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Author Topic: The Land of the Sky: Chapter 0.5 - IC Thread  (Read 64536 times)

Parsely

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Re: The Land of the Sky: Chapter 0
« Reply #285 on: July 19, 2013, 11:29:17 am »

"Interesting."

Retrieve bolts, test blank and symbol settings.
Holy carp. Blank does nothing, A is a bolt that most can't hear or see, F makes your bolts explode with magic fire, and D just gives you a bayonet. The end.
Wasn't there also a symbol setting that you represented with a tilde?
Oh. I meant that to mean it cycles back on itself. But I guess thats totally not what it means. I panicked okay?!
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Gamerlord

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Re: The Land of the Sky: Chapter 0
« Reply #286 on: July 19, 2013, 11:30:24 am »

((So we all good to move on?))

Parsely

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Re: The Land of the Sky: Chapter 0
« Reply #287 on: July 19, 2013, 11:32:03 am »

((So we all good to move on?))
Yeah, yeah. Cool your jets. Workin' on it.
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Gamerlord

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Re: The Land of the Sky: Chapter 0
« Reply #288 on: July 19, 2013, 11:33:02 am »

((Work faster! Yah! Yah!))

Parsely

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Re: The Land of the Sky: Chapter 0
« Reply #289 on: July 19, 2013, 11:36:52 am »

Never had anyone excited or prodding me about one of my games before. Still trying to figure out if this is a good thing.
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kj1225

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Re: The Land of the Sky: Chapter 0
« Reply #290 on: July 19, 2013, 11:38:06 am »

It means you have loyal followers.
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Dwarmin

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Re: The Land of the Sky: Chapter 0
« Reply #291 on: July 19, 2013, 11:47:48 am »

((Ready to go, and where is everyone else going to be taking their character RP wise?))

((Bethany is going to become more and more restless as she grows older. She's certainly an adventurer, like her father, but far less of a romantic-she'll eventually want the power, fame and riches that come with it. And she wasn't kidding about the Queen thing. She likes to lead. To be respected.

She's likely going to become some sort of mercenary to pursue her ideals. My RP up till now has indicated she can be cold and even ruthless, if need be, to achieve her goals. A plausible corruption of her childhood dream.

I can't say how she and Derry will turn out, tho. She likes him, but isn't going to hang up on him for years while he works out his issues. He's just the first one who caught her eye.

This is all subject to change depending on what traumas I endure in the next hour, of course...))

Never had anyone excited or prodding me about one of my games before. Still trying to figure out if this is a good thing.

((It means we believe in you.

Or, we believe you will continue updating!))
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

Gamerlord

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Re: The Land of the Sky: Chapter 0
« Reply #292 on: July 19, 2013, 12:25:30 pm »

((Not really sure I'm gonna have Derry work out his issues. He has an anger problem and a tendency to dwell on the past. Once he stands up to his parents he'll be close enough to 'fixed' to continue with his life.

kj1225

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Re: The Land of the Sky: Chapter 0
« Reply #293 on: July 19, 2013, 12:27:28 pm »

((I see this grimdark and want to ruin it. Or make it less grimdark.))
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GreatWyrmGold

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Re: The Land of the Sky: Chapter 0
« Reply #294 on: July 19, 2013, 12:36:39 pm »

((Grimdark isn't bad.))
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[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

kj1225

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Re: The Land of the Sky: Chapter 0
« Reply #295 on: July 19, 2013, 12:38:13 pm »

((Yes but I don't like it. So my character is going to try and prevent it from becoming to grimdark. And he will probably get majorly hurt in the process.)
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GreatWyrmGold

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Re: The Land of the Sky: Chapter 0
« Reply #296 on: July 19, 2013, 12:41:02 pm »

((Which is grimdark.

YOU CANNOT ESCAPE.))
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[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

mastahcheese

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Re: The Land of the Sky: Chapter 0
« Reply #297 on: July 19, 2013, 08:49:19 pm »

((Stupid work, always miss this until it's three pages in.))

"Too bad I just had some tea, I'm not thirsty."

Look over flask, and set it in my pocket
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Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

Parsely

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Re: The Land of the Sky: Chapter 0
« Reply #298 on: July 20, 2013, 05:26:06 am »

Deciding that we really should be getting along, the group gathers their things, including their late treasures, and crosses the stream towards the Oldway. Derry wanted to bring the box along, but Alex and Jack insisted that it would be too heavy to carry between them, especially amongst the ruins.

The forest begins to thin, and through the brush can be glimpsed the crumbling stone wall that stretches around the Oldway. You reach the face of the wall, its height looming over a dozen feet over your heads. Alex, a frequent visitor, knows a way through, and leads the group along until they reach a small portion that has fallen apart completely. You pick your way to the peak of the mound of rubble, then slide back down the other side. The massive stone maze of the Oldway greets you on the other side.

You've all heard stories. A myriad of twisting alleys, byways and bridges, so many turns you'll starve before you can finish counting them, some so long you could walk them for days and never see the end. Everything is made of stone. The ground, the walls, the homes. Some say the stone lives, that the buildings can talk, and that the paths change every day. Nothing lives inside it. No one knows why its here. No one knows where it came from. Its been around as long as the Sky has, some say. Most of your great-grandparents remember the days when people still went inside to try and map it. Of course, none of them ever came out.

Alex motions for you to follow, leading you into a nearby alley. You look up, and the sky above is but a thin ribbon between the towering stone buildings on either side of you. Alex tells you to stay close to him, and you can't help but huddle closer to one another as the young alchemist leads you confidently.

You walk for over an hour, Alex keeping a relentless pace as he carves a path through the winding streets. Most of the time the alleys are so thin that you have to walk single-file, and at more than one terrifying point you had to head through sidelong. Wells got stuck once, and he was on the verge of panicking when Jack slipped his sword off of his back, allowing him to squeeze through. Beth found a small hole in the wall once. It was neat, perfectly square, and pitch black inside. Everyone took turns looking inside, but no one could see a thing. Derry was brave enough to reach inside, and he got all the way up to his waist, with Jack and Wells hanging onto his belt, and felt nothing but air. Everyone was weary, and scared, and more than once you begged Alex to turn back. But each time he insisted, without breaking his stride: Just a little bit further.. And as he drew further into the maze, Alex's walk steadily quickened, and his manner seemed more and more distant.

The alley began to widen into more of a path, and even though none of you are claustrophobic, everyone was grateful to escape that narrow maze. Alex breaks into a run for a moment, before stopping dead in his tracks. He motions the rest of you over, and you all gather around him warily. He motions towards the door set into the wall, the only one you've seen in the entire city. There. No one moves. No one says a word. The entire door is covered in symbols. Just like the ones on Kyle's disc.


Spoiler: GWG_Alex (click to show/hide)
Stats
HP 8/8
MP 10/10
SPD 6
Job/Abilities
Trainee Alchemist - Can use items on others, as well as identify most basic chemicals, metals, spices and herbs. Can make remedies and other concoctions.
Book Smart - You can read.
Gear
Hooded Robes - Rough blue robes you found in an old chest while exploring the Oddway one night. They're a little big on you, and you wear three large leather belts (also too big) around your midsection to keep them from trailing. You've taken to hanging pouches and gourds from them to keep your remedies safe, as well as hold the many trinkets and oddities you find [+7 Inventory]. There's a hood, and you like to keep it bunched up around your neck to keep you warm.
Runic Crossbow - BLANK
Inventory (2/10)
2x Dabbat Leaves [restore HP steadily; makes Dabbat Tea]

Spoiler: Dansmithers_Wellington (click to show/hide)
Stats
HP 11/15
MP 8/8
SPD 6
Job/Abilities
Bulwark - [Select an allied target, and absorb any damage or effects that were meant for that friendly character. You can change your target for this ability at any time. Activation is free, and doesn't cost you your action. You only need to notify me when you are activating, deactivating, or switching your target for this ability. No need to remind me every turn that you're protecting the same person.]
Hidden Strength - You're stronger than you look, though it only emerges in the most dire of situations [if an ally is in fatal danger, you gain +2 damage for your next attack].
Gear
Oaken Shield - A thick, round piece of wood that Guardsman Lyle gave you. A simple shield with a crude likeness of a fire-breathing dragon carved onto the face. Welly often gets to play the Knight whenever the others can actually manage to drag him outside, which lends to his quiet, protective nature. [if your opponent rolls a hit on you, roll 1d6. if the number is even, you block the strike and any damage it could have inflicted]
Blue Longsword - BLANK
Inventory (0/3)
---

Spoiler: Gamerlord_Derry (click to show/hide)
Stats
HP 8/10
MP 0/0
SPD 10
Job/Abilities
Friend of the Earth - Knows a lot about the physical attributes and habits of animals and plant life, especially that which resides in the forest, though he's never been in one. Wild creatures tend to take a liking to him due to his scent, a combination of rich earth and sunlight, gained from whiling away so many hours dozing amongst the warm grass on the Hill.
Athlete - You can run faster and longer than most of the other kids. And you should after kicking everyone's arses at footraces for so long! [5% chance to attack the same target again]
Gear
Climbing Gloves - Hard, leather, fingerless gloves with pads on the knuckles and the palms, great for scaling trees and hitting stuff without bruising your knuckles [climb things; 1 DMG].
Leather Sling - A thong made of leather, used to fling stones. You've practiced with it often, though you've never actually killed anything with it [1-5 DMG]
Lugged War Spear - BLANK
Inventory (3/3)
3x Jerky [Yummy!]

Spoiler: Dwarmin_Bethany (click to show/hide)
Stats
HP 7/10
MP 5/5
SPD 8
Job/Abilities
Acrobat - You can move with more grace and talent than anyone else in the sky! You've even learned to turn flips after practicing for so long! [sacrifice a combat turn to dodge the next two hits; perform minor stunts in fluff]
Good Sense - You seem to notice things that others don't, namely fine details. You always seem to know which way to go, and what to do. You're a natural leader, and the others tend to look up to you because of it [allies gain +1 to hit rolls when following your directions].
Gear
Perfect Longbow - BLANK
Russet Wings - A pair of small leather wings that you wear on your back. They usually make you play the dragon, and you hate it. You think you're more of a wyvern, personally.
Slingshot - A tiny slingshot that Derry made for you [1-3 DMG]
Inventory (0/3)
---

Spoiler: kj1225_Kyle Johnson (click to show/hide)
Stats
HP 8/8
MP 15/16
SPD 7
Job/Abilities
Substitute - You've always known how to do this, though you never knew why. You rarely use it in front of people, and you're rather afraid of this curious power of yours. [create a phantom image of yourself, enemies targeting you will attack it instead for the next two turns until you attack or combat ends; costs 3 MP]
Illusion - [cause an enemy to think he's in mortal danger. enemy will be distracted for one turn until he realises that he's not actually going to die; costs 1 MP]
Gear
Mysterious Artefact - A round, thin metal disc about six inches across with intricate carvings inlaid on either side. You usually keep it tucked away inside your shirt where no one can see it. Sometimes, when you look at it while you're alone, it glows with a strange blue light. You showed it to the others, and Alex claimed to recognise the symbols from something he saw in the Oldway. Everyone came to the unanimous decision that you should all head there in search of it.
Ceremonial Rapier - BLANK
Silver Dirk - BLANK
Inventory (1/3)
1x Sparkers [causes a small, bright flash of light; stun enemies or start fires]

Stats
HP 6/6
MP 20/20
SPD 4
Job/Abilities
Command Sky - You can control the wind to an extent, creating gusts or concentrated blasts to whip at your foes. Naturally you've never actually hurt anyone with this, you just like to play with clouds. [use the wind as a weapon; 1 DMG per attack, SPD is 0 while in use, can attack as many targets as you want for -1 MP each]
Cloudy Day - You love the rain, and you always go outside to let the drops run down your face whenever the sky grows dark. [+2 max HP during inclement weather]
Gear
Mantle - A short coat made of soft, dark brown leather. You always wear it whenever you go romping, to keep the dirt off your clothes.
Large Flask - Its filled with some liquid. You don't know what it is.
Inventory (1/3)
1x Gosa Leaves [restores MP steadily]
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Gamerlord

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Re: The Land of the Sky: Chapter 0
« Reply #299 on: July 20, 2013, 05:33:44 am »

Okay, so this tells us what?
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