Into Potency with thee!
"Hehe... Hehahaha! HAHAHAHAHAH!"
Actions!
Cast spell at Derm
[Derm Spd:4]
[Jack Spd:3-1]
[Jack Pot:3+1]
With Derm's head start, Jack only get his spell off as Derm hits the doorway. It wouldn't have mattered, anyway- it only pops into being right in front of Jack. But it's quite the effect- a seriously large- the size of a small car- chunk of obsidian thuds into the ground in front of you. You couldn't throw this at him if you wanted to.
Derm, meanwhile, enters the spike room, intent on throwing the Chinkberd into a wall of spikes.
[Str:4] Hurrfff... it's heavy, but he impales the Chinkberd. It starts bleeding everywhere, then crumbles into ash. Whew, what a workout. Another pinprick of light embeds itself in Derm's chest.
Perform research.
More research!
[Tod Spd:6+1]
[Xantalos Spd:6-1]
Xantalos begins his research.
[Pot:1] Nothing happens.
[Pot:2] A shimmering image appears. What it is, you have no idea.
[Tod Dex:6+1]
[Xan Dex:4-1]
[Tod Str:3]
Also, a strange looking fellow tackles you to the ground from behind and begins trying to choke you. He's got the upper hand, but you're not losing air yet.
Ofactidio Nunpachori
And then, because it sounds sorta like haggis
Umbulaggis
Your immediate security established, you start combining words.
[Pot:5+1] Like last time, you get a chunk of iron, but this time it is much larger. Much unlike last time, it shatters when it hits the floor. That's unusual.
[Pot:1+1] A tiny shard of crystal joins the iron fragments on the floor.
Off I go!
Shockingly, no one tries to kill you. You get up and make it to the spike room, clutching your broken ribs. Oh hey, there's Derm and someone new in here. Hmm.
Search for another passage other than the one we came through. And follow Derek.
Derek skitters down the northern passage that he spotted earlier, looking back to see if Myra came too. He figured she'd get annoyed if he randomly went off somewhere, but it also was silly to wait around for people or lava to kill them, right?
The only other exit is to the north, so you both head that way.
It leads to a large natural cavern, with uneven walls and ceilings. There are several stalagmites and stalagmites, and a still, but deep, pool in the northwest. The room is quite large, bigger than even the grand room. This cavern curves gently to the northeast, where there is a wide passage that leads to a large room. You think it might be the room you started in.
There's some natural growth in the room, as well as a few glimmers of crystal in the wall.
Scapheap: Jack - Northeast side, Grand Room (Pool 1/2, will refill at end of next turn) {Left hand is foot-long bone whip, tourniquet on stump}
Xantalos: Xantalos - North ledge, Grand Room (Pool 5/6, Ley lines on body) {On ground, under and being choked by Tod}
Derm: Derm - Southeast side, Spike Room (2/5 Pool, will refill at end of next turn) (3)
Piecewise: Bob - North Center, Spike Room
Tiruin: Myra - South entrance, Cavern
Lasla: Derek Grimdur - South entrance, Cavern [Wand]
Harry Baldman: Tod-5 - North Ledge, Grand Room {On ground, on top of and choking Xan}
Remuthra: Joe Bridger - East side, Spike Room {Ribs broken}