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Author Topic: The Land of the Sky: Chapter 0.5 - IC Thread  (Read 64567 times)

GreatWyrmGold

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Re: The Land of the Sky: Chapter 0.5 - IC Thread
« Reply #1275 on: March 18, 2014, 07:55:25 am »

"...Um...wait for me?"

Follow.
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Parsely

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Re: The Land of the Sky: Chapter 0.5
« Reply #1276 on: March 18, 2014, 01:15:33 pm »

Dran takes off towards the south wall where he saw the airship docked, and everyone else gives chase, each with their own motive as they run in pursuit of the young treasure hunter! Shouts of alarm echo throughout the city as they sprint through the maze of alleyways winding through the sandy urban sprawl!

CHASE START! - 60m to the airship!

The Nameless Girl tries to keep up, but is quickly left behind!
Kyle fails to trip Dran!
Beth struggles, slowing Dran down by [d3=1m]!

Current Distance to Airship/Positions [2d6]
Kyle 9m   =   Jerik 9m
Dran + Beth 9-1=8m
Derry 8m   =   Alex 8m
Cromwell 7m

The shouts grow nearer! The guards will be upon you next turn!

Players adjacent to one another can attempt to trip the other, knocking him down and giving him zero movement that turn.
Players 1m behind another can grab a character 1m ahead of him, causing the target's movement to be [grabber's movement+1].
Players can sacrifice 1d6 that turn to create an obstacle in their position.
Players must roll at least a 7 to mount obstacles, regardless of how far away they are from it. If you roll 7m while an obstacle is 7m away from you, you have successfully mounted it.
Players can specify a movement that they want to stop at. So if a player rolls 5m but they said they want to stop at 3m, they will only move 3m.
Players can also specify other characters that they want to keep pace with, but this only works if the other character's movement equalled or was less than what the player rolled.
Players may not reverse their movement. In other words unless tripped everyone will always move closer to the airship.
Guards move 2d6 per turn, and can strike targets up to 4m ahead of them with their pikes. Mounted Guards move 4d6 per turn but cannot pass obstacles, and can only strike targets adjacent to them.
No character may strike a target that is behind them, except with magic.
All players have a range of 1m ahead of them in melee, and 5m ahead and behind them with magic.


Spoiler: Player Inventories (click to show/hide)
Spoiler: Jerik Corrok (click to show/hide)
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kj1225

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Re: The Land of the Sky: Chapter 0.5 - IC Thread
« Reply #1277 on: March 18, 2014, 01:24:57 pm »

Kyle stops and goes back for the girl creating illusions as neasary.
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mastahcheese

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Re: The Land of the Sky: Chapter 0.5 - IC Thread
« Reply #1278 on: March 18, 2014, 07:50:17 pm »

Cromwell grabs onto the backs of Derry's and Alex's shirts, holding on.

"Why are people chasing us?!? What happened?!?"
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Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

kj1225

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Re: The Land of the Sky: Chapter 0.5 - IC Thread
« Reply #1279 on: March 18, 2014, 08:37:10 pm »

((You know, if I could make multiple clones at once I could cause mass panic and help the escape. Also, I should be able to get a drag reach bonus due to my stretchy stretch right?))
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mastahcheese

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Re: The Land of the Sky: Chapter 0.5 - IC Thread
« Reply #1280 on: March 18, 2014, 08:39:00 pm »

((Use your clones and stretch powers to form a giant parachute, and I'll use my wind powers to sail us through the skies!
Why did I not think of this sooner?))
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Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

Dwarmin

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Re: The Land of the Sky: Chapter 0.5 - IC Thread
« Reply #1281 on: March 18, 2014, 08:49:21 pm »

Action: Struggle struggle struggle!
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Xantalos

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Re: The Land of the Sky: Chapter 0.5 - IC Thread
« Reply #1282 on: March 18, 2014, 08:55:31 pm »

Run run runnity to the airship!

Beth stop struggling you're slowing us down unless you can fly faster than I can run
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Gamerlord

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Re: The Land of the Sky: Chapter 0.5 - IC Thread
« Reply #1283 on: March 18, 2014, 10:45:39 pm »

RAGE and grab Beth/Dran and sprint to the ship.

GreatWyrmGold

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Re: The Land of the Sky: Chapter 0.5 - IC Thread
« Reply #1284 on: March 19, 2014, 05:13:12 pm »

Cromwell grabs onto the backs of Derry's and Alex's shirts, holding on.

"Why are people chasing us?!? What happened?!?"
"I don't know! Let go of me!"

Run for the thing, using my...animating power, I think, to create some kind of barrier.
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[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

mastahcheese

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Re: The Land of the Sky: Chapter 0.5 - IC Thread
« Reply #1285 on: March 19, 2014, 06:34:05 pm »

Hold onto Derry's and Alex's shirts tighter, and LIFT OFF!
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Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

Gamerlord

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Re: The Land of the Sky: Chapter 0.5 - IC Thread
« Reply #1286 on: March 19, 2014, 09:19:08 pm »

Hold onto Derry's and Alex's shirts tighter, and LIFT OFF!
Elbow to face if he doesn't let go RIGHT FUCKING NOW.

Dwarmin

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Re: The Land of the Sky: Chapter 0.5 - IC Thread
« Reply #1287 on: March 20, 2014, 05:13:34 pm »

Run run runnity to the airship!

Beth stop struggling you're slowing us down unless you can fly faster than I can run

"Put me down so I can fly away from you, crazy man!"
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

Xantalos

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Re: The Land of the Sky: Chapter 0.5 - IC Thread
« Reply #1288 on: March 20, 2014, 05:15:02 pm »

Fine then! Just fly to the airship we're all running to and I can apologize later!

Grab the map she's carrying and let her go. Keep running.
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Sig! Onol
Quote from: BFEL
XANTALOS, THE KARATEBOMINATION
Quote from: Toaster
((The Xantalos Die: [1, 1, 1, 6, 6, 6]))

Dwarmin

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Re: The Land of the Sky: Chapter 0.5 - IC Thread
« Reply #1289 on: March 20, 2014, 05:34:44 pm »

"I don't even where that is! You never even mentioned an airship!"
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."
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