CHASE CHASE CHASE! -
60m to the airship!Current Distance to Airship/Positions [2d6]
Kyle uses an illusion on the guard behind him!
Guard1 thinks he's being attacked by ninjas!
Thought you go the drop on me eh?! Fools! It's too late now! You'll never escape my.. PIKE NINPO! Hya! W-tah! Take that fiends of the Wind Clan! Yah!Guard1 makes kung-fu noises and swipes at the empty air!
Alex focuses on one of the walls below, infusing it with magic and animating it!
As Guard2 is sprinting towards Jerik a giant fist twice his size slams into his side and drives him into the opposite side of the alley!
Guard2 flails wildly!
Waaaagh!! Lemme go!Jerik 19m
Guard2 [Pike] 18mKyle 17m
Guard1 [Pike] 14mDerry 12m +
Alex 12m +
Cromwell 12m +
Dran+
Beth 12m
M.Guard1 [Shortsword] 7m
Alex retracts the giant fist just in time for Kyle to get through!
A still terrified Guard2 slumps to the ground and curls up into a ball!
Kyle 28m
Jerik 26m
Derry 20m +
Alex 20m +
Cromwell 20m +
Dran+
Beth 20m
M.Guard1 [Shortsword] 17m
Mounted Guard 1 regains his senses!
Mounted Guard 1 draws his bow and takes aim at the flying group!
Mounted Guard 2 and 3 pull up next to Mounted Guard 1!
Brawler Guard 1 pushes a wagon full of sand across Kyle's path!
Brawler Guard 1 leaps atop the wagon and flexes intimidatingly!
B.Guard1[Tonfas] + Obstacle [Heavy Wagon] 30m
Kyle 28m
Jerik 26m
Derry 20m +
Alex 20m +
Cromwell 20m +
Dran+
Beth 20m
M.Guard1 [Recurve Bow] 17m + M.Guard2 [Shortsword] + M.Guard3 [Shortsword]
GWG_Alex
Stats
HP 8/8
MP 10/10
SPD 6
Job/Abilities
Trainee Alchemist - Can use items on others, as well as identify most basic chemicals, metals, spices and herbs. Can make remedies and other concoctions.
Book Smart - You can read.
Make Golem - Create a golem from a pile of like materials (a bunch of rocks, a bunch of leaves, a pool of water). The way in which they are "like" can be vague, but the more clear the connection, the more powerful the golem is. Strength of the golem varies. The material which the golem is made of influences strength, abilities and personality. Golems are sentient, and 100% loyal to you.
Gear
Hooded Robes - Rough blue robes you found in an old chest while exploring the Oldway one night. They're a little big on you, and you wear three large leather belts (also too big) around your midsection to keep them from trailing. You've taken to hanging pouches and gourds from them to keep your remedies safe, as well as hold the many trinkets and oddities you find [+7 Inventory]. There's a hood, and you like to keep it bunched up around your neck to keep out the breeze.
Runic Crossbow - [5-9 DMG; 1 turn reload]
Inventory (2/10)
1x Dabbat Leaves [restore HP steadily; makes Dabbat Tea]
Gamerlord_Derry
Stats
HP 10/10
MP 0/0
SPD 10
Job/Abilities
Friend of the Earth - Knows a lot about the physical attributes and habits of animals and plant life, especially that which resides in the forest, though he's never been in one. Wild creatures tend to take a liking to him due to his scent, a combination of rich earth and sunlight, gained from whiling away so many hours dozing amongst the warm grass on the Hill.
Athlete - You can run faster and longer than most of the other kids. And you should after kicking everyone's arses at footraces for so long! [5% chance to attack the same target again]
Gear
Climbing Gloves - Hard, leather, fingerless gloves with pads on the knuckles and the palms, great for scaling trees and hitting stuff without bruising your knuckles [climb things; 1 DMG].
Leather Sling - A thong made of leather, used to fling stones. You've practiced with it often, though you've never actually killed anything with it [1-5 DMG]
Lugged War Spear - [6 DMG]
Inventory (3/3)
3x Jerky [Yummy!]
Dwarmin_Bethany
Stats
HP 10/10
MP 5/5
SPD 8
Job/Abilities
Acrobat - You can move with more grace and talent than anyone else in the sky! You've even learned to turn flips after practicing for so long! [sacrifice a combat turn to dodge the next two hits; perform minor stunts in fluff]
Good Sense - You seem to notice things that others don't, namely fine details. You always seem to know which way to go, and what to do. You're a natural leader, and the others tend to look up to you because of it [allies gain +1 to hit rolls when following your directions].
Gear
Perfect Longbow - [3-10 DMG]
Russet Wings - A pair of small leather wings that you wear on your back. They usually make you play the dragon, and you hate it. You think you're more of a wyvern, personally.
Slingshot - A tiny slingshot that Derry made for you [1-3 DMG]
Inventory (0/3)
---
kj1225_Kyle Johnson
Stats
HP 8/8
MP 16/16
SPD 7
Job/Abilities
Substitute - You've always known how to do this, though you never knew why. You rarely use it in front of people, and you're rather afraid of this curious power of yours. [create a phantom image of yourself, enemies targeting you will attack it instead for the next two turns until you attack or combat ends; costs 3 MP]
Illusion - [cause an enemy to think he's in mortal danger. enemy will be distracted for one turn until he realises that he's not actually going to die; costs 1 MP]
Gear
Mysterious Artefact - A round, thin metal disc about six inches across with intricate carvings inlaid on either side. You usually keep it tucked away inside your shirt where no one can see it. Sometimes, when you look at it while you're alone, it glows with a strange blue light. You showed it to the others, and Alex claimed to recognise the symbols from something he saw in the Oldway. Everyone came to the unanimous decision that you should all head there in search of it.
Ceremonial Rapier - [5 DMG]
Silver Dirk - [3 DMG]
Inventory (1/3)
1x Sparkers [causes a small, bright flash of light; stun enemies or start fires]
mastahcheese_Cromwell Jackson
Stats
HP 6/6
MP 20/20
SPD 4
Job/Abilities
Command Sky - You can control the wind to an extent, creating gusts or concentrated blasts to whip at your foes. Naturally you've never actually hurt anyone with this, you just like to play with clouds. [use the wind as a weapon; 1 DMG per attack, SPD is 0 while in use, can attack as many targets as you want for -1 MP each]
Command Lightning - Strike something with lightning. You have to be able to see the sky. [6 MP; 10 DMG; hurts anything the target is touching for 5 DMG; if target is wet attack does 15 DMG]
Cloudy Day - You love the rain, and you always go outside to let the drops run down your face whenever the sky grows dark. [+2 max HP during inclement weather]
Gear
Mantle - A short coat made of soft, dark brown leather. You always wear it whenever you go romping, to keep the dirt off your clothes.
Large Flask - Its filled with a remedy that provides a strange clarity. [restores 10 MP; 1 use per day]
Inventory (1/3)
1x Gosa Leaves [restores MP steadily]
Xantolos_Dran Corrok
Stats
HP 20/20
MP 0/0
SPD 10
Job/Abilities
Treasure Hunter - Can't resist the prospect of loot and valuable artefacts. Knows much about most ancient cultures and speaks almost any language.
Gear
Tresni Robes - Tan robes that the kindly Tresnian nomads wear. An effective disguise, but a little itchy since Jerik took the better set.
Inventory
Wicked Bill - A long wooden staff with decoratice reinforcement bands running up the handle and a curved metal head. Good for slashing as well as hooking and pulling enemies to take them off guard. [4 DMG or PREVENT ONE ENEMY FROM ATTACKING or DISARM ENEMY]
NPC_Jerik CorrokHP ---
MP ---
SPD ---
Job/AbilitiesSearcher -
GearTresni Robes - Tan robes that the kindly Tresnian nomads wear. An effective disguise, and quite comfortable.
InventoryTresian Bubble Sphere - A rather innocuous round metal ball. When activated by someone with magic potential a transparent "bubble" forms around the user, shielding him from attack. Very rare and highly sought after.