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Author Topic: Bay12 Battletech! Turn 2 - send your movement orders(preferably in order)!  (Read 7233 times)

Erkki

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Hello again boys and girls!




My previous Lets Play stopped a bit unexpectedly before it even started now soon 6 months ago... So, I thought we could try again.

The game used is the freeware MegaMek that includes all or nearly all BT units and rules.

Each Lets Player is in control of a BattleMech. So please only sign up if you have the time to decide where to move/what to do and shoot once a day. 6 players, including myself, will be divided into 2 teams: House Davion versus House Liao!

We'll learn the game while playing, but I included some very basics in the spoiler below.

The order of play as follows:


A) each team throws 2 dice for initiative, and the loser will have to move first.

B) To make the gameplay quicker, meks from both sides will move in the order of their speed: from slowest to fastest. To helps things, I will announce the order of movement at the beginning of each turn.

C) Firing phase. All weapons fire will be resolved simultaneously. Meks get damaged.

D) Physical attacks phase.


For more gameplay rules and info, you can head out to the BT Wiki at http://www.sarna.net


We'll be playing a simple 3 vs. 3 team deathmatch game with high-firepower AND low-survivability meks for some extra fun.



Team Davion:
Rakshasa MDG-1A -  75-ton "Inner Sphere Mad Cat" with mobility and powerful long-range direct and indirect fire armament
Argus AGD-4D - 60-ton mid-range oriented heavy cavalry mek with sophisticated weaponry, targeting computer and EW equipment
Enforcer III ENF-6M - 50-tonner that works both far and close with its UAC/10 autocannon, can jump

Team Liao:
Lao Hu LHU-2B: 75-ton heavy cavalry mek with powerful LB-20X autocannon
Jinggau JN-G8A: 65-ton cavalry mek with jumping ability, powerful armament with 360-degree arc of fire
Men Shen MS1-O: 55-ton super-high mobility hit & run skirmisher



All of the battlemechs are equipped with XL fusion engines that free tonnage for weapons(or a larger engine for more speed) but make them more vulnerable to hits: removing each side torso is enough to destroy them.

As you can see, the Liaos have 10 more tons, but thats hardly an issue for the superior Davion martial training and high-tech equipment, right? (Liao also have slightly more BV or Battle Value, but knowing how the BV system works, I think the sides are very balanced).

What kind of terrain do you think should be used? Dont suggest a city though!  ;D

Sign-up form:
Code: [Select]
Pilot name:
Team:
'Mech:
« Last Edit: August 14, 2013, 11:07:19 am by Erkki »
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Erkki

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Re: Here we go again: Bay12 Battletech! Mechwarriors wanted!
« Reply #1 on: August 09, 2013, 02:56:12 pm »

I think an example screenshot would be in order, too...

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Parsely

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Re: Here we go again: Bay12 Battletech! Mechwarriors wanted!
« Reply #2 on: August 09, 2013, 03:59:57 pm »

PTW
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Akhier the Dragon hearted

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Re: Here we go again: Bay12 Battletech! Mechwarriors wanted!
« Reply #3 on: August 10, 2013, 10:46:57 am »

   These things always pop up when I am least able to actually join in. I will definitely be watching and if there are not enough people by the time next week when I get the replacement for my computers power supply I will probably join in but I can't say anything for sure so I don't really count for anything but someone watching till then.
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Draxis

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Re: Here we go again: Bay12 Battletech! Mechwarriors wanted!
« Reply #4 on: August 10, 2013, 02:07:37 pm »

Pilot name: Alan Mehrens
Team: Liao
'Mech: Men Shen MS1-O

What do the numbers after all the weapons represent?
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Alkhemia

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Re: Here we go again: Bay12 Battletech! Mechwarriors wanted!
« Reply #5 on: August 10, 2013, 02:16:00 pm »

Pilot name: Alkhemia
Team: Davion
'Mech: Argus AGD-4D

Edited to throw my hat in.
« Last Edit: August 10, 2013, 03:10:00 pm by Alkhemia »
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Sensei

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Re: Here we go again: Bay12 Battletech! Mechwarriors wanted!
« Reply #6 on: August 10, 2013, 02:26:54 pm »

I'm so in. Always wanted to play Battletech, never have. Seems simple enough to actually do play-by-post.

Pilot name: Urist McBrewer
Team: Davion
Mech: Rakshasa. Love the mad cat in Mechwarrior.
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Parsely

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Re: Here we go again: Bay12 Battletech! Mechwarriors wanted!
« Reply #7 on: August 10, 2013, 02:30:58 pm »

What do the numbers after all the weapons represent?
Heat.
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Moron

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Re: Here we go again: Bay12 Battletech! Mechwarriors wanted!
« Reply #8 on: August 10, 2013, 02:52:04 pm »

I've been trying to play a few scenarios against the AI.

Am I missing something, or does the AI massively cheat with weapon range? It's firing things like medium pulse lasers at me from halfway across the map, when the same weapons on my mechs only have range of 6 hexes.

Maybe there's some special equipment I'm not aware of like range-extending radar or something...? :-\
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Erkki

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Re: Here we go again: Bay12 Battletech! Mechwarriors wanted!
« Reply #9 on: August 10, 2013, 02:55:14 pm »

2 sign-ups already, great!

I'll be playing in whatever left-over mek unless someone is quicker than me  :P so we need at least 3 more people!


The battlefield will look like this, a 25 x 25 hexgrid with Liao deploying on the Western edge and Davion on the Eastern edge of the map. Theres some woods for cover, and high terrain to the South...
Spoiler: The Battlefield (click to show/hide)

I'll use this post for the mek reservations:

Rakshasa: Captain Urist McBrewer (Sensei)
Argus: Leftenant Alkhemia (Alkhemia)
Enforcer III: Leftenant Miranda Galena (Burnt Pies)

vs.

Lao Hu: Sang-wei Akhier the Dragon hearted
Jinggau: Sao-wei Erkki
Men Shen: Sao-wei Alan Mehrens (Draxis)
« Last Edit: August 12, 2013, 06:38:57 am by Erkki »
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Erkki

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Re: Here we go again: Bay12 Battletech! Mechwarriors wanted!
« Reply #10 on: August 10, 2013, 02:57:04 pm »

I've been trying to play a few scenarios against the AI.

Am I missing something, or does the AI massively cheat with weapon range? It's firing things like medium pulse lasers at me from halfway across the map, when the same weapons on my mechs only have range of 6 hexes.

Maybe there's some special equipment I'm not aware of like range-extending radar or something...? :-\

Are you playing IS vs. Clan? Because Clan pulse lasers have double the range of their IS equivalents... And are in many ways overpowered vs. IS and actually render every Clan ballistic weapon useless obsolescent. Clan vs. Clan is a slightly different thing though as +2 for to-hit rolls doesnt help relatively as much for pilots with already good gunnery skill.
« Last Edit: August 10, 2013, 02:59:20 pm by Erkki »
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Moron

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Re: Here we go again: Bay12 Battletech! Mechwarriors wanted!
« Reply #11 on: August 11, 2013, 05:16:23 am »

Are you playing IS vs. Clan? Because Clan pulse lasers have double the range of their IS equivalents... And are in many ways overpowered vs. IS and actually render every Clan ballistic weapon useless obsolescent. Clan vs. Clan is a slightly different thing though as +2 for to-hit rolls doesnt help relatively as much for pilots with already good gunnery skill.

Ah, that's probably it; I wonder why they are called the same thing when they are actually different.

Last time I played Battletech I think there was only one rulebook and everyone had the same weapons. I guess things have moved on since then.
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Erkki

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Re: Here we go again: Bay12 Battletech! Mechwarriors wanted!
« Reply #12 on: August 11, 2013, 08:15:39 am »

Are you playing IS vs. Clan? Because Clan pulse lasers have double the range of their IS equivalents... And are in many ways overpowered vs. IS and actually render every Clan ballistic weapon useless obsolescent. Clan vs. Clan is a slightly different thing though as +2 for to-hit rolls doesnt help relatively as much for pilots with already good gunnery skill.

Ah, that's probably it; I wonder why they are called the same thing when they are actually different.

Last time I played Battletech I think there was only one rulebook and everyone had the same weapons. I guess things have moved on since then.

Yeah, well.. I think theres like 20-ish or so rulebooks now.

EDIT: Yeah the weapons and equipment have same names in both techbases. What you can do is see the techbase of the unit in the unit info screen(pre-battle) or if in battle by viewing the details of the unit's weapons. CERPPC, CERLL and CLPL are pretty OP weapons imho... IS tech is much more balanced with only a handful of niche purpose and imho only 2 completely obsolescent weapons(as in 1 or more weapons do exactly the same things better).
« Last Edit: August 11, 2013, 08:19:14 am by Erkki »
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Burnt Pies

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Re: Here we go again: Bay12 Battletech! Mechwarriors wanted!
« Reply #13 on: August 11, 2013, 09:26:01 am »

Pilot name: Miranda Galena
Team: Davion
'Mech: Enforcer

Been hoping you'd reboot this :D
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Erkki

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Re: Here we go again: Bay12 Battletech! Mechwarriors wanted!
« Reply #14 on: August 11, 2013, 05:33:45 pm »

2 more needed!
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