Finally got it updated after too many hours working on it and testing it.. If you don't use my tileset fricy it's going to look like poop (there's 4 to choose from, I can place an original spacefox tileset in it too if need be). Well without it, it already does since so much is missing without it. Enjoy it.
If you have any dislike any of the changes let me know. The grass is a little brighter than previously since I took phoebus's grass and made it lighter to match the lightness spacefox had but couldn't get it to be exactly the same without the tiles being completely noticeable. None of the plants should be trees anymore and there should be no trees within bigger trees (possibly the tropical ones will be the only ones in tall trees) I think I'll work on getting the water to not look better for the next version 0.40.10. You should be able to live with it for now. Changed the chasm and sky tiles. The 0.40.09 changes are in the 0.40.08 version it doesn't break anything since I left out the changes from dinit. ( I didn't want to update those txt files again
) Also if anything shows up that doesn't have a graphic and is using text instead of graphics let me know so I can fix it. Idk if I'll keep that A inside the farming tools or remove the farming tools from that version. In the twbt version the farming tools replaces A so that the workshop has a graphic. The stairs actually look differently then the bins now WOOT.
I also don't know if I'll be updating to afro's new 1.3 creature images yet. Phoebus's cover them better/more of them, they may not look spacefoxish but I've already got 4 versions going.. I also want to make an accelerated version (less meat types/leather types) just haven't got around to it yet, well I have but it turned out to only be 1 leather type and I wanted scales and other kinds included to, I did get wood types to work nicely (light/dark/fruit tree/other color types). Just a little to busy to fully figure that out with mephs masterwork files.
Hmm some reason I'm not getting it to work.... Sigh taking it down for now. I don't think twbt is in version 0.40.08 of the newbpack. I installed twbt into the pack before and it worked but now that version won't play anything but the twbt version without crashing and I can't get twbt to work correctly in the new version of it I installed. Plus I realized I didn't test embark and it looked like poop with twbt... I don't think that ones my fault.. But the non twbt version was a different kind of poop... I like to know my trees are trees. It may just not be possible without little trees showing up on top of the big trees...
Ok it actually doesn't have twbt pluggin so I am not going crazy. (I was watching a movie since the last update, just had a look at the dfhack plugin folder and it wasn't in there already. The twbt next generation file doesn't allow non twbt versions to be played without crashing the game.