Just gonna borrow this thread then if thats alright, I feel that starting a new one wouldn't cut it...
So as some might have noticed, I DM for a couple of Friends and have just gotten into Pathfinder. Being a DM is hard as many who also do so can vouch for. BUT What I want to know is if I am making the combat side to easy for my players...
We have just started the Kingmaker Adventure Path, have a party of 3 atm with another coming soonish I think. In the very start there is this one major combat possible scene where the players can ambush 4 Bandits. I let them plan and plan and when they had a good set up we went with it. The Party Consisted of a Cleric with Charm Person readied, a Ranger with Point Blank Shot, and a Fighter with a GreatAxe and a huge amount of BAB making him hit for at min, +7 or so...
Anyway, their plan was simple, shut the gates behind to prevent escape, shoot from walls with the Crossbow and Charm one of the Bandits to "remove" him from the fight and perhaps another. Anyway the way I had the bandits going was a step by step moment of their actions in their event, letting the players decide when to strike. With the Bandits I rolled their health to make them slightly different from on another for differences, simple discriptions to, a Scrawny Fella with 5hp, 2 Bulky Meatsheild guys with around 10-14 hp and the Boss with 12. Now the Boss had AlchemFire...
So the Idea was that the Bulky Guys did their job of loading 2 Packhorses with the shit they were stealing, the scrawny fella keeping watch while the boss handled watching and demonizing the NPCs they were stealing from. As you would expect. Annoyingly they didn't actually give me time to actually get the scene going after the inital setup before they sprung into action, moments after one of the bulky guys enter the storeroom to collect the goods...
The Ranger had placed himself in a perfect location though, due to being high on the wall and the Bandits not actually expecting anyone there he had a high Stealth Chance meaning he was unseen, the Fighter too on the otherside of the gate quickly climbed down the 6foot drop safely due to Climb being Str and not effected by his armour, and closed the gate. The Ranger took a Shot at the Scrawny guy and got a Instakill, dealing over 5dmg with his Pointblank shot. The Cleric bust out of the Stables near the bandits, got the DC to Charm the Bulky guy outside the room and had him hold the door closed to the Storeroom...
I had the Bandit Boss turn around an lob a Firebomb at the Cleric, which hit taking a huge hunk out of the Clerics health, the choice was because he had placed himself behind the horse on the map and the firebomb was a lob arch thing so yeah. With the Cleric on fire the Fight Charges the Bandit Boss, a Combat Manuver that allows him to move at double his speed and attack at the end with an AoO as the counter to it, in a straight line too, which there was...
Natural 20........ With a GreatAxe.... 12dmg straight up... He didn't get the bonus Crit damage but it was already enough, Bandit Boss dead...
The Cleric went next and tried to put himself out, failed, then called for help from the Charmed Bandit, which not being a Counter Intuitive command, he obeyed. This Let out the Trapped Bandit, The Charmed one failed his save roll, and his help roll, but I had the Trapped bandit stumble out and waste a turn shoving his "friend" for locking him in, before he finally noticed the attack and damage around him. Cause yeah, kinda makes sense. The Shove "hit" so the pushed Bandit fell onto the cleric who was rolling around trying to put out the fire. Thought why not and rolled anouhter extinguish check cause big body landing on top of fire would put it out, it did...
The Fighter Came up and decided to Grapple (cringe) the previously Trapped Bandit and began to pummel his face in with his fists. He also asked about if he could go "Bloodlust" whenever he rolled a Crit, meaning that he would Grapple the nearest badguy and pummel him for the fact that he removed himself from useful combat/plans with the others, I thought this would be fantastic, spent the last few days figuring out the Grappling Ruleset (cringe again)...
The Charm Bandit makes his save rolls, realizes how fucked he is and tries and bugs out. The Players looking at the 'board' notice that the NPC Ally is near a door where he had locked himself in after the ambush started and started yelling out, which as timing would allow, was when the retreating Bandit was passing it. They eventually Kill him because not only was the Halforc fighter still pummeling to death the other guy, but the Ranger is kinda that Idiot friend. You know the one, doesn't shut up and does stuff for no reason against all reason...
Exhaustion from some screwed up Sleep Patterns was catching up to me, so I had to end it there, with the Dwarven Ranger and Human Cleric trying to pull the HalfOrc "Bloodlusted" Fighter off the Bandit to capture him for Interrogation....
So yeah...
Sounds fun, but it lasted a very short amount of actions, too easy for Level Ones or just right???
Also Dajavu while righting that last bit...