There are three things I'd personally like to see changed in Spacefox - one is only in the new overrides posted by Leo last night, and the other two are also in the original Spacefox.
At least in the case of the first issue, I'd be grateful if you could let me know if there's any way I can fix/alter this myself - maybe it is simple for me to revert to the original Spacefox tiles for smooth/engraved stone?
New Stone Tiles: Smooth/EngravedI'm afraid I am really not a fan of the new stone images. Running at 1920x1200 I find them a harder to see and differentiate, and I can't make out the fine detail in the same way I could in the original.
I made a quick example showing what I mean:
The issue for me is that when zoomed out, it's a lot harder to tell the difference between rough and smooth. And although the Engraved does stand out compared to smooth/rough, it doesn't stand out much compared to other objects like walls.
Here's another example showing what I mean:
So my questions are:
- Are the floors looking like they're supposed to, on the new version? I know I have a technical problem causing the 'bleeding' of tiles, so maybe I also have another problem making it look different/less clear than is intended?
- And actually the walls on the "new version" screen shot are also a lot less clear - on the right screenshot above, I can clearly see the engraving marks on the walls; on the left, they're a lot fainter/much less distinct.
- Is that as intended, or do I have a blurriness problem? Maybe the "twbt tilesize 18 18" command is not working right for me?
- If they do look as intended, is it easy for me to revert to the original smooth/engraved floors? Do I simply need to edit the file override.txt and reference the original Spacefox png file instead of the new one?
I guess I could summarise the issue I have by saying that, looking at that comparison screenshot, the new Overrides on the left looks a bit like rooms floating in an indistinct grey sea, whereas the original on the right looks like it should: rooms built on top of a floor. Does that make sense?
Minecarts - nearly impossible to tell between different materials, and very dark (also an issue in original SpacefoxThis second issue is not new in the new Overrides, I have it in the original Spacefox as well.
Here is a stockpile of Minecarts, shown at my normal zoom and also zoomed right in. You can see that a) the minecarts are *really* dark, in fact at normal zoom it looks like they are just silhouettes, not a finished graphic, b) it's almost impossible to tell between different materials, unless you zoom very far in and then wood has a slight brown blob under it; but steel and iron look identical.
Icon for "Stone Smoothing/Engraving in progress" is a door, for some reason!A very minor issue, but thought I'd mention it with the others: the icon used for when the dwarves are going to smooth or engrave stone is, for some reason, a picture of a door.
This confused me quite a bit when I first started playing - I kept thinking I'd placed extra doors all over the place by mistake
I'm used to it now, but it would be nice if some other icon could be used. One of the other tilesets, I think maybe Gemset 24, uses a picture of a + symbol which works well; simple, but unique so once you know what it means, it's easy to recognise.
Here I have marked an area for Smooth Stone and an area for Engrave Stone:
Quite possibly this is something I could change myself. For example, item 41 from DorenItems18x18 looks quite good and appropriate for this:
Is it as simple as editing overrides.txt and finding the current entry that points to a door, and changing it to reference DorenItems18x18:41 ?
I'm not asking you to teach me all about graphic modding, I can go read some Tileset tutorials
It would just be nice to know if it *is* as simple as that, in which case I'll just have a quick go, or whether I do need to read all about tilesets before trying to change anything?
Thanks again for your amazing work, both Spacefox and LeoCean!