Game 01 Turn 02Captain Cooper,
Mur Waller, and
Scionox begin moving out.
Hans Krakower and
Doctor Awesome begin moving out, but keep an eye out for any hostiles.
-OVERWATCH-Blood Boy smashes some crates and sees a [1d10=9]
Mortar in one of them. Moving over it, he looks around for any hostiles.
-OVERWATCH-Luke and
Captain Dakka begin moving up. Luke spies the Captain ahead of him, inside the facility, but before he can act, the Captain hears him and spins around.
Turn Map Part 1He fires his shotgun [[1d6=6][-1]=[5]] immediately to the right of Luke's head. However, [1d6=1] Luke manages to dodge
into the shot.
[Medium Range]+[Scatter]+[No Cover]+[Supercritical] =
60 damageLuke collapses to the ground in pain, just in time for Captain Dakka to step around the corner to safety. However, he still keeps an eye out for anyone.
-OVERWATCH-Final Turn MapPlayer Status:Scionox:
Name: Scionox
Color: Purple - Red Border
Health: 75
Weapon: Shotgun
Inventory: N/A
TopHat:
Name: Hans Krakower
Color: Grey - Red Border
Health: 75
Weapon: Assault Rifle
Inventory: N/A
Playergamer:
Name: Captain Cooper
Color: Yellow - Red Border
Health: 75
Weapon: Assault Rifle
Inventory: N/A
Powder Miner:
Name: Mur Waller
Color: Grey - Blue Border
Health: 75
Weapon: Shotgun
Inventory: N/A
Toaster:
Name: Doctor Awesome
Color: Green - Red Border
Health: 75
Weapon: Assault Rifle
Inventory: N/A
lemon10:
Name: Blood Boy
Color: Red - Blue Border
Health: 75
Weapon: Assault Rifle
Inventory: N/A
Lukeinator:
Name: Luke
Color: Brown - Red Border
Health: 15
Weapon: Pistol
Inventory: Grenade x1
Hapah:
Name: Captain Dakka
Color: Blue - Red Border
Health: 75
Weapon: Shotgun
Inventory: N/A
GM Notes: Ow. Bit of bad luck there.
Overwatch, for now, will work like it does in XCOM Enemy Unknown - the enemy has to move in order for you to get a shot at them. I might change this.
EDIT: I'll probably give that "fire on the move" action a penalty later on. Now that we know shenanigans like this can happen.