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Author Topic: The Game Not Named Asthuria - Turn 8: Kaboom  (Read 9890 times)

BFEL

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Re: The Game Not Named Asthuria - Turn 1: Naut Today!
« Reply #15 on: August 13, 2013, 07:09:00 pm »

 :'(
Aww...I has been rejected
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webadict

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Re: The Game Not Named Asthuria - Turn 1: Naut Today!
« Reply #16 on: August 13, 2013, 07:24:10 pm »

:'(
Aww...I has been rejected
Believe it or not, it might have mostly to do with the Shadow Penis.
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Re: The Game Not Named Asthuria - Turn 1: Naut Today!
« Reply #17 on: August 13, 2013, 07:26:05 pm »

GodDANGIT I took too much time! Waitlist, if I can...
Name: Leos Soucek
Race: Decision-Spawn
Class: Arrow-Follower
An Arrow-Follower is an archer who teleports to the location of their fired arrows.
Gender: Male.
Description: Leos Soucek is a Decision-Spawn, a magical entity that is the result of many important choices and consequences in an area saturated with magic. These creatures look simply like humans with most often impossible colors of hair, eyes, and skin. This leads to them being typically misidentified as changelings or fey. The truth is rather different: Spawns of Choices, are in fact, decisive thoughts made into magical energy, which condenses and becomes a living entity- a roundabout form of a magical construct, and almost always unintentional. The intelligence and ability of a Decision Spawn is directly proportional to the will of the decisions and power of the consequences of which it was created. As far as the physical attributes of a Decision-Spawn, it is usually about the same as that of a human, but with an exceptional decisiveness and will. A Decision-Spawn is detectably magical, and the particularly experienced can identify this as mental magic. And though physical effects have the same effects on Decision-Spawn as they do humans, Decision-Spawns are strange when being attacked by mental magic- either they successfully will through it and it has no effect on them, or it succeeds and they take massive physical damage or die in addition to the mental effect. Brain damage also inflicts this effect upon them.

Leos himself has yellow hair, cut and groomed very neatly, paired with cold, yet nearly invisible pale gray irises- the eyes are normal besides the iris, a trait shared by all Decision-Spawn. His skin is orange, an orange as vivid as the fruit, and seems to be strangely immaculate. He stands quite tall, at 6'2'', and his frame could be described as thin and wiry.

Leos believes in the consequences of one's actions coming to them as the highest priority, and as a result of this, his will and preciseness are quite good- but his awareness of whatever he's not focusing on or trying to do is... sub-par, to say the least. He tends to think a while before making a decision, but once he has, he follows through until the end. He does not accept being denied lightly, and he has a very vengeful streak.

Leos is the spawn of the decision of an archer bandit who, cornered in a small area known for its spatial distortion, decided to not give up, and to attempt to become the ruler of an area of Asthuria, and the decision of the spatial mage who caused the change in this small area- the decision to slay his mortal enemy whether it take his own life and warp the area around him or not. Leos was, as all of his kind are, spawned as a child upon the zenith of the final decision in his spawning process, and as they frequently are, mistaken for a fey. The archer never saw him- he was a few miles away. And the few locals in the area avoided him like the plague, seeing him as a foul fey. The descendant -if not too direct- of the mortal enemy slain, however, had a more open mind on the matter, being a summoner of feys. He ended up being raised by the constantly moving woman, hearing tales such as the archer bandit's conquest. As he grew, though, he ended up at another corner of the continent- which did not mesh well with his purpose, finding the archer bandit, the man whose decision he spawned from, and bringing him to justice, the consequence of his actions. He has begun a journey, taking the aspects of the first and last decisions to spawn him, decisions he knows innately. He takes the aspect of spatial distortion, and the aspect of archery, and has begun training as an Arrow-Follower. This marks the true beginning of his quest to strengthen himself, and he does not intend to stop this journey, this quest, and most of all he will not step away from his decision.
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BFEL

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Re: The Game Not Named Asthuria - Turn 1: Naut Today!
« Reply #18 on: August 13, 2013, 08:05:10 pm »

:'(
Aww...I has been rejected
Believe it or not, it might have mostly to do with the Shadow Penis.

That was a joke.
Also kinda only way to make him not-another-genderless-person.
We already had like 3 of those :P
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Lalasa

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Re: The Game Not Named Asthuria - Turn 1: Naut Today!
« Reply #19 on: August 13, 2013, 08:07:25 pm »

"Ooh wow!  This spyglass is so pretty!  You're welcome Captain Nautingham, I just love helping others out, it feels great, just like the sea air!  I've never been to the ocean before, it's very nice and fresh!  Everything is clean- hey sharks!  Wow, they are so big!  Oh, we're still fighting!  Well, fighting uses weapons and I still don't have a good one!  Should I get a pistol or a dagger?  Pistols are good for ranged combat, but if a pirate gets near me a dagger would be good for cutting him and getting him away from me, which would then require a pistol..." Wisteria continues talking, immediately getting over her small burst of fear when the pirate attacked.  As a sheltered young woman, close-combat had never occurred near her home.  She watches as a pirate attempts to choke a fellow crewmember, perhaps she should be helping, oops!

"Now that's taking it a bit far!  I can pay all of you if you'd just leave!  My parents are the wealthy and influential Silvers, and they own the gold and metals market!  So if you really need some cash, I'd be happy to lend you a little!  Seriously!  Stop!" she yells, running over to Kyle and aiming a kick at his aggressor.  Weapons could wait, this man was clearly in danger and in need of a strong figure to help him!

((I know.  Seriously.  If you can stand all of this, I applaud you, because it sounds so high-pitched when I hear it in my head.))
« Last Edit: August 13, 2013, 08:09:25 pm by Lalasa »
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webadict

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Re: The Game Not Named Asthuria - Turn 1: Naut Today!
« Reply #20 on: August 13, 2013, 08:32:30 pm »

:'(
Aww...I has been rejected
Believe it or not, it might have mostly to do with the Shadow Penis.

That was a joke.
Also kinda only way to make him not-another-genderless-person.
We already had like 3 of those :P
Certainly. I'm just saying that it was only sixth. And besides, you don't need a penis to be male. I'm sure Shadow beings have other distinguishing sexual features. Or maybe not.
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Powder Miner

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Re: The Game Not Named Asthuria - Turn 1: Naut Today!
« Reply #21 on: August 13, 2013, 08:35:16 pm »

Eh, if I can't get in, I guess I could sve the character for another game.
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webadict

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Re: The Game Not Named Asthuria - Turn 1: Naut Today!
« Reply #22 on: August 13, 2013, 08:53:25 pm »

Eh, if I can't get in, I guess I could sve the character for another game.
Hmm... That is a nice character... Dang... I'd have to increase the number to six, which is still doable...

Gah, why must you tempt me?
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Re: The Game Not Named Asthuria - Turn 1: Naut Today!
« Reply #23 on: August 13, 2013, 08:56:31 pm »

because i'm a dastardly attention-grabbing player :p
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BFEL

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Re: The Game Not Named Asthuria - Turn 1: Naut Today!
« Reply #24 on: August 13, 2013, 08:57:34 pm »

:'(
Aww...I has been rejected
Believe it or not, it might have mostly to do with the Shadow Penis.

That was a joke.
Also kinda only way to make him not-another-genderless-person.
We already had like 3 of those :P
Certainly. I'm just saying that it was only sixth. And besides, you don't need a penis to be male. I'm sure Shadow beings have other distinguishing sexual features. Or maybe not.

Still means I got waitlisted over a joke.
Which sucks.
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webadict

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Re: The Game Not Named Asthuria - Turn 1: Naut Today!
« Reply #25 on: August 13, 2013, 10:39:59 pm »

because i'm a dastardly attention-grabbing player :p
I have determined that it probably isn't fair to others if I let you in. Terribly sorry. I do hope you join when a player dies, though!
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Toaster

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Re: The Game Not Named Asthuria - Turn 1: Naut Today!
« Reply #26 on: August 13, 2013, 10:44:48 pm »

Oh hey, that started a bit sooner than I suspected.  Damn my lack of inspiration!

PTW, at least.
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Harry Baldman

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Re: The Game Not Named Asthuria - Turn 1: Naut Today!
« Reply #27 on: August 14, 2013, 01:19:41 am »

Wrestle largest available shark into submission to show dominance. Possibly acquire shark mount.

If this fails, do that trick where you balance a shark on its nose to render it harmless.
« Last Edit: August 14, 2013, 01:53:46 am by Harry Baldman »
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JackoftheBox

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Re: The Game Not Named Asthuria - Turn 1: Naut Today!
« Reply #28 on: August 14, 2013, 01:46:02 am »

Burying the dead in a ship was something new that hadn't crossed Hanks mind before. Gravedigging is so exciting! New challenges like these were just the thing this old corpse had wanted from the journey to new lands. Piling the corpses on a corner farthest away from combat should do for now.
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This morning I found myself looking at the numberplates of the cars on my drive in to work and seeing them as tileset characters in ASCII... a silver Renault I was behind had an interesting scene of a Human wrestling a Minotaur near a bin.

webadict

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Re: The Game Not Named Asthuria - Turn 1: Naut Today!
« Reply #29 on: August 14, 2013, 09:14:42 am »

Turn 2

"Clearly using the entire cannon is simply not optimal." He steps away from the cannon and takes one of the gunpowder packs instead. "For damaging me, insolent meatbag, I shall make you non-operational." He taunts, his voice metallic, flat and unemotional

light a fuse on the gunpowder pack, throw it like a grenade at a pirate that is not standing next one of my teammates.
[3 + 1 (explosives)] - It appears Tiny has a problem wracking your circuitry. To bomb or not to bomb? But that’s impossible, since the answer to many of life’s problems is correctly placed explosives, and Tiny quickly noted to fix his programming later.

So, he grabs the dryest gunpowder pack and match, [Dodge: 3] taking a bullet in the side from the other pirate, lights the pack and throws it!

[Aim: 5 + 1 (explosives) = CRITICAL HIT!] Tiny bends down to inspect the remains of the pirates. ‘This is very interesting. It appears that meatbags are especially prone to explosive weapons.’

-1 HP



Kyle thinks quickly and whacks the pirate with his cane.
"Ooh wow!  This spyglass is so pretty!  You're welcome Captain Nautingham, I just love helping others out, it feels great, just like the sea air!  I've never been to the ocean before, it's very nice and fresh!  Everything is clean- hey sharks!  Wow, they are so big!  Oh, we're still fighting!  Well, fighting uses weapons and I still don't have a good one!  Should I get a pistol or a dagger?  Pistols are good for ranged combat, but if a pirate gets near me a dagger would be good for cutting him and getting him away from me, which would then require a pistol..." Wisteria continues talking, immediately getting over her small burst of fear when the pirate attacked.  As a sheltered young woman, close-combat had never occurred near her home.  She watches as a pirate attempts to choke a fellow crewmember, perhaps she should be helping, oops!

"Now that's taking it a bit far!  I can pay all of you if you'd just leave!  My parents are the wealthy and influential Silvers, and they own the gold and metals market!  So if you really need some cash, I'd be happy to lend you a little!  Seriously!  Stop!" she yells, running over to Kyle and aiming a kick at his aggressor.  Weapons could wait, this man was clearly in danger and in need of a strong figure to help him!

((I know.  Seriously.  If you can stand all of this, I applaud you, because it sounds so high-pitched when I hear it in my head.))
[4 / 6 (aid)] - Kyle thinks particularly faster than normal, grabbing his cane and delivering a swift blow to the pirates head.

[Aim: 6 = CRITICAL HIT!] Of course, he doesn’t expect the blow to smash brains all over the deck and some poor woman nearby. A woman who appears to be aiming a solid kick straight for Kyle!

Yes, it appears that Wisteria was completely unprepared for the spontaneous headsplosion that had just occurred, and could no longer stop her Super Amazing Athletic High Jump Kick Well Okay It’s Not That Super Or Amazing But It’s Still A High Jump Kick. [Dodge: 4] Kyle manages to roll out of the way of the incoming intrepid interceptor, [Aim: 5] but her kick still smashes into the pirate and through the floor, causing her to fall beneath deck. [Landing: 2] She cringes as she twists her ankle on landing. And then she remembers the brains covering her.

Wisteria: - 1 HP



Wrestle largest available shark into submission to show dominance. Possibly acquire shark mount.

If this fails, do that trick where you balance a shark on its nose to render it harmless.

[6 + 1 (wrestle)] - Lurf thinks fast and grab the nearest shark, which apparently is ALL OF THEM. So, Lurf grabs all three into one amazing headlock. They struggle to break free, mostly by trying to bite his face! [Dodge (x3): 5 / 4 / 1] The last one takes off a chunk of Lurf’s nose, but that’s okay, because he only has two arms anyway. The shark instead bites the merchant and drags him off to eat him, all while the merchant screams for help.

Now felt like the perfect time to try a double pin on these sharks. You see, if wrestling has taught Lurf anything, it’s that sharks are fantastic wrestlers. They’re slippery. They’re dangerous. And they never let go. And that’s why Lurf had to beat two of them. At once.

[Aim (x2): 6 / 4 + 1 / 1 (wrestling) = CRITICAL HIT! (x1)] Of course, Lurf remembered that sharks can’t be pinned underwater. No. Sharks have to pinned in air. So, Lurf lifts the two sharks over his head, sending his arm straight through the head of the first one, and begins counting.

[Dodge: 5] The second sharks struggles valiantly against the air.

“1.” The shark struggles even more, trying to bite Lurf.

“2.” The shark’s struggle weakens.

[Pin: 5 + 1(wrestle) = CRITICAL HIT!] “3!” The shark explodes in his hands at the shame of having met defeat by a grander wrestler than himself. The incoming sharks, having seen this incredible display of wrestling, instantly surrender.

Lurf takes the two shark’s heads as trophies.

-1 HP
Two Shark Head Trophies gained!
Skill Double Win gained!




Burying the dead in a ship was something new that hadn't crossed Hanks mind before. Gravedigging is so exciting! New challenges like these were just the thing this old corpse had wanted from the journey to new lands. Piling the corpses on a corner farthest away from combat should do for now.
[3 + 1 (death)] - Hank begins piling the corpses up into the corner of the ship. There’s nothing more relaxing than solving new problems. He takes a bit longer to clean up a few particularly messy individuals.



Battle [6 + 1 (particularly good battles)] - The pirate’s forces are nearly depleted, having stood no chance against Sir Nautingham. Several dead pirates now sit in the corner of the merchant’s ship for some reason.

Suddenly, a door bursts open on the pirate’s ship. [Aim: 4] A gun emerges, shooting Sir Nautingham! The merchants gasp.

“Well, well, well,” says Sir Nautingham, grasping the wound in his chest. “If it isn’t Captain Gunbeard.”

The pirate’s captain, Captain Gunbeard, a man whose entire beard was lost in a vicious battle and replaced with a gun, exits his cabin. His red coat flaps in the sea breeze, and his boots rattle with each step. A trail of smoke flows from his gunbeard. Several of the merchants attempt to attack him, but, with a single wave of his sword, he knocks them all back.

“Aye, Captain Nautingham.” A parrot with the mouth of a gun lands on his shoulder. “It’s me.”

Status:

Lalasa

Pancaek

Harry Baldman

kj1225

JackoftheBox
« Last Edit: August 14, 2013, 09:22:07 am by webadict »
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