath>: Emp is the hero we don't need, deserve or want
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