Well, the first half of the post got eaten. Going to try to recreate it, but it'll lack numbers.
Also Piecewise is subordinating my game, HALP
Tod jumps at Derm with surprising speed given his condition. Taking Derm by surprise, Tod wraps his arms around Derm and gives him an affectionate hug. Derm shoves him off and lines up a punch to the face. As Derm's fist connects, Jack shoots wind-driven sparks at Derm, as kind of a victory sparkle. Tod's knocked out by the blow, and Derm magically burns him to death. A pea-sized bit of light flies out of the ash and into Derm's chest.
[Tod is dead. Derm gains two points.]
Munch on the candy bars and take the candy cane as a weapon.
Zebridonce Kiforiter
Zebridonce Wighthill
Om nom nom- sugary. You take the cane, but it looks more like a novelty toy than a weapon.
[Pot:6+1 I think] A bigass fireball flops out from your hand. It'd have scorched your legs if they were flesh. It still smarted as is.
[Pot:3+1 Woo, random.org had this one still up] A shimmering image falls from your hand. It's thin and squarish- looks like it could block an attack.
Alviscos Zentol Pioncale
You take requests from the voices in your head.
[Pot:6+1] The familiar ley lines appear, drawing on the air that forms your body. You are zapped back to flesh before a new form takes hold. You are transformed into a being of light candy. It's all sugar-free and healthy- wait, no. You are now a core of solid light, with a candy coating. Your eyes shine like beacons, your fingers drip like melting chocolate.
Enlastax Jignec Fircerain
Then grab my new weapon and head to just outside the spike room
((How big is the spike room? Because its getting really crowded. ))
((Also, do I feel pain with my hairs? This is pretty important for my next plan.))
(Spike room is 15'x60', with the spikes along the 60' south wall and a 10' ceiling. There's actually a good amount of room in there. The spikes are about 18 inches long. And it's just like the hair on your head, so cutting it won't hurt but yanking it will.)
[Pot:2+1] An odd weapon forms in front of you and falls to the ground. It appears to be a glass rapier, with an oddly segmented blade. It looks cool, but you're not sure how a thrusting weapon with a segmented blade is a good idea. Plus, it's only about 18 inches long and the point is rounded. Shrugging, you grab it and head to the spike room door.
She pointed at Derek's iron-ish legs, whispering the word "Sienit."
You point your finger at Derek's ex-legs and try to magic them better.
[Pot:2] A tiny lump of copper lands on them. It fails to help.
Pariah pops into being in the center of the cavern. He flexes his muscles and looks for a head to crush.
Scapheap: Jack - Center, Spike Room (1/2 Pool) [Iron Armguards] {Left hand is foot-long bone whip, tourniquet on stump, legs burned}
GreatWyrmGold: The Golden Scholar - Center of the Bridge, Bottomless Pit (Ley lines covering whole body- Body is rubber skin over steel bones and fire guts.) [Giant novelty candy cane club]
Dermonster: Derm - West of Center, Spike Room (1/5 Pool) (6)
Piecewise: Bob - North Center, Spike Room (Made of Light with a Candy coating)
Tiruin: Myra - West side, Magma Room [Holding sheet of rubber]
Lasla: Derek Grimdur - West side, Magma Room [Wand] {Legs are iron bootclubs}
Unholy_Pariah: Pariah - Center, Cavern
The Ensorceler: Charles - South exit, Grand Room (Entire body is wooly over steel frame) [Glass segmented short rapier]