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Author Topic: [ISG] Spectros  (Read 51519 times)

Angle

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Re: [ISG] Spectros
« Reply #345 on: September 19, 2013, 09:10:38 pm »

I say save all of them; it costs us nothing. At least pick the Buildface over the Crystalluctor, it's cheaper and has more stuff.
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FelixSparks

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Re: [ISG] Spectros
« Reply #346 on: September 20, 2013, 12:03:43 am »

Save all, they might come in handy later.

And I STILL say that spot needs investigating. Something's WRONG with it.
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Nivim

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Re: [ISG] Spectros
« Reply #347 on: September 20, 2013, 07:27:00 am »

I say save all of them; it costs us nothing. At least pick the Buildface over the Crystalluctor, it's cheaper and has more stuff.
There's apparently a tech tree; take a look at the beginning, you'll notice that the Crystalluctor looks like a prerequisite for the for 3/4 of Rolepgeek's designs.
In other news, we now have slightly more evidence the humanoids don't have much intelligence; "average intelligence" and "Sergeant" together are too expensive.

> Save the Bigface, Crystalluctor, and Smartface. Exit the Spawner.
If only one design can be saved, then Crystalluctor. Hopefully we'll be able to save those designs, and add a few updated versions of the old ones. I'm beginning to suspect one reason the betentacled hugging creature didn't go through was because we need one of the Inherent Abilities for it.

Yes; our next action will be an explore and examination action.
Also check the immediate area for some Roots of Reality.
> Explore to the right.
You need to check out that odd area. The one that's a little south.
While exploring and examining, after the Spawner work, command the chestfaces to surround and guard it. Sludge Jr. explores with you.
Oh right; and have it unform the polearm until we get in combat again. The large humanoid creature was very surprised; our various slimelings might have a significant advantage in that it's kinda hard to tell what they can do at a glance.

Spoiler: "SURVIVAL" - GLaDOS (click to show/hide)
« Last Edit: September 20, 2013, 07:28:44 am by Nivim »
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Imagine a cool peice of sky-blue and milk-white marble about 3cm by 2cm and by 0.5cm, containing a tiny 2mm malacolite crystal. Now imagine the miles of metamorphic rock it's embedded in that no pick or chisel will ever touch. Then, imagine that those miles will melt back into their mantle long before any telescope even refracts an image of their planet. The watchers will be so excited to have that image too.

Dexexe1234

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Re: [ISG] Spectros
« Reply #348 on: September 20, 2013, 03:41:20 pm »

>:Save all, they might come in handy later.



>:That spot needs investigating.





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freeformschooler

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Re: [ISG] Spectros
« Reply #349 on: September 20, 2013, 03:42:20 pm »

Oh hey it's a Daros Glitch Texture!

RUN YOU FOOL RUN
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Angle

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Re: [ISG] Spectros
« Reply #350 on: September 20, 2013, 03:43:40 pm »

Walk up and poke it.
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FelixSparks

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Re: [ISG] Spectros
« Reply #351 on: September 20, 2013, 03:53:22 pm »

Grab that green thing and pull.
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FuzzyZergling

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Re: [ISG] Spectros
« Reply #352 on: September 20, 2013, 03:54:31 pm »

> Examine object(s).
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Nivim

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Re: [ISG] Spectros
« Reply #353 on: September 20, 2013, 03:54:46 pm »

Oh hey it's a Daros Glitch Texture!
Although you probably have the right idea, you're also liable to get tricked if you rely on conceptions from other universes.

Walk up and poke it.

Call Blob over
(well within our maximum range?) then command it to poke the staff-ward thing embedded in that corpse.
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Imagine a cool peice of sky-blue and milk-white marble about 3cm by 2cm and by 0.5cm, containing a tiny 2mm malacolite crystal. Now imagine the miles of metamorphic rock it's embedded in that no pick or chisel will ever touch. Then, imagine that those miles will melt back into their mantle long before any telescope even refracts an image of their planet. The watchers will be so excited to have that image too.

freeformschooler

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Re: [ISG] Spectros
« Reply #354 on: September 20, 2013, 03:58:07 pm »

Oh hey it's a Daros Glitch Texture!
Although you probably have the right idea, you're also liable to get tricked if you rely on conceptions from other universes.

But this is-

Oh, nevermind. Meta-level spoilers.
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Nivim

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Re: [ISG] Spectros
« Reply #355 on: September 20, 2013, 04:00:57 pm »

You're terrible sometimes, F.F.S.
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Imagine a cool peice of sky-blue and milk-white marble about 3cm by 2cm and by 0.5cm, containing a tiny 2mm malacolite crystal. Now imagine the miles of metamorphic rock it's embedded in that no pick or chisel will ever touch. Then, imagine that those miles will melt back into their mantle long before any telescope even refracts an image of their planet. The watchers will be so excited to have that image too.

Dermonster

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Re: [ISG] Spectros
« Reply #356 on: September 20, 2013, 04:07:24 pm »

Whats worse is that I know exactly what he was about to say.

And I ain't gonna say it either.
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flame99

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Re: [ISG] Spectros
« Reply #357 on: September 20, 2013, 04:37:43 pm »

Get a better look at the corpse, and the object sticking out of said corpse. Throw caution to the wind and try to pull the green thing out if it doesn't seem immediately dangerous.
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Dexexe1234

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Re: [ISG] Spectros
« Reply #358 on: September 20, 2013, 07:01:00 pm »

>:Examine object.









>:Call Blob over.



>:command Blob!





>:Pull the green thing out!
















Spoiler (click to show/hide)
« Last Edit: September 20, 2013, 07:06:50 pm by Dexexe1234 »
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GiglameshDespair

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Re: [ISG] Spectros
« Reply #359 on: September 20, 2013, 07:03:59 pm »

It's multiplied! Meine gott!

Say hello and help them to their feet. Pick up green thing before they can touch it.
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