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Author Topic: X-GRID: The RtD Boardgame [Game 1a: Finished]  (Read 13960 times)

HFS

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X-GRID: The RtD Boardgame [Game 1a: Finished]
« on: August 14, 2013, 04:09:02 am »

Table of Contents
1. Introduction
2. The Map
3. Moving and Time Units
4. Shooting and Reactions
5. Cover and Line of Sight
6. Weapons and Items
7. The Store
8. Other Information
9. Character Sheet

1. -INTRODUCTION-

Welcome to X-Grid, the grid-based boardgame/Roll to Dodge including the infamous X-COM Accuracy. A simplistic art style is used for this game, and some fairly large battles on large maps can occur. With a variety of weapons and gamemodes being created and changed between games as I feel like it, I shall endeavor to keep this game interesting. What was once a simple deathmatch with shotguns is now a King of the Hill where everyone gets portable nuke launchers. And missing can and will end horribly. Especially for teams. Have fun!

2. -THE MAP-

A map in X-Grid is simple. Each map will have a set of rules posted for it when the map is introduced.

Something on the map takes up an entire square. The standard square looks like this:



Looks small? These maps can get rather large.

The center of the square is used for a number of things, like determining cover. Whenever something targets a square, it will always target one of the center four pixels.

3. -MOVING AND TIME UNITS-

Time Units are your "action points" in this game, similar to the time units of the actual X-COM games. Pretty much everything uses time units, from moving to shooting to reloading. The number of Time Units it takes to perform an action varies on an item-to-item and game-to-game basis, as does the number of Time Units you have available per turn.

Moving is simple enough, you spend a number of Time Units to move a number of spaces. You can only move up, down, left or right, not diagonally. In order to move diagonally, you must move twice.

You can do as many actions as you have time units for.

4. -SHOOTING AND REACTIONS-

Spoiler (click to show/hide)

5. -COVER AND LINE OF SIGHT-

Spoiler (click to show/hide)

6. -WEAPONS AND ITEMS-

Spoiler (click to show/hide)

7. -THE STORE-

Upon winning a game, or scoring points, or anything else granted by the gamemode, you will be granted a number of victory points. You can use these victory points to buy Items in the Store. Simply ask for something, and I will come up with an item for you. It will have its' cost listed in Victory Points.

8. -OTHER INFORMATION-

Every game shall be different, even if it is in map layout alone. Sometimes you will be able to pick up new weapons, other times you won't be able to.

There are 4 blank map templates created so far. 16x16 [Tiny], 32x32 [Small], 64x64 [Normal], and 128x128 [Large]. The squares are 16x16.

Rules for the map will be posted when the map is posted, as will a legend.

9. -CHARACTER SHEET-

To enter, just post this character sheet. Note that the color Black is unusable, as is anything outside the visible spectrum.

Code: [Select]
Name:
Color:
Total Victory Points: 0
Victory Points [Store]: 0

Also, come up with a weapon,  or an item for the store. Do not post victory point cost for it. Stats for it are ideal, but unnecessary. I will modify the item as necessary.

The first game will be accepting 8 players, and will be played on a 64x64 [Normal]-sized map. The gamemode will be Deathmatch. When signing up for this game, please specify if you want a [Shotgun], [Assault Rifle], or [Pistol and Grenade] to start with.

Feel free to ask questions, and point out mistakes.
« Last Edit: October 15, 2013, 12:35:56 am by HFS »
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HFS

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INFORMATION
« Reply #1 on: August 14, 2013, 04:09:18 am »

Player Status:

Spoiler (click to show/hide)

Weapons List

Spoiler (click to show/hide)

Item Stats

Spoiler (click to show/hide)

« Last Edit: October 15, 2013, 12:37:56 am by HFS »
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Scionox

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Re: X-GRID: The RtD Boardgame
« Reply #2 on: August 14, 2013, 04:22:44 am »

Name: Scionox
Color: Purple
Total Victory Points: 0
Victory Points [Store]: 0
Weapon: Ye Olde Shotgun
Custom item: Dragon pill - temporary(turn-wise or till the end of the level?) transformation into a dragon, maybe random type or maybe can specify type if roll is good enough?
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Re: X-GRID: The RtD Boardgame
« Reply #3 on: August 14, 2013, 06:58:21 am »

Name: Hans Krakower
Color: Grey
Total Victory Points: 0
Victory Points [Store]: 0
Weapon: Assault rifle
Item for store:
Name: Smoke grenade
Time Units: same as regular grenade
Effect: one use, makes smoke in area radius, smoke increases cover but prolonged inhalation adds stun damage, if you're doing that.

About grenades: will you be doing the priming system, as in the original x-com?
Oh, and will there be reaction fire?
« Last Edit: August 14, 2013, 07:00:52 am by TopHat »
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HFS

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Re: X-GRID: The RtD Boardgame
« Reply #4 on: August 14, 2013, 07:02:34 am »

About grenades: will you be doing the priming system, as in the original x-com?

Why not?

Priming: When you prime a grenade, specify how many time units you wish to wait before the explosion. Priming is optional and included in the Time Unit cost of using the grenade. Not priming will make the grenade go off immediately, where you specified using it.

Turn Length: A turn lasts as long as the number of Time Units available. If 15 Time Units are available, a Turn is 15 Time Units long. If you wait 7 TU, then prime and throw a grenade for 3 TU, setting it for 15 TU, it will go off 10 TU into next turn.

Custom item: Dragon pill - temporary(turn-wise or till the end of the level?) transformation into a dragon, maybe random type or maybe can specify type if roll is good enough?

Code: [Select]
Name: Dragon Pill - Cost: 25 VP
Time Units: 10 [includes transformation]
Effect: Lose usage of weapons and most items. Gain the Items [Wings] and [Dragonscale]. Gain the weapon [Dragon Breath]. Reaction Points are set to 2. Lasts 5 turns.

Code: [Select]
Name: Wings
Time Units: -
Effect: Reduce Time Unit cost of moving. Ignore some terrain while moving. Ignore the same terrain when checking for line of sight.

Code: [Select]
Name: Dragonscale
Time Units: -
Effect: Reduce all incoming damage by 50. Consider all terrain Minor Cover, unless Major Cover is available. Immune to Instant Kills

Code: [Select]
Name: Dragon Breath
Time Units: S5/R- (-)
Range: S5/EM15/L25
Damage: D75/C150/S225
Reaction Points: -
Special Abilities: Blast 3 [Area of Effect of 3, including target square, damage is 30/20/10 including normal damage], Destroyer [Destroys all destructible terrain in area of effect], Firestarter [Area of Effect damage lingers for one turn]

Name: Smoke grenade
Time Units: same as regular grenade
Effect: one use, makes smoke in area radius, smoke increases cover but prolonged inhalation adds stun damage, if you're doing that.

Code: [Select]
Name: Smoke Grenade - Cost: 2 VP
Time Units: Same as Grenade
Effect: Single Use. Dense Smoke 3 [Creates Dense Smoke in an Area of Effect of 3, including target square. Dense Smoke counts as Major Cover], Light Smoke 5 [Creates Light Smoke in an Area of Effect of 5, including target square. Light Smoke counts as Minor Cover], Inhalation Hazard [While in Light Smoke, take 5 Temporary Damage per 10 Time Units. In Dense Smoke, take 10 Temporary Damage per 10 Time Units. When exiting smoke, heal 20 points of Temporary Damage per 10 Time Units, until all Temporary Damage has been removed]. Lasts 3 turns

Oh yeah.

Reaction Points can also be used for things like Overwatch - Shooting at enemies as they run by, at a penalty. Specify Overwatch in your turn - just so you don't waste potentially valuably Reaction Points. Also, you don't need to have precognitive powers. If you want to shoot at someone and they're no longer where you were shooting at, I can adjust your aim.

Also your Reaction Points regenerate fully at the start of every turn.
« Last Edit: August 14, 2013, 09:44:26 pm by HFS »
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HFS

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Re: X-GRID: The RtD Boardgame
« Reply #5 on: August 14, 2013, 09:40:06 pm »

Map 01 - The Facility

Size: Normal [64x64]

Spoiler (click to show/hide)

Legend
White is Exterior. Open sky.
Light Gray is Interior. A roof is above your heads. If you have the ability to fly, I wouldn't recommend it. This doesn't necessarily mean that you are indoors, just that something is above you.
Dark Gray is an Indestructible Wall. These cannot be destroyed by any means.
Brown is a Destructible Wall. It may be a door, a crate, the side of a building or vehicle, or anything. It can be destroyed by either shooting at it, or going up to it and spending 5 Time Units to destroy it.
Orange is an Explosive Destructible Obstruction. It could be an explosive, a fuel tank, an ammunition stockpile, or anything else. It acts as a Destructible Wall, with the exception that when it is destroyed, it will explode with Blast 3 [Area of Effect of 3, including target square, damage is 30/20/10]. If this explosion hits another Orange tile, that tile will also explode. For every 3 adjacent orange tiles, the Blast effect is increased by 1, and the center explosion damage increased by 10. A timed charge can be placed. It acts like priming a grenade, except it takes 5 Time Units to set it.
Green objects are weapon or item spawns. When you gain Line of Sight, you can see what the weapon or item is. It takes 5 Time Units to pick up a weapon or item, which will then respawn in 10 turns.

Stats

Starting Health will be 75.
There will be 20 Time Units per turn.
It will cost 2 Time Units to move.
Grenades take 3 Time Units to use.

Code: [Select]
Name: Shotgun
Time Units: S6/R12 (8)
Range: ES10/M20/L30
Damage: D25/C50/S75
Reaction Points: 2
Special Abilities: Scatter [At Medium range, Area of Effect of 2, including target square. Total Damage is 20/10. At Long range, Area of Effect of 3, including target square. Total Damage is 15/10/5. At Extreme range, Area of Effect of 4, including target square. Total Damage is 10/8/6/4], Short Range [+1 to Hit at short range, does not trigger Overshot effects], Executioner [+2 to Hit when Adjacent to Target Square, Direct Hits become Critical Hits, Supercritical Hits instantly kill the target]

Code: [Select]
Name: Assault Rifle
Time Units: S4/R6 (15)
Range: S10/EM25/L40
Damage: D15/C30/S45
Reaction Points: 2
Special Abilities: Full Auto [Can fire at -1 to Hit for 2 Time Units]

Code: [Select]
Name: Pistol
Time Units: S4/R4 (12)
Range: ES10/M15/L20
Damage: D15/C30/S45
Reaction Points: 4
Special Abilities: Sprint [Can move for 1 Time Unit, but no other actions may be taken]

Code: [Select]
Name: Grenade
Time Units: 3
Effect: Single Use, Range 15, Blast 4 [Area of Effect of 5, including target square. Damage is 50/40/30/20/10], Destroyer [Destroys all destructible terrain in its' area of effect]

I still need 6 players. Feel free to point out mistakes.
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Playergamer

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Re: X-GRID: The RtD Boardgame [Game 1: 2/8]
« Reply #6 on: August 14, 2013, 10:36:14 pm »

Name: Captain Cooper
Color: Yellow, the color of fear
Total Victory Points: 0
Victory Points [Store]: 0
Weapon: Assault Rifle

Item for Store:
Name: AimTech Goggles
Effect: +1 to Aim, Extends the length of a flash-based stun by 1 turn
« Last Edit: August 14, 2013, 10:48:09 pm by Playergamer »
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HFS

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Re: X-GRID: The RtD Boardgame [Game 1: 2/8]
« Reply #7 on: August 14, 2013, 10:42:26 pm »

Your paintball gun will have the same stats as the Assault Rifle, ok?

Code: [Select]
Name: AimTech Goggles - 10VP
Time Units: -
Effect: +1 to Aim, all flash-based stuns, such as flashbangs, last 1 more turn
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Re: X-GRID: The RtD Boardgame [Game 1: 2/8]
« Reply #8 on: August 14, 2013, 10:43:25 pm »

Oh, shoot. I was gonna make a paintball gun, but I changed it, and forgot to change my starting weapon...
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Re: X-GRID: The RtD Boardgame [Game 1: 2/8]
« Reply #9 on: August 14, 2013, 10:44:04 pm »

Alright, just edit your post to pick your starting weapon.
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Greenstarfanatic

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Re: X-GRID: The RtD Boardgame [Game 1: 3/8]
« Reply #10 on: August 15, 2013, 01:18:18 am »

NEVER MIND THIS POST
« Last Edit: August 15, 2013, 01:20:06 am by Greenstarfanatic »
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Re: X-GRID: The RtD Boardgame [Game 1: 3/8]
« Reply #11 on: August 15, 2013, 04:27:51 pm »

Name: Mur Waller
Color: Grey
Total Victory Points: 0
Victory Points [Store]: 0

Custom item idea: Large Shield: A huge metal shield that is capable of providing some cover.
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HFS

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Re: X-GRID: The RtD Boardgame [Game 1: 3/8]
« Reply #12 on: August 16, 2013, 03:53:19 pm »

Name: Mur Waller
Color: Grey
Total Victory Points: 0
Victory Points [Store]: 0

Custom item idea: Large Shield: A huge metal shield that is capable of providing some cover.

Code: [Select]
Name: Large Shield - 10 VP
Time Units: 10
Effect: Deployment (Can be deployed for its' Time Unit cost, to an adjacent square. Covers a 3x1 area. Can be picked up for its' Time Unit cost), Shield 75 (Acts as destructible terrain with 75 HP. If any square is destroyed, the entire shield is destroyed)
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Re: X-GRID: The RtD Boardgame [Game 1: 4/8]
« Reply #13 on: August 16, 2013, 03:59:05 pm »

Sure.

Name:  Doctor Awesome
ColorGreen
Total Victory Points: 0
Victory Points [Store]: 0

I'll take the AR.

Weapon:  Mortar.  Highly accurate, slow to fire, and slow to hit.  It fires on a high arc, bypassing any cover (except vertical cover) and lands the following turn at the designated spot.
« Last Edit: August 16, 2013, 04:01:24 pm by Toaster »
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Re: X-GRID: The RtD Boardgame [Game 1: 5/8]
« Reply #14 on: August 16, 2013, 05:28:28 pm »

If no one joins, I'll add some "bots" to fill up slots.

To anyone who did not specify a weapon, you will get one at random unless you choose one.
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