((3 sixes, 2 twos, and a one. We're off to an excellent start!
Game has now started. I'm glad the thread didn't die, but please shift and then keep discussions of the video game to
this thread, to keep this thread tidy.
Vehicles will be randomly repaired at the base's discretion, repaired/damaged during upgrading, or repaired through direct action. If you want more repairs, convince the base commander to shell out the cash to buy a repair shop for spaceplanes/rockets and a team of dedicated mechanics, or use your budget to put money towards it yourself.))
{6}-1=5 - Sasha Fitz-Jeb Kerman explosively succeeds in the creation of her weapons system! This explosive device is a self-propelled bomb, usally launched from another vehicle. Nobody is quite sure how it works, but it has yet to fail to explode! ((Sorry, vehicle engineer is mainly for whole vehicles. There may be edge cases, but I'm not counting a cluster of boosters as one of them.))
Ssha HE-1 Self-Propelled Bombs
Accuracy: -
Attack:***
Durability: --
Price: **
Safety: --
Weight: **
{2}-1=1 - Kirrim Kerman and his team spend an absurd amount of time trying to cut through the red tape to even create a model of his unprecedented 'safety' device. Ultimately, they get clearance, and the model even succeeds on its fifth attempt! Having blew his budget on bureaucracy, he secretly attaches the prototype parachute to Sasha's weapon just before its test, and ends up nearly launching with it. Fortunately, a
first-turn-only Deus-ex machina saved his life, in the form of a bothersome pair of Kerbava's Witnesses.
{6} - Leeroy J. Kerbal signs up to patrol the skies with one of KSP's fair condition KR-13B craft. {3} - No contacts during his patrols, but the interceptor nearly dies on him. With quick thinking, he manages a crash-landing on the runway.
+1 to not failing with unsafe or poorly maintained vehicles during launch or landing.
One KR-13B is no longer flyable.{2} - Robert Von Kerman buys several commercially available cameras, intending to place one in a protective box to survive launch and fortifying it to survive the rigors that surely await in space. One of his underlings had to be hospitalized for rather severely pinching his hand while reassembling one, and none of them survived the immolation test chamber.
{6}-1=5 - Jeoff Kerman miraculously improves the safety of the KR-13B, even repairing the test model in the process! He doesn't even run up the costs, and there probably aren't any downsides to the upgrade.
KR-13C gets plus ** safety over KR-13B.{1} - Murgle Kerblore creates the Kerblore A1 Small Liquid Fuel Engine. The miniature model incinerates half the design facility, taking his team with it. He only narrowly escapes the blaze through unsurpassed good luck. His team is quickly replaced through a newspaper ad.
KSP uses Leeyor's unused budget to repair the rocket storage facility.
{2} - Hostilities are escalating in the islands south of KSP.
{4} - The Kerbal's Republic of Kerbin partially pays for the repairs of the rocket storage facility.
V1
Prototype Probe Core, Prototype Rocket Body, Prototype Small Liquid Fuel Engine, Prototype Small Liquid Fuel Tank, Mk I Wings, Prototype Communications Antenna.
Unmanned
Control: *
Integrity: *
Spare lift: *
Fuel: **
Safety: -
Size: *
Weight: *
Price: *
This rocket will land roughly in the general direction of the target it's fired at, if it doesn't explode on the launch pad or get intercepted by a bird.
It has enough fuel to reach a stable orbit around Kerbal.
KR-13B Jet Interceptor
Unpressurized cockpit, 2x Small Jet Engines, 2x Small Jet Fuel Tanks, 2x Small Jet Air Intake, 2x Light Aircraft Machine Guns, Wings
Crew: 1
Control: *
Integrity: *
Fuel: *
Safety: -
Size: *
Weight: *
Price: *
A design left-over from KWII.
KR-13B Jet Interceptor
Unpressurized cockpit, 2x Small Jet Engines, 2x Small Jet Fuel Tanks, 2x Small Jet Air Intake, 2x Light Aircraft Machine Guns, Wings
Crew: 1
Control: *
Integrity: *
Fuel: *
Safety: *
Size: *
Weight: *
Price: *
A design left-over from KWII, now upgraded by an unknown kerbalnaut with a wrench and hammer.
Prestige: 0
Funding: ***** *
Structures:
Aircraft Assembly Area
Rocketry Factory
Runway
Launch Pad
xXComponent Design FacilityXx
Aircraft Hangar
Rocket Storage Facility
Chain-link fence
Civilian Gatehouse (Capacity: 1)
1x KR-13C Jet Interceptors (Excellent condition)
1x KR-13B Jet Interceptor (Poor condition)
1x KR-13B Jet Interceptor (Salvagable)
They have super-explosions.
Sasha Fitz-Jeb Kerman(Wolfchild), Vehicle Engineer
Budget: *
Employment: 1 turns
Murgle Kerblore(IronyOwl), System Engineer
Budget: *
Employment: 1 turns
Kirrim Kerman(Squidgen) Kerbalnaut
Budget: *
Employment: 1 turns
Jeoff Kerman(Tophat) Kerbalnaut
Budget: *
Employment: 1 turns
Leeroy J. Kerbal(GWG) Kerbalnaut
Budget: *
Employment: 1 turns
Skills: +1 to not failing with unsafe or poorly maintained vehicles during launch or landing
Robert Von Kerman(10ebbor10) System Engineer
Budget: *
Employment: 1 turns