The Things! They Have Code Names!
Armoured Used by Kashyyk
Players start with a squad of four soldiers, up to a maximum of 36 during any given mission. The soldiers all have codenames and basic stats, as well as one ARMOUR and two WEAPONS. Player squads are pitted against NPC enemies in missions ranked for difficulty (E thru S). Harder missions have better rewards and tougher soldiers and vehicles. To get more soldiers you need to capture them from the enemy.
In addition to the soldiers, you can acquire vehicles as well, which you must capture from the enemy. Up to four ground vehicles and two helicopters in a squad. Support vehicles (trucks, planes, artillery) may or may not have a limit.Fuck that limits are stupid.
Casualties accrued during ranked missions are permanent. Those soldiers are always dead, and those vehicles are destroyed beyond repair when their health runs out.
Player squads can also challenge one another. Terms of the battle are worked out in advance. Whether or not the battle damage is permanent is up to them. You can wager units or items.
Players can also freely trade with one another. Terms of the trade are worked out independently.
TideTribals are in the middle of an infinite expanse of shallow water (usually knee height). Each one has a weapon or a tool. The objective is to reach the end of the ocean. Food is not really important, but trying to see what kind of fish you can catch and eat is always fun. Sea monsters will be abundant. Whirlpools leading to bottomless holes, living water, talking birds, magic fish that give you powers when you eat them will all be present. Lots of just generally neat stuff.
MoorYou're all slaves of various origins living on the coast of some imperial nation. You drag metal ships into the docks and unload cargo using extremely unsafe equipment. Objective is to not to be horribly mangled whilst moving said ships and operating the aforementioned deadly machinery until you can achieve your parole, be pardoned, or escape. If you don't eat your bread ration each day, you'll become sick. If you miss it again, which is very likely when your ability to meet your quota for the day is impaired by being ill, you starve. You can steal or barter for bread from other players with various other items, like shivs or narcotics. You also need to watch your step around more entitled people, as even the slightest slip can mean a worse sentence or execution.
Armoured 2.0?Suggestion game + player game? Similar to the Design Bureau games. Players are squaddies in a small elite force. Everyone else is part of the research team that designs their weaponry. Anyone can vote. Take all the mission and soldier concepts from Armour, and shove it in there. Add in some monster hunting with the potential to capture and field said monsters makes for one insane game. For the monsters themselves I'd draw a lot from the Monster Hunter games.
Tank Rancher 2000Living tanks! They laugh, they cry, they run people over when they have a tantrum!
ACC111 Accounting Principles [DONE]
CIS105 Survey of Computer Info Systems [DONE]
CIS224 Project Mgmt MS Project for Windows [DONE]
CIS126DL Linux
CIS150AB Object-Oriented Programming Fundamentals [DONE]
CIS166AA Introduction to JavaScripting OR
CIS190 Introduction to Local Area Networks
CIS225AB OO Analysis and Design
CIS276DA My SQL Database [DONE]
GBS233 Business Communication
2:
CIS151 Computer Game Development - Level I [DONE]
CIS162AB C++: Level I