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Author Topic: Distant Colony - Boardgame - Game over!  (Read 39287 times)

Kashyyk

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Re: Distant Colony - Boardgame - Round 2
« Reply #180 on: July 31, 2013, 04:07:47 am »

1. Sell my Basic Raw for 2 Wealth unless someone wants to buy it from me. (I now have 10 Wealth.)

I'll buy it from you for 2. I'll edit my turn post now.
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Dariush

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Re: Distant Colony - Boardgame - Round 2
« Reply #181 on: July 31, 2013, 05:04:25 am »

Colonial Center (+2 Wealth)
This action requires food.

Mephansteras

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Re: Distant Colony - Boardgame - Round 2
« Reply #182 on: July 31, 2013, 11:24:12 am »

Colonial Center (+2 Wealth)
This action requires food.

Correct. evilcherry, do you want to use the Food for this, or skip the Colonial Center this round?
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evilcherry

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Re: Distant Colony - Boardgame - Round 2
« Reply #183 on: July 31, 2013, 09:59:32 pm »

Colonial Center (+2 Wealth)
This action requires food.

Correct. evilcherry, do you want to use the Food for this, or skip the Colonial Center this round?
Use it.

Mephansteras

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Re: Distant Colony - Boardgame - Round 3
« Reply #184 on: August 01, 2013, 02:03:47 pm »

Ok, Turn 3 has started. Send in your phase choices!



Space Station
Colonist Pool: 75
VP Pool: 90
Trade Environment: Famine
  - Food is scarce and in high demand across the galaxy. All other resources are at Standard Levels.

Available Colonists:
    5 Unskilled   
    1 Criminal

Available Resources:
ResourceAmountCostBuys At
Food643
Basic Raw632
Rare Raw354
Basic Goods654
Rare Goods376
Xeno Materials365
Basic Machines676
Advanced Machines31312




Settlements

GreatWyrmGold
VPs: 0
Temporary Housing: 1 Unskilled, 1 Expert
Reserved Colonist: None
Wealth: 3
Resources: 1 Food, 1 Basic Machine
Warehouse: 1/5
Contracts: 1 Basic Goods
Size: 3/15
Colonial Center - 1 Skilled
Farm - 1 Unskilled
Harvester - 1 Unskilled


Kashyyk - First Player Token
VPs: 0
Temporary Housing: 1 Unskilled
Reserved Colonist: None
Wealth: 4
Resources: 2 Food, 1 Basic Goods
Warehouse: 3/5
Contracts: None
Size: 3/15
Colonial Center - 1 Skilled
Farm - 1 Unskilled
Goods Factory - 1 Unskilled



PyroDesu
VPs: 0
Temporary Housing: 1 Skilled, 1 Unskilled
Reserved Colonist: None
Wealth: 2
Resources: 2 Food, 1 Basic Machine
Warehouse: 3/5
Contracts: None
Size: 3/15
Colonial Center - Unmanned
Farm - 1 Unskilled
Harvester - 1 Unskilled


Toaster
VPs: 0
Temporary Housing: 1 Skilled, 1 Unskilled
Reserved Colonist: 1 Expert
Wealth: 1
Resources: 2 Food, 1 Basic Machine
Warehouse: 3/5
Contracts: None
Size: 3/15
Colonial Center - Unmanned
Farm - 1 Unskilled
Harvester - 1 Unskilled


evilcherry
VPs: 0
Temporary Housing: 1 Unskilled, 1 Expert
Reserved Colonist: None
Wealth: 0
Resources: 1 Basic Goods, 1 Basic Machine
Warehouse: 2/5
Contracts: None
Size: 3/15
Colonial Center - 1 Skilled
Farm - 1 Unskilled
Harvester - 1 Unskilled


Dariush
VPs: 0
Temporary Housing: 1 Unskilled, 1 Expert
Reserved Colonist: None
Wealth: 3
Resources: 2 Food, 1 Basic Machine
Warehouse: 3/5
Contracts: None
Size: 3/15
Colonial Center - 1 Skilled
Farm - 1 Unskilled
Harvester - 1 Unskilled


Turn Order:
    Kashyyk
    PyroDesu
    Toaster
    evilcherry
    Dariush
    GreatWyrmGold
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Dariush

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Re: Distant Colony - Boardgame - Round 3
« Reply #185 on: August 01, 2013, 02:11:13 pm »

Remind me, can we trade between ourselves if the trade phase didn't happen? I remember it was mentioned before, but it's not in the OP and I can't find it elsewhere. Also, can we choose the phase during which the trade happens?
« Last Edit: August 01, 2013, 02:14:24 pm by Dariush »
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Mephansteras

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Re: Distant Colony - Boardgame - Round 3
« Reply #186 on: August 01, 2013, 02:12:16 pm »

Remind me, can we trade between ourselves if the trade phase didn't happen? I remember it was mentioned before, but it's not in the OP and I can't find it elsewhere.

Players can trade between one another at at time. Including, as was done last round, within a given Production round to complete a production chain.
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Dariush

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Re: Distant Colony - Boardgame - Round 3
« Reply #187 on: August 01, 2013, 02:18:18 pm »

Okay, thanks.

Kashyyk, could you please sell me that good for 3 wealth at the beginning of this turn?

Toaster

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Re: Distant Colony - Boardgame - Round 3
« Reply #188 on: August 01, 2013, 02:50:40 pm »

Are we colluding this turn on phase choices as Dariush wanted us to do?
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

PyroDesu

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Re: Distant Colony - Boardgame - Round 3
« Reply #189 on: August 01, 2013, 03:36:48 pm »

Why is turn information already being posted if the phase choices aren't all in, considering that they (especially Organization) would modify it? Wouldn't it be more prudent, if this is due to Evil's comment, to post end-of-turn information showing the changes to the player colonies only?
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Kashyyk

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Re: Distant Colony - Boardgame - Round 3
« Reply #190 on: August 01, 2013, 03:49:06 pm »

Ok I'm confused. I boght that basic raw off of GWG, and it isn't shown in my storage. Also, what phases are we doing?

Kashyyk, could you please sell me that good for 3 wealth at the beginning of this turn?
Not for 3, no. It cost me that much to buy it as a raw.
« Last Edit: August 01, 2013, 04:04:36 pm by Kashyyk »
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Toaster

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Re: Distant Colony - Boardgame - Round 3
« Reply #191 on: August 01, 2013, 04:03:06 pm »

Why is turn information already being posted if the phase choices aren't all in, considering that they (especially Organization) would modify it? Wouldn't it be more prudent, if this is due to Evil's comment, to post end-of-turn information showing the changes to the player colonies only?

It's up to date as of start of turn, as in reflecting all last turn changes.

ok I'm confused. I boght that basic raw off of GWG, and it isn't shown in my storage. Also, what phases are we doing?

Is anyone picking Trade?
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

PyroDesu

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Re: Distant Colony - Boardgame - Round 3
« Reply #192 on: August 01, 2013, 04:10:01 pm »

Why is turn information already being posted if the phase choices aren't all in, considering that they (especially Organization) would modify it? Wouldn't it be more prudent, if this is due to Evil's comment, to post end-of-turn information showing the changes to the player colonies only?

It's up to date as of start of turn, as in reflecting all last turn changes.

Yes, but it's also showing information for this turn that could be affected by phase choice, so why show that? I'm saying it should just show colony information, and then the rest should be shown when the relevant phases are played.
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Quote from: syvarris
Pyro is probably some experimental government R&D AI.

Mephansteras

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Re: Distant Colony - Boardgame - Round 3
« Reply #193 on: August 01, 2013, 04:53:12 pm »

Ok I'm confused. I boght that basic raw off of GWG, and it isn't shown in my storage. Also, what phases are we doing?

Maybe I missed something? I thought you bought a Basic Raw and then immediately used that to produce your Basic Good?

If something got crossed incorrectly somewhere please let me know so I can update everyone's colony correctly.

Wait...I see. I had you down as buying it from Dariush for 3, but you also bought one from GWG for 2. Ok, I'll update the OP.

In the future, I think people should repost their Turn actions instead of updating in cases like these. That way everyone knows about changes in agreements like these and responds accordingly. Updates are very easy to miss.


Why is turn information already being posted if the phase choices aren't all in, considering that they (especially Organization) would modify it? Wouldn't it be more prudent, if this is due to Evil's comment, to post end-of-turn information showing the changes to the player colonies only?

It's up to date as of start of turn, as in reflecting all last turn changes.

Yes, but it's also showing information for this turn that could be affected by phase choice, so why show that? I'm saying it should just show colony information, and then the rest should be shown when the relevant phases are played.

It's just a copy of the info in the OP so that people don't have to go there to get info on it.

Information about the current trade set-up and colonist pool are always available at the start of a Round so people can make intelligent choices about what Phases to play.
« Last Edit: August 01, 2013, 04:58:23 pm by Mephansteras »
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Dariush

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Re: Distant Colony - Boardgame - Round 3
« Reply #194 on: August 02, 2013, 03:25:53 am »

Kashyyk, could you please sell me that good for 3 wealth at the beginning of this turn?
Not for 3, no. It cost me that much to buy it as a raw.
Okay, what if I pay you 3 right now and then swear to send you an additional 1 the moment I get the money?
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