OK, Im still feeling Meh, but I decided I could not let this languish any longer
Lock in
Clair Has acquired
plant knowledge((Yeah, that works fine.))
"So, where exactly are we going now? It's this Telestria or something place, right? What's it like? Wretched hive of scum and villainy, law-abiding town of pious people, maybe a trading hub?"
Ask and follow.
Harry Baldman has acquired,
Harnessed lightning(Suits me. ^^^ Hope you get well soon, wolf.)
"So I guess that settles it. We're not leaving the way we came." Emma rubbed at her muzzle uncertainly. "Well, maybe we can figure out a way to reverse these changes and get home. Or maybe this world wants us for something since it 'claimed us', and if we can figure out what it is and get it done, we can go home and be normal again." She stretched and continued to follow along. "Shouldn't we find some robes of our own, to cover these changes up? Or will the people of this world not really care that we look like this?"
Ask Greg the above.
"I cannot speak for everyone, but it is a known occurance, if it would make you feel comfortable I can try to find you some robes, otherwise it should not be necessary to hide what is happening to you"Emma MacIntyre has acquired
Harnessed FlameEmma did raise a valid question, Dick thinks. They're only going to become weirder with time, he hypothesizes, since apparently this is only the first stage of transformation.
"Erm... this'll sound weird, but I gotta ask - are there any... other races in this world? Like elves, dwarves, those little ho-things, talking trees, that kind of thing?"
He supposes this is important to know. After all, if he meets one of those ho-whatsits on the street or something, it'll probably cause a misunderstanding if he freaks out. Little people always did unsettle him for some reason, probably because of the fact that they look like weird, hairy kids.
"Not realy sure what you mean, there are a few little peoples, but mostley humans are it civilisation wise, well there are dragons, but they tend to be loners."LOCK!
Genoa Tartakovsky Has acquired
+1 intelligence Actualy I have no int stat want to make that analysis?
Also, Genoa feells a pull, to a lantern, the sky, the water and the shore 3 weaken until only the water the boat rests on remains. Genoa has gone through the first awakening and acquired
Elementalist(AEFW), and acquired
Potionmaking(Lock in)
Thomas S Hunter has gained +1 strength
Draignain Luck flare
((You and Ahra... Lock In.))
Erik O'Kelly has acquired
Luck flareOk, I either missed some posts or some people didn’t lock in, however everyone HAS posted so I am going to take no complaints as you like what you saw
Elric Johnson has acquired
Precise feathersCharlotte Venture: Has acquired
Potent RegenerationJeremiah Nix has acquired
Keen TalonsLoot Actions:
take the most intact cultist uniform, probably our allies and search bodies for "wallets" and knives/daggers. Gather all unclaimed items and recover any useable bolts.
Check the loot. If they have another, non-jammed crossbow, take that. If they don't, take the jammed one I dropped. Grab any interesting objects on the cultists, don't take their weapons.
Loot
Throw up(lot of death after all)
((uhh... generic loots?))
Loot a little money if the cultists have it, and help Charlotte if she needs/wants help.
Leave to our next destination when everyone is done looting
Keep new spear, re-prime crossbow. Be sick.
Those are all i could see, if you wanna change them (or have a loot roll for that matter) please post your desired actions soonish
Loot
Throw up(lot of death after all)
((uhh... generic loots?))
(I'll go for any accessory(I was trying to spell another word but...so I went with the closest one I could think of.))
Take remaining cultist heads, tie together and use as bolas.
{5} You reclaim 2 bolts, 6 daggers, and 5 pouches, in total when you empty them you find 50 coins that look like they are actually made of silver.
{3}Unfortunately they had no crossbows at all, you grab yours, maybe you can fix it?, you also find a small chunk of faintly glowing malachite.
{5} You find an amulet on one of the cultists, it seems to be a silver wolf’s-head , holding a stylised sun in it’s jaws, you also manage to not get any chunks in your hair
{1} You do not find anything, as a result Elric gets all the money, Charlotte also does not seem to need help
{5} You throw up a little, then get your crossbow and spear
{1} you ”borrow” one of Elric’s daggers to try to chop of the heads, you fail because you somehow manage to dull the blade on the spine, Elric looks a bit pissed off at you
Realising what was going on, Thomas took out a pen and some note paper. He figured now was as good a time as any to get to work on making a journal of sorts. Still, first thing was first.
"At the risk of copyright and lawsuits still existing: Nobody minds if i make mention of them and whatnot in a journal? Figure it might be a good idea to keep a note of things. And given i do have some paper, well, might not hurt to have a log on the off chance things come up and we need to refer." He also had a secondary reason for this: He didn't want to forget where he had come from, who he was, and most importantly what had transpired.
Begin writing journal, even if others protest to being in it.
YOu begin writing a journal of what has happened, as you are in the buisness of recording nformation you get it all down, it is dry but readable, if you were to publish it you might need to spend some time re-writing it
Marcus tells you that it may be a while until you see land again, so you should try to find something to occupy your time
((the next few turns will be multiple days long, make your actions reflect this please))
Erik O'Kelly(Draignean): HP 30/30
Emma MacIntyre(SeriousConcentrate): HP 30/30
Dick O'Kelly(Harry Baldman): HP 30/30
Clair(scapheap): HP 25/30
Genoa Tartakovsky(Dansmithers): HP 18/30
Jeremiah Nix(NDRL): HP 30/30
Charlotte Venture(Kansa): HP 30/30
Thomas S Hunter(Neroselene): HP 30/30
Elric Johnson(Unholy_Pariah): HP 30/30
Ally: 8/20
Draignean:
Gender: Male
Strength: 0Agility: 0Dexterity: 0 Perceptiveness: +1Analysis: +1Special:
Alcoholic(Recovered),
Counciling,
Fortune, [By taking an action that requires no roll, you may exchange your fortune to curse an enemy with misfortune, forcing them to reroll the first 6 or 5 that they roll in a turn, this lasts until you take an action to curse another enemy, the enemy perishes, or you decide to reclaim the luck (takes no action)]Unluck[/abbr],
Luck flareInventory: A two sided token carved from emerald, one side has a Smiling Leprechaun, the other is the same figure, Surly looking Holding a Stein; A faded suit; a battered but still functional mobile phone; one piece of mint chewing gum and a black pen, mostly out of ink, Hand crossbow, Spear, 9 bolts
SeriousConcentrate:
Gender: Female
Strength: +1Agility: +1Dexterity: 0 Perceptiveness: 0Analysis: 0Special:
Leader/Instructor,
Slightly Canine,
Fire Affinity,
Harnessed FlameInventory: A Jet statuette of a sitting dog; Jogging Clothes, Mobile Phone, Handaxe
Harry Baldman:
Gender: Male
Strength: +1Agility: +1Dexterity: +1Perceptiveness: 0Analysis: 0Special:
Alcoholic(Recovered),
Sharps Familiarity,
Lightning Affinity,
Harnessed lightningInventory a Piece of Granite Carved into a bird of prey, Leather Pants, White Shirt, Mobile Phone, Dagger, Hand Crossbow, 8 bolts
scapheap:
Gender: Female
Strength: +1Agility: 0Dexterity: 0Perceptiveness: +1Analysis: 0Special:
Animal Friend,
Woodland Strength[abbr], Plant Affinity, plant knowledge
Inventory: An amber carving of a woman and a tree; Clothing, fedora a leather jacket and jeans; Mobile Phone; Hand Axe, Silver amulet of a wolf’s-head holding a sun in its jaws
Dansmithers:
Gender:Male
Strength: 0Agility: 0Dexterity: +2Perceptiveness: 0Analysis: 0Special:
Asshole.
Potionmaking,
Elementalist(AEFW)Inventory: an iron token in the shape of a Hag sitting in a Mortar, Mobile Phone, Comfortable clothing, Hand crossbow, Blunt dagger, 9 bolts
NRDL:
gender:Male
Strength: +1Agility: 0Dexterity: +1Perceptiveness: 0Analysis: +1Special:
Musical,
Talons,
Keen TalonsInventory: Copper Circle Engraved with the image of a Bird of Prey; clothing; mobile phone, Hand Crossbow, 8 bolts
Kansa:
Gender: Female
Strength: +1Agility: 0Dexterity: 0Perceptiveness: 0Analysis: +1Special: Speed Reader,
Claws,
regeneration,
Potent RegenerationInventory: Pewter Sculpture of a strange Dragon, Dress, Mobile Phone, Dagger
Neroselene:
Gender: Male
Strength: +1Agility: +1Dexterity: 0Perceptiveness: +1Analysis: +1Special:
Runner,
Strong legsInventory: Tarnished Copper Pendant of a Centaur, Suit (minus tie) Mobile Phone, Microphone/Tape Recorder,
Notepad, 2b Pencil, Back and Blue Pens, Hand Axe
Unholy_Pariah:
Gender: Male
Strength: +1Agility: +1Dexterity: 0Perceptiveness: 0Analysis: 0Special:
Knifeman,
Poison Affinity,
Razor Feathers,
Precise feathersInventory: Pocket Knife; Clothing; Steel Sculpture of a Bird, the wing edges are fairly sharp, 6 Daggers, 50 silver pieces, 5 coin pouches, 2 bolts