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Author Topic: MacNewbie Pack v0.10.3 with DF 42.04  (Read 324937 times)

mifki

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Re: MacNewbie Pack v0.9.11 with DF 40.14 - TWBT edition
« Reply #240 on: November 06, 2014, 07:28:14 am »

Only happens with twbt mode.

But if tileset specified in init.txt is missing, game won't start without twbt as well, or where was the mistake?

fricy

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Re: MacNewbie Pack v0.9.11 with DF 40.14 - TWBT edition
« Reply #241 on: November 06, 2014, 07:38:05 am »

Only happens with twbt mode.
But if tileset specified in init.txt is missing, game won't start without twbt as well, or where was the mistake?

Then there's a bug: the FONT and the FULLFONT entries had the typo, and the game just froze - according to the console it happened during twbt (5.28) initialization.

mifki

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Re: MacNewbie Pack v0.9.11 with DF 40.14 - TWBT edition
« Reply #242 on: November 06, 2014, 07:47:55 am »

Only happens with twbt mode.
But if tileset specified in init.txt is missing, game won't start without twbt as well, or where was the mistake?

Then there's a bug: the FONT and the FULLFONT entries had the typo, and the game just froze - according to the console it happened during twbt (5.28) initialization.

Yes, but without twbt it would display message box and close anyway.
DF itself displays message box and quits if can't load tileset, for some reason message box hangs when loading tileset from twbt. I'll add some logging but I can only close the game in this case.

fricy

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Re: MacNewbie Pack v0.9.11 with DF 40.14 - TWBT edition
« Reply #243 on: November 06, 2014, 08:45:28 am »

Yes, but without twbt it would display message box and close anyway.
DF itself displays message box and quits if can't load tileset, for some reason message box hangs when loading tileset from twbt. I'll add some logging but I can only close the game in this case.
Thx, that'd be helpful.

HaterSkater

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Re: MacNewbie Pack v0.9.11 with DF 40.14 - TWBT edition
« Reply #244 on: November 06, 2014, 03:23:50 pm »

fricy, i found another issue. It's about grim fortress.
lightrow proposed d_init change — [SKY:250:0:0:2]
d_init of grim fortress in your graphic pack contains lines
Code: [Select]
#[SKY:178:3:0:0]
[SKY:250:0:0:2]
but by unknown reason, after installation sky colour reverts back to default 178:3:0:0.
However, it works ok, if commented line is deleted

And also, in his tileset VARIED_GROUND_TILES was set to "no"
upd: oh, i see, PyLNP takes control over this setting
« Last Edit: November 06, 2014, 03:34:03 pm by HaterSkater »
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Duerer TWBT tileset v.0.6.A

Pidgeot

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Re: MacNewbie Pack v0.9.11 with DF 40.14 - TWBT edition
« Reply #245 on: November 06, 2014, 03:45:20 pm »

fricy, i found another issue. It's about grim fortress.
lightrow proposed d_init change — [SKY:250:0:0:2]
d_init of grim fortress in your graphic pack contains lines
Code: [Select]
#[SKY:178:3:0:0]
[SKY:250:0:0:2]
but by unknown reason, after installation sky colour reverts back to default 178:3:0:0.
However, it works ok, if commented line is deleted

Yeah, PyLNP considers everything between [ and ] to be a tag; there's no special comment syntax right now (other than anything OUTSIDE [ and ]).

It also assumes only one instance of a field name, so it sees the first one before the second one and uses that. It doesn't parse the full file like DF would (at least, not yet...)

HaterSkater

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Re: MacNewbie Pack v0.9.11 with DF 40.14 - TWBT edition
« Reply #246 on: November 06, 2014, 03:48:18 pm »

fricy, i found another issue. It's about grim fortress.
lightrow proposed d_init change — [SKY:250:0:0:2]
d_init of grim fortress in your graphic pack contains lines
Code: [Select]
#[SKY:178:3:0:0]
[SKY:250:0:0:2]
but by unknown reason, after installation sky colour reverts back to default 178:3:0:0.
However, it works ok, if commented line is deleted

Yeah, PyLNP considers everything between [ and ] to be a tag; there's no special comment syntax right now (other than anything OUTSIDE [ and ]).

It also assumes only one instance of a field name, so it sees the first one before the second one and uses that. It doesn't parse the full file like DF would (at least, not yet...)

Interesting. I had thought it just replaces whole file instead of catching tags
Logged
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.';,

Duerer TWBT tileset v.0.6.A

lethosor

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Re: MacNewbie Pack v0.9.11 with DF 40.14 - TWBT edition
« Reply #247 on: November 06, 2014, 03:51:42 pm »

fricy, i found another issue. It's about grim fortress.
lightrow proposed d_init change — [SKY:250:0:0:2]
d_init of grim fortress in your graphic pack contains lines
Code: [Select]
#[SKY:178:3:0:0]
[SKY:250:0:0:2]
but by unknown reason, after installation sky colour reverts back to default 178:3:0:0.
However, it works ok, if commented line is deleted

And also, in his tileset VARIED_GROUND_TILES was set to "no"
upd: oh, i see, PyLNP takes control over this setting
I'm not sure if DF would treat that as a comment - an alternative I've seen is replacing "[" and "]" with "(" and ")"
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There was a typo in the siegers' campfire code. When the fires went out, so did the game.

Pidgeot

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Re: MacNewbie Pack v0.9.11 with DF 40.14 - TWBT edition
« Reply #248 on: November 06, 2014, 04:20:18 pm »

Yeah, PyLNP considers everything between [ and ] to be a tag; there's no special comment syntax right now (other than anything OUTSIDE [ and ]).

It also assumes only one instance of a field name, so it sees the first one before the second one and uses that. It doesn't parse the full file like DF would (at least, not yet...)

Interesting. I had thought it just replaces whole file instead of catching tags

That's what's different about PyLNP compared to the former launchers, and that's what allows it to preserve all the other settings like volume and population cap :)

Badger Storm

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Re: MacNewbie Pack v0.9.11 with DF 40.14 - TWBT edition
« Reply #249 on: November 06, 2014, 05:08:45 pm »

I've got the previous version's LNP: Is there a way to "update" it, or do I need to drag my save files out, download this entire pack, put them back into the "new" instance of DF 40.14, and nuke the old stuff from orbit?
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fricy

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Re: MacNewbie Pack v0.9.11 with DF 40.14 - TWBT edition
« Reply #250 on: November 07, 2014, 03:09:42 am »

/snip
do I need to drag my save files out, download this entire pack, put them back into the "new" instance of DF 40.14, and nuke the old stuff from orbit?
Pretty much, saves are stored in the "User Generated Content".

fricy, i found another issue. It's about grim fortress.
lightrow proposed d_init change — [SKY:250:0:0:2]
d_init of grim fortress in your graphic pack contains lines
Code: [Select]
#[SKY:178:3:0:0]
[SKY:250:0:0:2]
but by unknown reason, after installation sky colour reverts back to default 178:3:0:0.
However, it works ok, if commented line is deleted
Once again thx for your help. I'll go check if this affects other packs as well.

HaterSkater

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Re: MacNewbie Pack v0.9.11 with DF 40.14 - TWBT edition
« Reply #251 on: November 09, 2014, 08:12:45 am »

Not sure, should i post it here, or in Pidgeot's thread, but anyway. I've already told to dwarf_reform, that 2 of his colour schemes have missing values in them. But what is more important — suddenly i've found that LNP won't load again if said "broken" colorscheme was installed.

Steps to reproduce:
— launch LNP
— load "azure nightmare" or "western rust"
— close LNP
— try to launch it again (now to fix it you need to install working colorscheme in df/data/init manually)


Oh, and thanks for including my sepia
« Last Edit: November 09, 2014, 08:41:07 am by HaterSkater »
Logged
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.';,

Duerer TWBT tileset v.0.6.A

fricy

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Re: MacNewbie Pack v0.9.12 with DF 40.15 - Duerer Endorsement Edition
« Reply #252 on: November 09, 2014, 02:34:57 pm »

Download MacNewbie 0.9.12 from DFFD
Download MacNewbie 0.9.12 from Dropbox

Spoiler: Macnewbie changelog: (click to show/hide)


@HaterSkater: Thanks for the help, I saw something is off, but couldn't figure out what's wrong. :( Fixed for now.
@Pidgeot: I'm pretty impressed, that the color window in the launcher can tell and show which color scheme a graphic set installs. Nice touch.
« Last Edit: November 09, 2014, 02:58:43 pm by fricy »
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Pidgeot

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Re: MacNewbie Pack v0.9.12 with DF 40.15 - Duerer Endorsement Edition
« Reply #253 on: November 09, 2014, 03:16:29 pm »

@HaterSkater: I'll make sure PyLNP handles broken coloschemes more gracefully.

@Pidgeot: I'm pretty impressed, that the color window in the launcher can tell and show which color scheme a graphic set installs. Nice touch.

Uh, it doesn't do that. It will show the currently installed colorscheme in the preview if you haven't selected anything, but that's only read when the program starts.

I suppose it would probably be a good idea to do that, though... I'll make a note to get that done, shouldn't be too hard.

fricy

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Re: MacNewbie Pack v0.9.12 with DF 40.15 - Duerer Endorsement Edition
« Reply #254 on: November 09, 2014, 03:27:22 pm »

Uh, it doesn't do that. It will show the currently installed colorscheme in the preview if you haven't selected anything, but that's only read when the program starts.
I suppose it would probably be a good idea to do that, though... I'll make a note to get that done, shouldn't be too hard.
Actually it recognizes and highlights which color scheme is installed by the tileset if that color scheme is in the list of the colors. I noticed this by accident, but it does work. :)
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