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Author Topic: Aftermath : Scorched Earth (Nation simulator) [0/8]  (Read 4879 times)

Alexandria

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Re: Aftermath : Scorched Earth (Nation simulator) [0/8]
« Reply #45 on: July 19, 2013, 07:20:22 pm »

I could of sworn it said 1 pop unit devides into 10 military units but probably just miss read it or something.



Well I'm not a suetopia, most of my nation doesn't work even the slightest bit, it's effective as a military force but thats all, without other nations help my nation is going to collapse into piracy within a couple of years.
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The darkness was eternal, all-powerful, unchangeable.
She had stared into it for to many years, alone and unblinking, determined that it would not take her.
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Rolepgeek

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Re: Aftermath : Scorched Earth (Nation simulator) [0/8]
« Reply #46 on: July 19, 2013, 07:22:49 pm »

Piracy won't go over well for you, in Bay12. I know that GWG loves to devote his time to destroying criminal organizations, and it makes good target practice for my not-nuclear-I-mean-it-guys missiles.

It said 1 population can support 10 military units. Meaning, at 100% efficiency, you have a little less than a million people keeping the tanks in order, shipping out the food and fuel, making bullets, or just pushing papers, to keep those forces in the field.
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Alexandria

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Re: Aftermath : Scorched Earth (Nation simulator) [0/8]
« Reply #47 on: July 19, 2013, 07:25:00 pm »

Ahhh ok, that makes sense I forgot to include all the support staff in that count.


I know, which is my major weakness. I'm the strongest in military terms very likely but I'm entirely reliant on diplomacy with other nations for my survival or the fleet will wind up collapsing into splinter groups, I'll get executed and then it'll be decades of war.
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The darkness was eternal, all-powerful, unchangeable.
She had stared into it for to many years, alone and unblinking, determined that it would not take her.
Now it never would.
Now she was lighting a candle.

GreatWyrmGold

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Re: Aftermath : Scorched Earth (Nation simulator) [0/8]
« Reply #48 on: July 19, 2013, 07:26:41 pm »

Requires that to be on the clipboard, which is more bother than just typing it out.
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Rolepgeek

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Re: Aftermath : Scorched Earth (Nation simulator) [0/8]
« Reply #49 on: July 19, 2013, 07:27:17 pm »

I just realized something. I think Infrastructure isn't a percentage thing, it's the number of general factories you have or whatever. The 'IC' in the generic nation example thing.
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Alexandria

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Re: Aftermath : Scorched Earth (Nation simulator) [0/8]
« Reply #50 on: July 19, 2013, 07:37:32 pm »

Well I barely have one anyway.

I have some machine shops on the bigger ships and some labs and that's basically it.
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The darkness was eternal, all-powerful, unchangeable.
She had stared into it for to many years, alone and unblinking, determined that it would not take her.
Now it never would.
Now she was lighting a candle.

Taricus

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Re: Aftermath : Scorched Earth (Nation simulator) [0/8]
« Reply #51 on: July 19, 2013, 07:44:59 pm »

If it's like LoaBW, it's it a percentage.
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Rolepgeek

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Re: Aftermath : Scorched Earth (Nation simulator) [0/8]
« Reply #52 on: July 19, 2013, 07:45:31 pm »

So I don't actually understand infrastructure. IC is industrial capacity. EBBOR HOW DO WE FIND OUR ECONOMIC EFFICIENCY AND INFRASTRUCTURE?
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Ghazkull

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Re: Aftermath : Scorched Earth (Nation simulator) [0/8]
« Reply #53 on: July 19, 2013, 07:49:14 pm »

yep indeed a more comprehensive guide on hwo to make our nations would be quite nice, im utterly confused right now
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Alexandria

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Re: Aftermath : Scorched Earth (Nation simulator) [0/8]
« Reply #54 on: July 19, 2013, 07:50:51 pm »

Another perk of my nation, it avoids most of the complicated stuff :).
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The darkness was eternal, all-powerful, unchangeable.
She had stared into it for to many years, alone and unblinking, determined that it would not take her.
Now it never would.
Now she was lighting a candle.

Taricus

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Re: Aftermath : Scorched Earth (Nation simulator) [0/8]
« Reply #55 on: July 19, 2013, 07:54:23 pm »

So I don't actually understand infrastructure. IC is industrial capacity. EBBOR HOW DO WE FIND OUR ECONOMIC EFFICIENCY AND INFRASTRUCTURE?
He does all that, so don't worry.
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10ebbor10

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Re: Aftermath : Scorched Earth (Nation simulator) [0/8]
« Reply #56 on: July 20, 2013, 03:22:51 am »

So I don't actually understand infrastructure. IC is industrial capacity. EBBOR HOW DO WE FIND OUR ECONOMIC EFFICIENCY AND INFRASTRUCTURE?
It's a number you get to choose.
Infrastructure lies somewhere between 0 and 100%. Economic efficiency lies between 0 and 200%. Default values are 50% and 100% respectively. I'll balance if needed.

Other interesting stuff I forgot to mention is that the generic factories that produce IC, aren't actually factories, and thus don't use. They're just a representation of the rest of the civilian economy, hence why to produce 1 IC, which is some kind of weak stand in resource that can be used for everything and nothing. 


Now, commentary on already posted sheets.

Spoiler: Sheet (click to show/hide)

EDIT: fuck I forgot to add another tech, I put hte sheet in at 7/18/2013, Just to let you know. No first come, first serve. Dates don't really matter
« Last Edit: July 20, 2013, 03:47:23 am by 10ebbor10 »
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kingfisher1112

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Re: Aftermath : Scorched Earth (Nation simulator) [0/8]
« Reply #57 on: July 20, 2013, 05:02:07 am »

Spoiler (click to show/hide)
Sorry about my absence near the end of last game Ebbor. This is probably riddled with errors, but oh well.
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wer6

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Re: Aftermath : Scorched Earth (Nation simulator) [0/8]
« Reply #58 on: July 20, 2013, 10:38:19 am »

Mhm.. Ebbor, you can change the farms to +3 food, and give me A GDI of .5 then
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RulerOfNothing

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Re: Aftermath : Scorched Earth (Nation simulator) [0/8]
« Reply #59 on: July 21, 2013, 05:21:59 pm »

Bump?
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