While I still remember... Weapon ranges are
Gauss Rifle: (2)7/15/22 (Jinggau)
LRM: (6)7/14/21 (Rakshasa, Argus, Men Shen and Lao Hu)
ER Large Laser: 7/14/19 (Rakshasa, Enforcer and Lao Hu)
Ultra Autocannon 10: 6/12/18 (Enforcer)
Rotary Autocannon 5: 5/10/15 (Argus)
ER Medium Laser: 4/8/12 (Argus and Jinggau)
LB-20X: 4/8/12 (Lao Hu)
Medium Laser: 3/6/9 (Rakshasa)
Medium Pulse Laser: 2/4/6 (Men Shen and Jinggau)
ER Small Laser: 2/4/5 (Enforcer)
Machine Gun: 1/2/3 (Argus)
Pre-battle screen.
Turn 1!Initial positions right after deployment in the spoiler below. The teams start at a range of 22 - just outside of LRM range.
Initiative Phase for Round #1
-------------------
Davion rolls a 3[3+0].
Liao rolls a 5[5+0].
The turn order for movement is:
Davion, Liao, Davion, Liao, Davion, Liao
The movement order is thus:
Rakshasa
Lao Hu
Argus
Jinggau
Enforcer
Men Shen
The 2 first meks are both 5/8 meaning that using 5 or less MPs (remember that walking up/down elevation and turning a hexside spend an MP) is walking, 6-8 running, which applies a +2 to firing modifiers instead of 1 from walking. Moving 3-4 hex gives a defensive modifier, 5-6 another and 7th hex a 3rd. Jumping always gives an extra +1 defensive and always a nasty +3 for the jumper's own aiming. Entering light woods is 1 extra MP, heavy woods 2, rubble 1.
Rakshasa doesnt really shine in close combat so I'd recommend not moving much. Lao Hu may want to keep his speed up(but not approach too close yet) to avoid getting hit early.
Argus(5/8) is armed with the very powerful RAC/5(which may jam if it fires more than 1 shot per turn), 2 ERML but also a long range laser. Not a brawler, but very powerful mid range fighter. Jinggau(5/8/5) is fairly lightly armored but has powerful short range punch, a good long range weapon, and jumps.
Enforcer, 5/8/5 also has a good mid-range punch and has the potentially devastating UAC/10, which may jam if it uses the ultra(2-shot) firing mode. Men Shen (6/9(12)) is super fast and can support with its LRM15 but is actually a backstabber with its battery of pulse lasers.
As you can see the map is big and the faster meks may want to attempt to flank the opposing team from North or South.
Once you have sent your movement orders, be sure to send them in order(or the enemy might gain advantage from knowing what you're doing), I will post a screenshot of the situation, at which point we will all give our firing orders.
Good hunting!