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Author Topic: Spacefox 16x16 Graphic and Tileset (Updated 1/8/2013)  (Read 513068 times)

mifki

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Re: Spacefox 16x16 Graphic and Tileset (Updated 1/8/2013)
« Reply #405 on: January 26, 2016, 04:34:18 pm »

It may be possible, but right now I don't see how. There are some technical difficulties.
Also, it has the fucking GPL license...

Another thing, unless you want to zoom to fixed 2x/3x/... scales only, there will still be resizing done in OpenGL. So, what can be done is to have pre-scaled images for 2x/3x, and then TWBT can switch between then when zooming, choosing the closest scale.

Quiet-Sun

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Re: Spacefox 16x16 Graphic and Tileset (Updated 1/8/2013)
« Reply #406 on: January 26, 2016, 05:47:45 pm »

It may be possible, but right now I don't see how. There are some technical difficulties.
Also, it has the fucking GPL license...

What's wrong with the GPL license?


Another thing, unless you want to zoom to fixed 2x/3x/... scales only, there will still be resizing done in OpenGL. So, what can be done is to have pre-scaled images for 2x/3x, and then TWBT can switch between then when zooming, choosing the closest scale.

You are right, I didn't realize that these algorithms work with integer factors of multiplication.  It seems pretty clear now that we are going to have to start by adding such a module to PyLNP after all.   Only then we can automatize the generation of zoomed in fonts that can be used with TWBT in a streamlined manner.
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mifki

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Re: Spacefox 16x16 Graphic and Tileset (Updated 1/8/2013)
« Reply #407 on: January 26, 2016, 06:53:51 pm »

It may be possible, but right now I don't see how. There are some technical difficulties.
Also, it has the fucking GPL license...

What's wrong with the GPL license?


It would require publishing TWBT under GPL too (not MIT or anything like that) as I understand.

Quiet-Sun

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Re: Spacefox 16x16 Graphic and Tileset (Updated 1/8/2013)
« Reply #408 on: January 26, 2016, 11:32:17 pm »

Hey Guys!  I found another github project with a working waifu2x algorithm that does non-integer upscaling, while retaining transparency.  In includes Windows binaries so we could write a python wrapper and use them (and potentially build binaries for other OSs)  It works like a charm!

https://github.com/tanakamura/waifu2x-converter-cpp

16px:


24px:
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Quiet-Sun

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Re: Spacefox 16x16 Graphic and Tileset (Updated 1/8/2013)
« Reply #409 on: January 28, 2016, 10:49:41 am »

Hey Guys!

I wrote a tile resizer routine in Matlab that is very flexible, you can choose starting and ending pixel sizes, whether you want to use HQx (the very same implementation as in Arclance's resizer) or Waifu2x, whether you want to use an exact or integer upscaling factor, and what algorithm you want to use when downsizing to your target resolution.  The results are far superior to my previous iterations because I now deconstruct the image into individual tiles, upscale each separately and then reconstruct the images.   

By far the best combination of options is Waifu2x with integer upscaling and downsizing using Lanczos3 (I'll place some image comparisons later today).  The only problem the tool has is that is Windows only and requires you to download MATLAB Runtime (700Mb).   However, its already in binary form so it's quite straightforward to run.   Would you be interested in the tool, the tilesets, or both?
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LeoCean

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Re: Spacefox 16x16 Graphic and Tileset (Updated 1/8/2013)
« Reply #410 on: January 28, 2016, 11:19:40 pm »

Hi everyone!

I'm having trouble trying to make numbers 1-7 of normal size (for readable designation priorities). I thought LeoCean did that before. Default version works as expected, but when I try to select another GRAPHICS_FONT through LNP, I get completely scrambled screen. What am I doing wrong?

http://imgur.com/a/39mr2
Select Spacefox_16x16_0ther.png. LeoCean is a fan of tiny unreadable numbers.   ;D

Haha, no I like the numbers and the water texture to be together while not being huge numbers :P. It worked before designations came in and people wanted larger numbers.

------------

I'm just going to take a wild guess but do those walls look any different when not engraved compared to smoothed when you resize them to 24x? That's at least one good thing about the twbt tilesize 24 24.
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FortunaDraken

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Re: Spacefox 16x16 Graphic and Tileset (Updated 1/8/2013)
« Reply #411 on: February 22, 2016, 01:55:12 am »

Any chance anyone has a working version for 42.06? I miss my Spacefox and I suck at installing graphics myself.
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Button

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Re: Spacefox 16x16 Graphic and Tileset (Updated 1/8/2013)
« Reply #412 on: February 22, 2016, 11:07:06 am »

Any chance anyone has a working version for 42.06? I miss my Spacefox and I suck at installing graphics myself.

IIRC 42.06 doesn't have any raw changes to files that require modifications for tilesets. The 42.05 version should be fine.
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FortunaDraken

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Re: Spacefox 16x16 Graphic and Tileset (Updated 1/8/2013)
« Reply #413 on: February 22, 2016, 06:23:47 pm »

True but the whole "I suck at installing graphics myself" thing still applies. Last time I tried all my dwarves looked like they were dead ;;
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I just had a "lord consort" visit and decide to stay. Preparing for Trojan war reenactment.
Protip: statues cannot be made out of wood unless they're artifacts. If you see what appears to be a wooden statue outside your fort and it's not an artifact, destroy it immediately.

Bavette

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Re: Spacefox 16x16 Graphic and Tileset (Updated 1/8/2013)
« Reply #414 on: February 25, 2016, 09:41:57 am »

@FortunaDraken Ok, so, I have had the same problem as you and some others, so I decided to make it easier for me to update new versions to spacefox. The link below should be ready to play, but I make so many modifications that things might be weird. If they are please tell me and I will try my best to fix it up.

https://drive.google.com/file/d/0BzWGpfKWHFCnMFM5cC00S0FpRFE/view?usp=sharing

PS: you are lucky you are cute, kid, I had to reactivate my account just to post this.
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FortunaDraken

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Re: Spacefox 16x16 Graphic and Tileset (Updated 1/8/2013)
« Reply #415 on: February 28, 2016, 02:59:11 am »

Aww thank-you! I haven't had a chance to check until now, I will definitely try it out ASAP. Been busy XD
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I just had a "lord consort" visit and decide to stay. Preparing for Trojan war reenactment.
Protip: statues cannot be made out of wood unless they're artifacts. If you see what appears to be a wooden statue outside your fort and it's not an artifact, destroy it immediately.

Nopal

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Re: Spacefox 16x16 Graphic and Tileset (Updated 1/8/2013)
« Reply #416 on: March 30, 2016, 06:20:40 pm »

<Deleted>
« Last Edit: June 30, 2018, 09:29:43 pm by Nopal »
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Latta

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Re: Spacefox 16x16 Graphic and Tileset (Updated 1/8/2013)
« Reply #417 on: April 09, 2016, 01:48:51 pm »

I used Nopal's graphic(Thanks!) to expand elf graphic a bit. It's a bit... repetitive, though. Guess I'm no artist!
Spoiler (click to show/hide)

And here's respective graphic raw for elves. Change its file path as you need...;)
Oh, and please check if I missed anything, please. It's my first one...
Spoiler (click to show/hide)
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Nopal

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Re: Spacefox 16x16 Graphic and Tileset (Updated 1/8/2013)
« Reply #418 on: April 10, 2016, 02:33:03 pm »

<Deleted>
« Last Edit: June 30, 2018, 09:29:13 pm by Nopal »
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Max™

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Re: Spacefox 16x16 Graphic and Tileset (Updated 1/8/2013)
« Reply #419 on: April 11, 2016, 12:59:14 am »

Hah, I like the little kung-fu stance for the wrestlers, clever!
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