Turn 2"Clearly using the entire cannon is simply not optimal." He steps away from the cannon and takes one of the gunpowder packs instead. "For damaging me, insolent meatbag, I shall make you non-operational." He taunts, his voice metallic, flat and unemotional
light a fuse on the gunpowder pack, throw it like a grenade at a pirate that is not standing next one of my teammates.
[3 + 1 (explosives)] - It appears Tiny has a problem wracking your circuitry. To bomb or not to bomb? But that’s impossible, since the answer to many of life’s problems is correctly placed explosives, and Tiny quickly noted to fix his programming later.
So, he grabs the dryest gunpowder pack and match, [Dodge: 3] taking a bullet in the side from the other pirate, lights the pack and throws it!
[Aim: 5 + 1 (explosives) = CRITICAL HIT!] Tiny bends down to inspect the remains of the pirates. ‘This is very interesting. It appears that meatbags are especially prone to explosive weapons.’
-1 HPKyle thinks quickly and whacks the pirate with his cane.
"Ooh wow! This spyglass is so pretty! You're welcome Captain Nautingham, I just love helping others out, it feels great, just like the sea air! I've never been to the ocean before, it's very nice and fresh! Everything is clean- hey sharks! Wow, they are so big! Oh, we're still fighting! Well, fighting uses weapons and I still don't have a good one! Should I get a pistol or a dagger? Pistols are good for ranged combat, but if a pirate gets near me a dagger would be good for cutting him and getting him away from me, which would then require a pistol..." Wisteria continues talking, immediately getting over her small burst of fear when the pirate attacked. As a sheltered young woman, close-combat had never occurred near her home. She watches as a pirate attempts to choke a fellow crewmember, perhaps she should be helping, oops!
"Now that's taking it a bit far! I can pay all of you if you'd just leave! My parents are the wealthy and influential Silvers, and they own the gold and metals market! So if you really need some cash, I'd be happy to lend you a little! Seriously! Stop!" she yells, running over to Kyle and aiming a kick at his aggressor. Weapons could wait, this man was clearly in danger and in need of a strong figure to help him!
((I know. Seriously. If you can stand all of this, I applaud you, because it sounds so high-pitched when I hear it in my head.))
[4 / 6 (aid)] - Kyle thinks particularly faster than normal, grabbing his cane and delivering a swift blow to the pirates head.
[Aim: 6 = CRITICAL HIT!] Of course, he doesn’t expect the blow to smash brains all over the deck and some poor woman nearby. A woman who appears to be aiming a solid kick straight for Kyle!
Yes, it appears that Wisteria was completely unprepared for the spontaneous headsplosion that had just occurred, and could no longer stop her Super Amazing Athletic High Jump Kick Well Okay It’s Not That Super Or Amazing But It’s Still A High Jump Kick. [Dodge: 4] Kyle manages to roll out of the way of the incoming intrepid interceptor, [Aim: 5] but her kick still smashes into the pirate and through the floor, causing her to fall beneath deck. [Landing: 2] She cringes as she twists her ankle on landing. And then she remembers the brains covering her.
Wisteria: - 1 HPWrestle largest available shark into submission to show dominance. Possibly acquire shark mount.
If this fails, do that trick where you balance a shark on its nose to render it harmless.
[6 + 1 (wrestle)] - Lurf thinks fast and grab the nearest shark, which apparently is ALL OF THEM. So, Lurf grabs all three into one amazing headlock. They struggle to break free, mostly by trying to bite his face! [Dodge (x3): 5 / 4 / 1] The last one takes off a chunk of Lurf’s nose, but that’s okay, because he only has two arms anyway. The shark instead bites the merchant and drags him off to eat him, all while the merchant screams for help.
Now felt like the perfect time to try a double pin on these sharks. You see, if wrestling has taught Lurf anything, it’s that sharks are fantastic wrestlers. They’re slippery. They’re dangerous. And they never let go. And that’s why Lurf had to beat two of them. At once.
[Aim (x2): 6 / 4 + 1 / 1 (wrestling) = CRITICAL HIT! (x1)] Of course, Lurf remembered that sharks can’t be pinned underwater. No. Sharks have to pinned in air. So, Lurf lifts the two sharks over his head, sending his arm straight through the head of the first one, and begins counting.
[Dodge: 5] The second sharks struggles valiantly against the air.
“1.” The shark struggles even more, trying to bite Lurf.
“2.” The shark’s struggle weakens.
[Pin: 5 + 1(wrestle) = CRITICAL HIT!] “3!” The shark explodes in his hands at the shame of having met defeat by a grander wrestler than himself. The incoming sharks, having seen this incredible display of wrestling, instantly surrender.
Lurf takes the two shark’s heads as trophies.
-1 HP
Two Shark Head Trophies gained!
Skill Double Win gained!Burying the dead in a ship was something new that hadn't crossed Hanks mind before. Gravedigging is so exciting! New challenges like these were just the thing this old corpse had wanted from the journey to new lands. Piling the corpses on a corner farthest away from combat should do for now.
[3 + 1 (death)] - Hank begins piling the corpses up into the corner of the ship. There’s nothing more relaxing than solving new problems. He takes a bit longer to clean up a few particularly messy individuals.
Battle [6 + 1 (particularly good battles)] - The pirate’s forces are nearly depleted, having stood no chance against Sir Nautingham. Several dead pirates now sit in the corner of the merchant’s ship for some reason.
Suddenly, a door bursts open on the pirate’s ship. [Aim: 4] A gun emerges, shooting Sir Nautingham! The merchants gasp.
“Well, well, well,” says Sir Nautingham, grasping the wound in his chest. “If it isn’t Captain Gunbeard.”
The pirate’s captain, Captain Gunbeard, a man whose entire beard was lost in a vicious battle and replaced with a gun, exits his cabin. His red coat flaps in the sea breeze, and his boots rattle with each step. A trail of smoke flows from his gunbeard. Several of the merchants attempt to attack him, but, with a single wave of his sword, he knocks them all back.
“Aye, Captain Nautingham.” A parrot with the mouth of a gun lands on his shoulder. “It’s me.”
Status:Lalasa
HP: 5
Items:
Shiny Spyglass: Unknown Effect
Skills:
Exploring: +1 to explore, +1 to trap avoidance
Pancaek
HP: 4
Items:
None
Skills:
Explosions Aficionado: +1 to explosives
Harry Baldman
HP: 5
Items:
Two Shark Head Trophies: These trophies mark your victory over the Thuraxian Shark Brothers. Unfortunately, they don’t do anything while you’re carrying them! +1 to gloat and mount.
Skills:
Double Win: Double pinning now only requires a single roll!
Wrestlemaniac: +1 to wrestling
kj1225
HP: 6
Items:
Walking Cane
Skills:
Medicine: +1 to medical
JackoftheBox
HP: 6
Items:
None
Skills:
Death Dealer: +1 to death dealings