Yes, that's still the issue with the launcher itself for some reason. I mentioned (or at least I should've) in my last post I did manually replace SDL_ttf to make sure it was there, and the issue still persisted. Just using the newer version of PyLNP as the launcher with the 0.9.17 JSON seems to be working fine. And I must have been thinking of that error, yeah. Sorry for the confusion.
EDIT: Update on the modding front of things, still can't get any mods to install successfully at all, even single mods (the version of Modest I'm trying is preconfigured for Phoebus which is already installed through the launcher.) Whatever the parameters are for acceptable mods must be very anal.
Just to like, triple-zillion check, I also tried with the ASCII version of the mod/tileset and it didn't change anything.
EDIT 2: DISREGARD ME. I'm ridiculous. Getting the test version (0.9.17) to work was just a matter of updating the SDL_ttf. Whether mods work yet, I haven't tested. But at least I don't have to mess with anything else.
Nope, still getting denied on that front.
EDIT 3: Finally figured out how mods are actually merged and then installed. Went smoothly. But now I have a new crash when I try to load up to choose an embark location on a newly genned world. Another failed lib it seems: "reshape_graphics
[DFHack]# /Applications/Macnewbie/Dwarf Fortress/dfhack: line 15: 5533 Abort trap: 6 DYLD_INSERT_LIBRARIES=./hack/libdfhack.dylib ./dwarfort.exe "$@""
DFHacks Used (if they're relevant):
Autobuild Coffins
Mouse Tracking
Rotting Clothes
Rotting Food
Rotting Corpses
Starving Dead
Performance Tweaks
Turn On Workflow
Pure Bugfixes
View Item Information
Mods Merged:
Modest, Modest Accelerated + Pedestals, Modest Bodies.
EDIT 4: I still have to double check to make sure, but it might've just been one of those unlucky gens that crashes on you no matter what. Will try turning DFHacks back on one by one and see if I can suss anything out that way.
Does look like it was just a borky gen that time, all the DFHacks work fine. The only thing I'm mildly curious about now is that installing the mods seems to have broken about half the tiles in the tileset I had installed (Phoebus) even though I use the Phoebus version of Modest. Also the Mods tab wouldn't let me Pre-Merge graphics for whatever reason, that's probably why it's borked.
EDIT 5: So it looks like mods getting installed properly is directly tied to "Pre-Merge Graphics" which just sort of decides when it wants to allow itself to be toggled on and off... When it's stuck on YES, no mods can be installed even if they support the graphics pack, if NO then everything is fine except half the textures become ASCII or missing-tile-dorfs. Upon closer inspection, I'm not sure if the mods even really took effect. So all that was achieved was a total borking of the tileset.