Children will never claim adamantine specifically.
Hunh. Good to know. As I mentioned, I don't play with it often because I apparently was going overboard trying to protect it. XD
(Raw) addy can be picked if it's the nearest available stone/block/bar, but you can simply forbid it after it's picked up and the kid will drop it on top of the workshop and go fetch something else.
I hate paying that much attention to a single dwarf...
Cassiterite - you _could_ adorn a few thousand pots, statues and crafts with tin glaze. I think that adds 100☼ value each. In addition, you could simply allow it for standard jobs - it's a magmaproof material with increased (2x) value.
Tin isn't bad because it's light, I like it for buckets and things like that. In general though I don't have any particular need to worry about the expense of an item right now. Between encrusted totems and food I can buy out any particular caravan at whim.
Don't the caravans have huge amounts of random steel items that you could melt?
No, they have some, and I buy them out whenever they arrive, but huge volume hasn't occurred yet, even with healthy donations and ridiculous trade balance (I usually give them 2:1 in value).
Certainly if you ask them for a low demand order of just about every random steel item they have, they should bring quite a lot of it. It's amazing what a quarry bush leaves - dwarven syrup x3 roast will buy out!
Masterwork Dog Roasts are equivalently valuable, and require sooo much less micromanagement.
PS. Just in case it does weird stuff with your youtube metrics, I tend to only remember to log into the correct youtube account when I'm hitting 'like' on the videos, so I think it will show up as 1 full watch and 1 watch of maybe 5 seconds. So don't feel you need to make the vids shorter if youtube is telling you people are only watching half of them on average!
Heh, fair enough. It seems to be working out as planned, however. The very long videos required a lot more work on my part to edit and organize, then to compile, then to upload, then to... The shorter ones are working out better on my half as well.
well, candy weapons would be useless in a reanimating biome yeah.. but candy ARMOR however, would still be VERY useful
much less encumberance then ANY other armor, allowing your dwarves to move faster in combat..
Well, true enough, and perhaps in time. It's just not immediately worth it to me.