With news of the enemy's arrival your men carry of almost dread at the horrors to come, those ordered to the front make their way there quickly having either been asleep in the barracks up front or quickly made their way across via the tunnels. By the time you arrive at your place in the trench line the men you ordered to the front are already gathered around, some huddled against the wall facing south and others huddled in groups waiting for the battle to begin. Shortly after you arrive Commissar Kalman and Cadet Commissar Malkom arrive, when you inquire about why they are here the Commissar-General just shrugs and Cadet Commissar Malkom simply turns away from you as if embarrassed by his actions.
You have no time to think on it however as the sound of your artillery pieces picks up behind you, followed by semi-distant explosions and the screams of dying men. You look up over the lip of the trench and see the enemy force for yourself, at its front a line of Leman Russ Battle Tanks charges full speed at your position surrounded by a cultists interspersed with halftracks carrying the strange Quad Linked Autocannon platforms you'd seen at the Chaos encampment. It takes only a moment for them to get in range and your men pick up what you're thinking right before you speak,
"OPEN FIRE!!!! Make them pay for the ground they take with their blood as we will hold it with our own, show no quarter and receive none for there is no mercy for heretics. As we are the Emperor's Hammer so are we His shield, prove it here today!"
All along the line men let loose a torrent of fire, lasguns bark amidst the constant sound of autocannon fire with the occasional whoosh of a missile launcher firing towards the approaching line of armor. Dozens of cultists are torn to shreds by the fire of the heavy weapons or taken out by the sheer mass of las fire hitting them, you see a three missiles go screeching though the air and find their target in the Leman Russ tanks below utterly destroying one and severely wounding another two. Your men kill dozens, but for every one that drops dead another two charge forward to take their place, and the enemy grow steadily closer until finally their armor is in range to fire upon you.
The first barrage of fire from the Leman Russ is massed along the left side of the trench line, a few shots go a stray but a large number find their mark in the redoubt there. Explosions and impacts ripple across the surface tearing a large chunk of the fortress apart and destroying a number of weapon emplacements, those that don't die from the blast are crushed beneath the debris or brought down by effective fire from the halftracks that slides along the trench killing many of your men.
Within moments the Leman Russ tanks and halftracks redirect their attention to the other, mostly unscathed, redoubt and before the barrage lands you've already commanded the retreat to the redoubts. The remaining heavy weapons and anti-tank squads cover the surviving trench soldiers, strafing the Chaos armor lines and sending a number of the halftracks up in flames. From the relative safety of the redoubts your men start a furious defense, coupled with an increased amount of fire from the artillery that buys you the time to pull your wounded out and retreat to the second trench line, beaten and battered as you are.
Moving with Commissar Kalman you look from the fortifications of the second trench line back to the first just in time to see a pair of World Eaters drop down into the trench line followed by a wave the foul cultist heretics. The Commissar and you have a few new scrapes and wounds from the encounter, but you find nothing to serious on your person, however of the force that held the first trench line those which remain are wounded and exhausted already. The tunnels between the trench lines are successfully collapsed, and you are given enough time to reorganize your defense as the Chaos forces stop to prepare crossings for their armor ...
Possessions:
M35 M-Galaxy Short pattern Lasgun
Standard Issue Bayonet
Superb Longsword
Flak Armor
Standard Trooper Combat Webbing [Three Frag Grenades]
Regiment Relationship: Somewhat Liked.
Skills:
Competent Leadership
Competent Swordsmanship
Average Thrower
Average Marksmanship
Terrible Technical Aptitude
------------...D....+...-------------
------------.D...D....D--------------
------------...E..E.D..--------------
------------E.........E--------------
-----------#__+___+__#---------------
---------|.............--------------
----------...............------------
----------#__+____+__#---------------
---------|............---------------
----------...........----------------
----------#___+___+__#|--------------
------------............-------------
------------.............------------
-----------..............|-----------
----------..............-------------
---------|............---------------
Key
- = Canyon Wall
| = Canyon Shelf
. = Ground
D = Dropships
_ = Trench
+ = Bunker
E = Artillery Emplacements
# = Redoubts
Info:
Third Trench
Flakboard Reinforced Earthen Walls
Rear Left Artillery Emplacement
4 Basilisks
Low Sandbag Walls
Plascrete Munition Cellars
Rear Right Artillery Emplacement
4 Basilisks
Low Sandbag Walls
Rockcrete Munition Cellars
Front Left Artillery Emplacement
5 Heavy Mortars
5 Centaurs
Low Sandbag Walls
Front Right Artillery Emplacement
4 Heavy Mortars
4 Centaurs
Low Sandbag Walls
Rearmost Bunker
Underground Rockrete Structure
Mediocre Operating Theater
Poor Medical Ward [3 Infantry Squads worth of wounded (Leather Armor)]
Poor Medical Ward [3 Infantry Squads worth of wounded (Flak) and 1 Scout Squad worth of wounded]
Fair Medical Ward [2 Heavy Weapon Squads worth of wounded (Autocannons) and 1 Anti-Tank Squad worth of wounded]
Left Redoubt
Flakboard Reinforced Earthen Walls
Barbed Wire [Surrounds the outside of the Redoubt on the side facing south]
Tunnel Entrance [Tunnel to 2nd Trenchline]
Six Gun Emplacements [Empty]
Right Redoubt
Flakboard Reinforced Earthen Walls
Barbed Wire [Surrounds the outside of the Redoubt on the side facing south]
Tunnel Entrance [Tunnel to 2nd Trench line]
Six Gun Emplacements [Empty]
Left Bunker
Plascrete Structure
Gun Emplacement [Empty]
Temporary Command Center
Officer Sleeping Quarters
Right Bunker
Plascrete Structure
Gun Emplacement [Empty]
Temporary Armoury
Kitchen
Second Trench Line
Flakboard Reinforced Earthen Walls
Left Redoubt
Flakboard Reinforced Earthen Walls
Barbed Wire [Surrounds the outside of the Redoubt on the side facing south]
Tunnel Entrance [Tunnel to 3rd Trench line]
Six Gun Emplacements [Empty]
Right Redoubt
Flakboard Reinforced Earthen Walls
Barbed Wire [Surrounds the outside of the Redoubt on the side facing south]
Tunnel Entrance [Tunnel to 3rd trench line]
Six Gun Emplacements [Empty]
Left Bunker
Rockcrete Structure
Gun Emplacement [Empty]
Makeshift Barracks
Right Bunker
Rockcrete Structure
Gun Emplacement [Empty]
Makeshift Barracks
First Trench Line
Flakboard Reinforced Earthen Walls
Left Redoubt
Flakboard Reinforced Earthen Walls
Barbed Wire [Surrounds the outside of the Redoubt on the side facing south]
Tunnel Entrance [Tunnel to 2nd Trenchline, Rigged for Collapse]
Six Gun Emplacements [Empty]
Right Redoubt
Flakboard Reinforced Earthen Walls
Barbed Wire [Surrounds the outside of the Redoubt on the side facing south]
Tunnel Entrance [Tunnel to 2nd Trenchline, Rigged for Collapse]
Six Gun Emplacements [Empty]
Left Bunker
Rockcrete Structure
Gun Emplacement [Empty]
Makeshift Barracks
Right Bunker
Rockcrete Structure
Gun Emplacement [Empty]
Makeshift Barracks
Note: All squads of the Volgar 3rd have Excellent Melee Weapons. The 1st & 2nd Infantry Battalion are trained for effective massed fire.
Command Battalion
Morale: Excellent
Skill: Veteran
Commissar-General Kalman [Garm Pattern Bolt Pistol, Chainsword, Heavily Wounded, Frag Grenades (1/1)]
Cadet Commissar Malkom [M35 M-Galaxy Short pattern Lasgun, Bayonet, Frag Grenades (1/1)]
Stormtrooper Squad [Hotshot Lasguns, Carapace Armor, Melta Bombs (0/1), Veterans]
Command Chimera [Heavy Bolter, Medium Armor, Field HQ, Capacity: 0/2]
Personal Guard [Hotshot Lasguns, Carapace Armor, Half Strength, Frag Grenades (0/1), Krak Grenades (0/1)]
Veteran Infantry Squads [Hotshot Lasguns, Flak Armor, Frag Grenades (0/1), Krak Grenades (0/1)]
2 Infantry Squads [Hotshot Lasguns, Flak Armor, Frag Grenades (0/1), Bloodied]
Scout Battalion
Morale: Excellent
Skill: Bloodied
Captain Ralph 'Old Ironside' [Long-las, Flak Armor, Camo-Cloak]
Scout Unit [Long-Las, Leather Armor, Camo-Cloaks, Motorized (Bikes), Frag Grenades (1/1)]
1st Infantry Battalion
Morale: Excellent
Skill: Bloodied
4 Infantry Squads [Lasguns, Flak Armor, Frag Grenades (1/1)]
7 Infantry Squads [Lasguns, Leather Armor, Frag Grenades (1/1)]
2 Heavy Weapons Squads [Autocannons, Leather Armor, Frag Grenades (1/1)]
2nd Infantry Battalion
Morale: Excellent
Skill: Bloodied
5 Infantry Squads [Lasguns, Flak Armor, Frag Grenades (1/1)]
Infantry Squad [Lasguns, Leather Armor, Frag Grenades (1/1)]
Anti-Tank Squad [Missile Launcher, Flak Armor, Krak Grenades (1/1)]
Heavy Weapons Battalion
Morale: Excellent
Skill: Bloodied
8 Infantry Squads [Lasguns, Flak Armor, Frag Grenades (1/1)]
2 Infantry Squads [Lasguns, Leather Armor, Frag Grenades (1/1)]
8 Heavy Weapons Squads [Autocannons, Flak Armor, Frag Grenades (1/1)]
4 Anti-Tank Squads [Missile Launcher, Leather Armor, Krak Grenades (1/1)]
Engineer Battalion
Morale: Excellent
Skill: Green
18 Engineer Squads [Entrenching Tools, Construction Units, Lasguns, Leather Armor]
4 Trojan Support Vehicles [Supply Vehicle, Towing Vehicle, Very Light Armor]
Artillery Battalion
Morale: Excellent
Skill: Green
8 Basilisks [Earthshaker Cannon, Medium Armor, Slow]
9 Centaurs [Heavy Stubber, Light Armor, Artillery Tow, Capacity: 0/1]
9 Heavy Mortars [Immobile, Artillery, Emplacements]
2 Hyrda Flak Tanks [Twin-linked Autocannons, Medium Armor, Anti-Air]
Skill: Bloodied
5 Infantry Squads [Lasguns, Flak Armor, Frag Grenades (1/1)]
3 Infantry Squads [Lasguns, Leather Armor, Frag Grenades (1/1)]
Medical Staff
Chief Medic Halmin [Laspistol, Experienced]
11 Field Medics [Lasguns, Green]
25 Orderlies [Laspistols, Green]