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Author Topic: Spacefox 16x16 Graphic and Tileset (Updated 1/8/2013)  (Read 512961 times)

LeoCean

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Re: Spacefox 16x16 Graphic and Tileset (Updated 1/8/2013)
« Reply #120 on: August 06, 2014, 10:11:25 pm »

I'd honestly just edit your own mod, idk what the differences exactly between your mod/version and the one made by afro (for macnewby) but they are both not updated to 40.06 from what I saw.

I posted here the changes that need to be made http://www.bay12forums.com/smf/index.php?topic=126076.msg5549901#msg5549901, the same need to be changed for the macnewbypack. I'm still updating that post currently. Yeah those twigs definitely look better.
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Joist

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Re: Spacefox 16x16 Graphic and Tileset (Updated 1/8/2013)
« Reply #121 on: August 06, 2014, 10:52:16 pm »

I'd honestly just edit your own mod, idk what the differences exactly between your mod/version and the one made by afro (for macnewby) but they are both not updated to 40.06 from what I saw.

The only difference is a few minor, "personal choice" changes, they've mostly been incorporated into MacNewbie but there's still differences with the Windows and Linux newbie packs.

I posted here the changes that need to be made http://www.bay12forums.com/smf/index.php?topic=126076.msg5549901#msg5549901, the same need to be changed for the macnewbypack. I'm still updating that post currently.

Oh, really? Hmm.

OK, diff'd df05 with df06 and merged into spacefox05 and I think I'm there. Diff'ing spcaefox06 with df06 gives a bunch of tile changes and what I think are a couple of "fixes" (mussel blood and cookable quarry bush leaves).

See what you think : LINK
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LeoCean

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Re: Spacefox 16x16 Graphic and Tileset (Updated 1/8/2013)
« Reply #122 on: August 06, 2014, 11:18:43 pm »

creature_small_ocean and plant_standard still have a few problems. Other than that is looks good.
« Last Edit: August 06, 2014, 11:20:29 pm by LeoCean »
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Joist

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Re: Spacefox 16x16 Graphic and Tileset (Updated 1/8/2013)
« Reply #123 on: August 06, 2014, 11:24:45 pm »

Those are the "fixes" I was talking about. As far as I can tell there's reasons for them being there and I'm hesitant to touch them.

LINK to working 40.06 Spacefox standalone : Just extract into a clean DF40.06 install and replace everything.

Thanks for the help LeoCean.
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LeoCean

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Re: Spacefox 16x16 Graphic and Tileset (Updated 1/8/2013)
« Reply #124 on: August 06, 2014, 11:27:59 pm »

Yeah but those fixes are in more than just those files and phoebus and ironhands graphics packs make them. I think that stuff was from 40.05 as some of the things that you just fixed weren't done for 40.05 either. Ds_store files in the latest one, and your welcome but really I wanted it fixed so that the guys over at http://www.bay12forums.com/smf/index.php?topic=141715.0 can get a spacefox version out soon.  :P

What program do you use to edit tilesets? I want to edit the spacefox one so that I can add some phoebus stuff to it for personal use.
« Last Edit: August 06, 2014, 11:50:08 pm by LeoCean »
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Joist

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Re: Spacefox 16x16 Graphic and Tileset (Updated 1/8/2013)
« Reply #125 on: August 07, 2014, 12:01:02 am »

Yeah but those fixes are in more than just those files and phoebus and ironhands graphics packs make them. I think that stuff was from 40.05 as some of the things that you just fixed weren't done for 40.05 either.
Oh, I see. I assumed they were there intentionally because they were in 40.05 but they might have been missed.
Ds_store files in the latest one
*sigh* Fix'd now /stupidmac
and your welcome but really I wanted it fixed so that the guys over at http://www.bay12forums.com/smf/index.php?topic=141715.0 can get a spacefox version out soon.  :P

Haha, everyone has a selfish reason :P I wouldn't be trying to keep Spacefox up to date if I didn't use it ;)

Should be perfect now : Spacefox Afro Tweaked Standalone 0.40.06v5

What program do you use to edit tilesets? I want to edit the spacefox one so that I can add some phoebus stuff to it for personal use.

I haven't found a good solution, most programs don't handle transparency editing well. I've been blocking out tiles in paintbrush and then copying each tile into the tileset using pixlr
« Last Edit: August 07, 2014, 12:04:00 am by Joist »
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LeoCean

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Re: Spacefox 16x16 Graphic and Tileset (Updated 1/8/2013)
« Reply #126 on: August 07, 2014, 12:15:39 am »

Ah my bad I forgot to say that you'd need to replace the other language files if you replaced the language_words file, so dwarfs, humans, elf, goblins, sym all need to be copied. Idk how I forgot about it when I saw you did just copy the language_words file.  :o

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Joist

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Re: Spacefox 16x16 Graphic and Tileset (Updated 1/8/2013)
« Reply #127 on: August 07, 2014, 12:24:24 am »

Aren't they already just duplicates? Or is my diff program faulty?
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LeoCean

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Re: Spacefox 16x16 Graphic and Tileset (Updated 1/8/2013)
« Reply #128 on: August 07, 2014, 12:32:07 am »

Opps, I must have clicked the wrong one when I looked... They are the same.. Could be why I didn't notice there wasn't a difference and then when I looked again I used the wrong folder.  :'(.
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Diton

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Re: Spacefox 16x16 Graphic and Tileset (Updated 1/8/2013)
« Reply #129 on: August 07, 2014, 06:54:44 am »

Any chance anyone feels like making a set of overrides like the ones meph did (http://imgur.com/ZXBhkqz) that's a bit more consistent with the spacefox style?
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fricy

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Re: Spacefox 16x16 Graphic and Tileset (Updated 1/8/2013)
« Reply #130 on: August 07, 2014, 07:58:45 am »

Should be perfect now : Spacefox Afro Tweaked Standalone 0.40.06v5

Any reason for leaving out the afro-goblins in favour of the phoebus goblins?
For future reference: https://github.com/fricy/Spacefox

Joist

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Re: Spacefox 16x16 Graphic and Tileset (Updated 1/8/2013)
« Reply #131 on: August 07, 2014, 08:47:35 am »

Any reason for leaving out the afro-goblins in favour of the phoebus goblins?
For future reference: https://github.com/fricy/Spacefox

No reason other than I've never seen them before.
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LeoCean

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Re: Spacefox 16x16 Graphic and Tileset (Updated 1/8/2013)
« Reply #132 on: August 07, 2014, 01:31:35 pm »

Should be perfect now : Spacefox Afro Tweaked Standalone 0.40.06v5

Any reason for leaving out the afro-goblins in favour of the phoebus goblins?
For future reference: https://github.com/fricy/Spacefox

It's hard to notice what the goblins in the afro pack are compared to the phoebus ones. That's why I switch them out for the phoebus ones anyway.

Seems the graphics files are a little out of date to, phoebus pack has updated certain animals which aren't in spacefox's pack.
« Last Edit: August 10, 2014, 05:59:00 pm by LeoCean »
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Joist

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Re: Spacefox 16x16 Graphic and Tileset (Updated 1/8/2013)
« Reply #133 on: August 10, 2014, 08:06:29 pm »

Fricy already updated it for 40.07, great job!

For standalone installation go to the Spacefox github page, select "Download ZIP", then extract it into a clean 40.07 install and replace everything.

edit: Actually, that's a pain. Github must zip it's files strangely because the normal practise isn't working.
« Last Edit: August 10, 2014, 08:57:58 pm by Joist »
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LeoCean

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Re: Spacefox 16x16 Graphic and Tileset (Updated 1/8/2013)
« Reply #134 on: August 10, 2014, 09:01:33 pm »


Updated credits, if I missed someone just point it out and I'll add them. *Updated to 0_40_09v1 Added a Yor version + 2 twbt versions

Spacefox LeoCean 0.40.14/15/16

Spacefox 0.40.14/15/16 twbt  Lazynewbpack doesn't transfer overides.txt to the main Dwarf Fortress 0.40.0#\data\init folder so you have to manually move that. It may now.

Overrides v003, Next gen compatible 40.10+
Included in twbt version also. Mainly spacefox compatible but most overrides will work regardless, the roots are the main ones that won't be compatible. But still shouldn't bring up any errors when they don't work.

Or this https://github.com/fricy/Spacefox/tree/master Most up to date version 40.19+ updated by fricy.


Spoiler: Overrides Example (click to show/hide)



It is recommended that you create your worlds with the non twbt version as the twbt version does use text tiles instead of the graphics tiles on the embark screens + there's more weird looking graphical things (see for yourself). (May be fixed in future versions. Also the willow tree will be moved back to tile 244 instead of 5 in the next version, it's just to much of a bother right now to update 4 versions once again (there's a few files that'd need to change for it to work right) for now you will see the leaves tile instead of willow trees as marshlands on embark screen. Hardly a big deal but it'll be changed and of course water tiles hopefully. Idk when that update will be. Depends if there's other bugs or not.


Spoiler:  Changelog (click to show/hide)

Spoiler: Credits and Thanks (click to show/hide)

« Last Edit: December 07, 2014, 05:16:44 pm by LeoCean »
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