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Author Topic: Super-RtD: Powers for Justice, Profit, or Fun: Yeah, it's dead. Sorry.  (Read 55822 times)

flame99

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Re: Super-RtD: Powers for Justice, Profit, or Fun: Not Nuked?!?
« Reply #615 on: August 05, 2013, 12:44:06 am »

Continue stirring
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It/its, they/them, in order of preference.

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Harry Baldman

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Re: Super-RtD: Powers for Justice, Profit, or Fun: Not Nuked?!?
« Reply #616 on: August 05, 2013, 04:06:26 am »

Find a rather ancient lady among those in the home. Like Ms. Thompson, for instance - she's pretty old.
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draco1234

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Re: Super-RtD: Powers for Justice, Profit, or Fun: Not Nuked?!?
« Reply #617 on: August 05, 2013, 05:02:09 am »

((Can't move him? I thought I had superstrength?))

Morph back to normal, except for my arm muscles which shall be enlarged.  Pick him up and carry him to the nearest police station.
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BFEL

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Re: Super-RtD: Powers for Justice, Profit, or Fun: Not Nuked?!?
« Reply #618 on: August 05, 2013, 06:00:00 am »

YOU FORGOT TO MAKE ME KICK HIS BALLS REPEATEDLY!

DO SO, then unsecure his belt. Preferably in a manner not overtly erotic.
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7/10 Has much more memorable sigs but casts them to the realm of sigtexts.

Indeed, I do this.

Xanmyral

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Re: Super-RtD: Powers for Justice, Profit, or Fun: Not Nuked?!?
« Reply #619 on: August 05, 2013, 07:21:38 pm »

Irving honestly has no clue what is distracting the monster so much, but damn if he isn't going to abuse that! The telepath shoves the supplies in his hoodie's front pocket and snags some more, while looking for a back door. After all, no way a drug store carts their supplies in through the front, right? This place gotta have a back door of some kind.

GreatWyrmGold

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Re: Super-RtD: Powers for Justice, Profit, or Fun: Not Nuked?!?
« Reply #620 on: August 05, 2013, 07:33:45 pm »

((Can't move him? I thought I had superstrength?))
Merrow's no wimp himself.
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[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

GreatWyrmGold

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Re: Super-RtD: Powers for Justice, Profit, or Fun: Not Nuked?!?
« Reply #621 on: August 05, 2013, 11:29:52 pm »

Explain that Issac is MY psychic, and I control EVIL! Mention teh nuke, too.
"Issac is my psychic--"
"Who?"
"The guy with the thing on his head, if I'm not mistaken."
"Oh. Oh. Yeah, you can keep him for that."
"Now what he means."
"I assume he meant more of an employee-employer relationship."
"--and I control E.V.I.L!"
"...Seriously?"
"You may wish to elaborate."
"The guys that just nuked Chicago?"
"Ah, yes, you. You must be that Bladeguy. Congratulations, without you, we three wouldn't be. Nor would this one, but he's not one of us. Care to come over for a congratulatory handshake?"
Irving honestly has no clue what is distracting the monster so much, but damn if he isn't going to abuse that! The telepath shoves the supplies in his hoodie's front pocket and snags some more, while looking for a back door. After all, no way a drug store carts their supplies in through the front, right? This place gotta have a back door of some kind.
[4] You locate and excape through a backdoor. [1]

Put the book away and then start walking around the town.
You do so. Anything in particular you're looking for?

search for more technologically based superheroes/villians.
[5,6] You escape the bug guys and run into Deus Ex Machina. Who I now have to figure out.

Continue stirring
[4+1] You awake, bound to a hospital bed.
"Oh, you're finally awake. We were worried. You've suffered quite a number of concussions, evidently."

Find a rather ancient lady among those in the home. Like Ms. Thompson, for instance - she's pretty old.
[5] You do.
...What now?

Morph back to normal, except for my arm muscles which shall be enlarged.  Pick him up and carry him to the nearest police station.
[3v1] You do, and walk after him as he trips. [4-2] Nope, still can't quite drag the guy twice your size with his own impressive strength and no desire to move or reason not to attack you across a semi-busy street.

YOU FORGOT TO MAKE ME KICK HIS BALLS REPEATEDLY!
DO SO, then unsecure his belt. Preferably in a manner not overtly erotic.
[2v3] The reason I forgot to have you do so is because you missed.
"Woah, what are you doing?" [2v5] He sidesteps a clumsy attempt to grab his belt and removes his phone from his pocket.
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Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

flame99

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Re: Super-RtD: Powers for Justice, Profit, or Fun: Not Nuked?!?
« Reply #622 on: August 05, 2013, 11:31:43 pm »

"...What happened?"
Develop amnesia
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It/its, they/them, in order of preference.

Not gay as in happy, queer as in fuck you.

kj1225

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Re: Super-RtD: Powers for Justice, Profit, or Fun: Not Nuked?!?
« Reply #623 on: August 05, 2013, 11:38:53 pm »

Interesting stuff, maybe a way to get quick cash.
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Unholy_Pariah

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Re: Super-RtD: Powers for Justice, Profit, or Fun: Not Nuked?!?
« Reply #624 on: August 06, 2013, 12:08:31 am »

ask his identiry aka induce monalogue
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Clearly running multiple missions at the same time is a terrible idea.  The epic battle to see which team can cock it up worse has escalated again.

And Larry kinda gets blueballed in all this; just left with a raging bone spear and no where to put it.

Dansmithers

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Siggy Siggy Hole!

Well, let's say you're going away from Earth on huge spaceship and suddenly shit goes wrong and you have Super Mutants. Social Experiments prepared them for this.

wolfchild

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Re: Super-RtD: Powers for Justice, Profit, or Fun: Not Nuked?!?
« Reply #626 on: August 06, 2013, 02:42:54 am »

I am reading this as we speak, and would like to play but know I am late to the party so I want to know the viability, also this way i can check on it even If I am not playing.

PS I just got back to the forums, and checking a few threads, I like GWG so i went looking for an RTD he/she started
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You really can both sig it.
But... That would break the laws of sigging! We can't have everyone running around with the same quotes. IT MAKES THEM UNFUNNY FASTER!

Harry Baldman

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Re: Super-RtD: Powers for Justice, Profit, or Fun: Not Nuked?!?
« Reply #627 on: August 06, 2013, 03:59:37 am »

Try rejuvenating Ms. Thompson with weird powers, make her young again, heal ailments, that sort of thing.
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BFEL

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Re: Super-RtD: Powers for Justice, Profit, or Fun: Not Nuked?!?
« Reply #628 on: August 06, 2013, 05:44:18 am »

GODDAMN FUCKING THING!

Claim I am readying him for fellatio. If he seems interested, take him to a back alley, then after his belt is off, steal it and run like hell.
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7/10 Has much more memorable sigs but casts them to the realm of sigtexts.

Indeed, I do this.

draco1234

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Re: Super-RtD: Powers for Justice, Profit, or Fun: Not Nuked?!?
« Reply #629 on: August 06, 2013, 05:50:14 am »

Well, if he can't be captured, I may as well make sure he is no longer a threat to the population.

Wrap him with tentacles again, then morph spikes out of the tentacles to impale him.
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