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Author Topic: Spacefox 16x16 Graphic and Tileset (Updated 1/8/2013)  (Read 512284 times)

LeoCean

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Re: Spacefox 16x16 Graphic and Tileset (Updated 1/8/2013)
« Reply #375 on: January 02, 2016, 07:01:29 pm »

Doesn't really matter in a sense as new creatures can not appear after you create the world. You'd need to start a new game to even see the new creatures or their variants.
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JCL

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Re: Spacefox 16x16 Graphic and Tileset (Updated 1/8/2013)
« Reply #376 on: January 05, 2016, 07:54:19 am »

Variant for 42.04, please  ???
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fricy

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Re: Spacefox 16x16 Graphic and Tileset (Updated 1/8/2013)
« Reply #377 on: January 08, 2016, 01:35:44 pm »

/snip
That's the problem with just commenting out the top line you have to comment out the next ones also or you just fuck everything up. It was probably my bad but I'm just gonna blame dibujor it's his file not mine. :P Nor will he notice so all is well.
Thx! The blame is mine, at least because you were too lazy to write that file, so I had to get down to it.  ;D

Variant for 42.04, please  ???
K. https://github.com/fricy/Spacefox/releases
« Last Edit: January 08, 2016, 01:37:27 pm by fricy »
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LeoCean

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Re: Spacefox 16x16 Graphic and Tileset (Updated 1/8/2013)
« Reply #378 on: January 11, 2016, 05:05:31 am »

Clearly no one uses Alpacas or minecart tracks anyways so it's no big deal.  :P As for the new creatures, I think the mayday ones that are being added would be good to add to spacefox, it uses Phobeus ones for the most part anyways. That and Dorens giant animals http://www.bay12forums.com/smf/index.php?topic=137096.msg6716527#msg6716527 or whatever...
« Last Edit: January 11, 2016, 05:11:58 am by LeoCean »
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Re: Spacefox 16x16 Graphic and Tileset (Updated 1/8/2013)
« Reply #379 on: January 17, 2016, 11:34:33 pm »

It doesn't need to be updated again for 42.05 does it?
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Taffer

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Re: Spacefox 16x16 Graphic and Tileset (Updated 1/8/2013)
« Reply #380 on: January 18, 2016, 12:04:28 am »

It doesn't need to be updated again for 42.05 does it?

Yes it does. init.txt changed. It should work fine.
« Last Edit: January 18, 2016, 08:29:10 am by Taffer »
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burned

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Re: Spacefox 16x16 Graphic and Tileset (Updated 1/8/2013)
« Reply #381 on: January 18, 2016, 03:31:01 am »

It doesn't need to be updated again for 42.05 does it?

Yes it does. init.txt changed.

What changed about the init.txt?
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DFMA Profile | burnedfx Graphic Set

The process of delving into the black abyss is to me the keenest form of fascination. - H. P. Lovecraft
The Delvers
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Taffer

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Re: Spacefox 16x16 Graphic and Tileset (Updated 1/8/2013)
« Reply #382 on: January 18, 2016, 08:27:02 am »

It doesn't need to be updated again for 42.05 does it?

Yes it does. init.txt changed.

What changed about the init.txt?

Absolutely nothing. Apologies: I was pretty tired when I wrote that, and I was absent-mindedly comparing df_42_04_legacy_s with df_42_05_win_s, rather than comparing the SDL versions.
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burned

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Re: Spacefox 16x16 Graphic and Tileset (Updated 1/8/2013)
« Reply #383 on: January 18, 2016, 01:27:41 pm »

. . . Apologies: I was pretty tired when I wrote that . . .

No worries. I was tired as well and thought I missed something. Ha!
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DFMA Profile | burnedfx Graphic Set

The process of delving into the black abyss is to me the keenest form of fascination. - H. P. Lovecraft
The Delvers
. . .the middle ground between light and shadow . . . - Rod Serling
The Delvers' Podcast

Njals

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Re: Spacefox 16x16 Graphic and Tileset (Updated 1/8/2013)
« Reply #385 on: January 25, 2016, 06:49:16 am »

Hi everyone!

I'm having trouble trying to make numbers 1-7 of normal size (for readable designation priorities). I thought LeoCean did that before. Default version works as expected, but when I try to select another GRAPHICS_FONT through LNP, I get completely scrambled screen. What am I doing wrong?

http://imgur.com/a/39mr2

fricy

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Re: Spacefox 16x16 Graphic and Tileset (Updated 1/8/2013)
« Reply #386 on: January 25, 2016, 06:55:55 am »

Hi everyone!

I'm having trouble trying to make numbers 1-7 of normal size (for readable designation priorities). I thought LeoCean did that before. Default version works as expected, but when I try to select another GRAPHICS_FONT through LNP, I get completely scrambled screen. What am I doing wrong?

http://imgur.com/a/39mr2
Select Spacefox_16x16_0ther.png. LeoCean is a fan of tiny unreadable numbers.   ;D

Njals

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Re: Spacefox 16x16 Graphic and Tileset (Updated 1/8/2013)
« Reply #387 on: January 25, 2016, 09:05:35 am »

Hi everyone!

I'm having trouble trying to make numbers 1-7 of normal size (for readable designation priorities). I thought LeoCean did that before. Default version works as expected, but when I try to select another GRAPHICS_FONT through LNP, I get completely scrambled screen. What am I doing wrong?

http://imgur.com/a/39mr2
Select Spacefox_16x16_0ther.png. LeoCean is a fan of tiny unreadable numbers.   ;D
Thanks, that worked as expected!

Quiet-Sun

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Re: Spacefox 16x16 Graphic and Tileset (Updated 1/8/2013)
« Reply #388 on: January 25, 2016, 08:29:56 pm »

Hey Guys,

I'm new to DF and, since 16x16 tilesets are kind of small in my screen I made a 24x24 version for you to check out:

http://dffd.bay12games.com/file.php?id=11712

I used the waifu2x algorithm which seems to work pretty well for upscaling pixel art.   Check it out and let me know of any problems.  (I copied the text of a similar post in the Phoebus thread)
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BlackSmokeDMax

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Re: Spacefox 16x16 Graphic and Tileset (Updated 1/8/2013)
« Reply #389 on: January 25, 2016, 09:49:16 pm »

Hey Guys,

I'm new to DF and, since 16x16 tilesets are kind of small in my screen I made a 24x24 version for you to check out:

http://dffd.bay12games.com/file.php?id=11712

I used the waifu2x algorithm which seems to work pretty well for upscaling pixel art.   Check it out and let me know of any problems.  (I copied the text of a similar post in the Phoebus thread)

I saw your replies in the phoebus thread, so can we assume this is also for the 40.24 release? If so, as you asked in the phoebus thread, I'd certainly be interested in a 42.xx version of Spacefox in 24x24!

Looking at the difference between the two samples you showed in the other thread really looks great, good job!
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