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Author Topic: Airship Combat: Rocket man.  (Read 73519 times)

Powder Miner

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Re: Proof of Concept game: Airship Combat
« Reply #15 on: July 17, 2013, 08:38:06 am »

So, uh, what team are you on, GWG? (because I don't want to get shot into an enemy ship and pokevolve into a fine red mist)
« Last Edit: July 17, 2013, 08:46:54 am by Powder Miner »
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GreatWyrmGold

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Re: Proof of Concept game: Airship Combat
« Reply #16 on: July 17, 2013, 08:52:38 am »

Can we fire swordsmen at the enemy?
I shalle make it mine topmost priority!
Excellent!
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[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

draco1234

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Re: Proof of Concept game: Airship Combat
« Reply #17 on: July 17, 2013, 09:00:26 am »

Can we fire swordsmen at the enemy?
I shalle make it mine topmost priority!
Excellent!

As a swordsman myself, I'm not sure I see the appeal of this plan :S
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Powder Miner

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Re: Proof of Concept game: Airship Combat
« Reply #18 on: July 17, 2013, 09:26:24 am »

No, seriously GWG are you on red or blue team?
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Toaster

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Re: Proof of Concept game: Airship Combat
« Reply #19 on: July 17, 2013, 09:30:46 am »

No, seriously GWG are you on red or blue team?

Since all other nine players have claimed a slot, I guess that makes him an evil red.

Oh wait, I miscounted.  Yeah, he can still pick a side.
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piecewise

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Re: Proof of Concept game: Airship Combat
« Reply #20 on: July 17, 2013, 10:18:49 am »

We got 4 in each and GWG the fence sitter. Hey GWG, pick a side before I get the american news media to call you a flip flopper and ruin your chances for reelection.

We still need one moooooore.

Dariush

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Re: Proof of Concept game: Airship Combat
« Reply #21 on: July 17, 2013, 10:21:49 am »

Name: Vowel;

Stats:
Strength - 3
Dexterity - 4
Intelligence - 3

Skills:
Cannon (dex) - 1
Gun (dex) - 1
Sabre (str) - 1
Unarmed (str) - 0
Engineering (int) - 1
Piloting (int) - 1

Team: in case I get to choose, blue.
« Last Edit: July 17, 2013, 10:30:05 am by Dariush »
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DaveTheGrave

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Re: Proof of Concept game: Airship Combat
« Reply #22 on: July 17, 2013, 10:43:28 am »

Let the games begin.
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Caellath

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Re: Proof of Concept game: Airship Combat
« Reply #23 on: July 17, 2013, 10:50:21 am »

((Arrived a bit too late due to being both sick and busy. Well, posting to watch the mayhem.))
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"Hey steve." You speak into the air.
>Yes?
"Could you guys also make a hamburger out of this arm when they cut it off? I wanted to eat it just for the sake of tasting it."
>That is horrible and disgusting. It will no doubt set you apart and create fear in your team mates. So of course.

piecewise

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Re: Proof of Concept game: Airship Combat
« Reply #24 on: July 17, 2013, 11:31:49 am »

Let the games begin.

Indeed. It appears GWG's Pilates Goatnudger is defaulting to red.


((Arrived a bit too late due to being both sick and busy. Well, posting to watch the mayhem.))
Ah well. Feel free to join me in giving ridiculous sports commentator play by plays from up in the sky booth. You can be the world-weary one, I'll be the Drunk one.




Ok, lets gets started. Here are the folders of the ship diagrams for each team. Each crewman is represented as a colored dot; there's a key on the image for who is who. You're all on the main deck right now. I'd recommend getting your shit together quick, since I'm sure the other guys will.

RED
BLUE


And here is the grid for the sky right now:
Sky

I've indicated which direction the front of each ship is pointed and, on red, the difficulty scales for hitting at distances with the side cannons. They can only fire in straight lines away from the side of the ship like that, but the machine guns (using the same difficulty scale) can fire anywhere in that 180 degree range. Both ships are currently at zero speed, sitting dead in the air. What happens now is up to you.

Dansmithers

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Re: Proof of Concept game: Airship Combat
« Reply #25 on: July 17, 2013, 11:35:15 am »

Attempt to modify the engines for a SUPER SPEED BOOST!
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Siggy Siggy Hole!

Well, let's say you're going away from Earth on huge spaceship and suddenly shit goes wrong and you have Super Mutants. Social Experiments prepared them for this.

draco1234

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Re: Proof of Concept game: Airship Combat
« Reply #26 on: July 17, 2013, 11:35:25 am »

RED - Danath: Load normal shells into as many cannons as I can in a turn.

« Last Edit: July 17, 2013, 01:59:12 pm by draco1234 »
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DaveTheGrave

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Re: Proof of Concept game: Airship Combat
« Reply #27 on: July 17, 2013, 11:36:11 am »

Steven, Blue

Go down the ladder, Move to the second forward mounted machine gun (From left to right) and take aim while yelling.

"Take aim friends, for now we must fight, be prepared to fire!"

"Also someone start piloting this thing forward, ya doyps."
« Last Edit: July 17, 2013, 02:01:49 pm by DaveTheGrave »
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Dariush

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Re: Proof of Concept game: Airship Combat
« Reply #28 on: July 17, 2013, 11:59:45 am »

It's time... to d-d-d-d-d-d-d-d-d-d-d-d-d-d-d-d-d-d-horribly murder the differently-coloured guys. Sorry, I have a stutter.

Vowel: grab ammo, load the cannons, starting from the front right and going to the back.
« Last Edit: July 17, 2013, 12:01:45 pm by Dariush »
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Powder Miner

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Re: Proof of Concept game: Airship Combat
« Reply #29 on: July 17, 2013, 12:08:52 pm »

Damian will run over to aid in engineering.
"I may be a sword specialist, but I know one or two things about how to operate an engine! I mean, mostly how to effectively break them BUT STILL!"
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