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Author Topic: Super-RtD: Powers for Justice, Profit, or Fun: Yeah, it's dead. Sorry.  (Read 55511 times)

Dansmithers

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Re: Super-RtD: Powers for Justice, Profit, or Fun: Not Nuked?!?
« Reply #570 on: August 01, 2013, 11:33:23 pm »

THROUGH THE FRONT WINDOW!
"OHHH YEAH!"
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Siggy Siggy Hole!

Well, let's say you're going away from Earth on huge spaceship and suddenly shit goes wrong and you have Super Mutants. Social Experiments prepared them for this.

kj1225

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Re: Super-RtD: Powers for Justice, Profit, or Fun: Not Nuked?!?
« Reply #571 on: August 01, 2013, 11:34:58 pm »

Check out the theme of the super hero team. Also do they provide uniforms and is spandex optional?
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flame99

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Re: Super-RtD: Powers for Justice, Profit, or Fun: Not Nuked?!?
« Reply #572 on: August 01, 2013, 11:55:17 pm »

Consciousness  powers, ACTIVATE!
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It/its, they/them, in order of preference.

Not gay as in happy, queer as in fuck you.

Chink

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Re: Super-RtD: Powers for Justice, Profit, or Fun: Not Nuked?!?
« Reply #573 on: August 02, 2013, 12:00:35 am »

Untangle self.
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Harry Baldman

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Re: Super-RtD: Powers for Justice, Profit, or Fun: Not Nuked?!?
« Reply #574 on: August 02, 2013, 07:40:52 am »

"So, Ms. Paladin, what now? Do you know of any shelters nearby?"

Ask Paladin if she knows any safe place around here. Think if I have any relatives in Illinois I could stay with.
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Unholy_Pariah

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Re: Super-RtD: Powers for Justice, Profit, or Fun: Not Nuked?!?
« Reply #575 on: August 02, 2013, 07:50:39 am »

crawl out of newly formed crater and kill any surviving assailants.

Return to quest for phlebotinum.
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Clearly running multiple missions at the same time is a terrible idea.  The epic battle to see which team can cock it up worse has escalated again.

And Larry kinda gets blueballed in all this; just left with a raging bone spear and no where to put it.

BFEL

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Re: Super-RtD: Powers for Justice, Profit, or Fun: Not Nuked?!?
« Reply #576 on: August 02, 2013, 08:02:01 am »

MINEMINEMINEMINEMINEMINEMINEMINE!
So yeah, go absorb the crap out of it :P
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7/10 Has much more memorable sigs but casts them to the realm of sigtexts.

Indeed, I do this.

Xanmyral

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Re: Super-RtD: Powers for Justice, Profit, or Fun: Not Nuked?!?
« Reply #577 on: August 02, 2013, 07:28:19 pm »

Irving watched two of the three monsters move away from him at the stone one's bidding. Well, Love supposes that must be their pack master, alpha, whatever you want to call it when relating to these... Things. This utterly confused the man, who earlier was certain he would die but now... Now he's just confused. Why would they back off? A reason doesn't come to mind, at least a reasonable one. The stone-shelled creature mutters again, the only real change being the second voice now speaking of joining them. Joining them? What? Like he'd want to be a thing like they are, a horrible monstrosity!

Either way, it did buy him some time, but that also worries him slightly. "What are you waiting for..." The man muttered to himself as he watched the three warily. He's always wondered what monsters see when he's around, now might be a chance... Love tried to, subtly, tap into what they were seeing, thinking, hearing, etc with his telepathic powers.

draco1234

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Re: Super-RtD: Powers for Justice, Profit, or Fun: Not Nuked?!?
« Reply #578 on: August 02, 2013, 07:34:08 pm »

Morph my non-lance arm into a spiked club and beat Grey Merrow with it.
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GreatWyrmGold

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Re: Super-RtD: Powers for Justice, Profit, or Fun: Not Nuked?!?
« Reply #579 on: August 02, 2013, 11:33:13 pm »

THROUGH THE FRONT WINDOW!
"OHHH YEAH!"
[5] You do so.
-snip-
"What are you waiting for..." The man muttered to himself as he watched the three warily. He's always wondered what monsters see when he's around, now might be a chance... Love tried to, subtly, tap into what they were seeing, thinking, hearing, etc with his telepathic powers.
[3] You see blurred images and hear vague sounds. This seems to be from the eye one's point of view. It sees some sort of large vehicle driving at the drug store. [1] Poor guy must be crazy.

Check out the theme of the super hero team. Also do they provide uniforms and is spandex optional?
The theme is "Superheroes willing to sign up with--" ((Oh geez I need a whole new section just for the out-of-towners)) "--Swamp Mage". Also no and yes.

Consciousness  powers, ACTIVATE!
[2] Thank goodness you're not a superhero called Conscious Man, because if you were you would lose so much from truth-in-advertising laws...

Untangle self.
[6] You whirl yourself untangled, which causes more loud sounds.

"So, Ms. Paladin, what now? Do you know of any shelters nearby?"

Ask Paladin if she knows any safe place around here. Think if I have any relatives in Illinois I could stay with.
[5] "Yeah, there's a Superhero Safehouse about two blocks down the street. We should--"
What you should do is obscured by the sound of a crashing truck hitting a drug store.
[5] And you do have family, your son who lives in Chicago. He's a banker or something like that.

crawl out of newly formed crater and kill any surviving assailants.

Return to quest for phlebotinum.

[2] They've evidently fled or something.
Returning home, [6] you discover an excellent way to get phlebotinum: Trigger some alerts so the CPD's Supervillain Threat Response Issue Epsilon unit responds. And by "n excellent" I mean " dangerous". And by "responds," I mean "shows up at the apartment, not that you'd care".

MINEMINEMINEMINEMINEMINEMINEMINE!
So yeah, go absorb the crap out of it :P

Might I remind you that it doesn't work unless it's in contact with your living tissue? And that skin is dead?

Morph my non-lance arm into a spiked club and beat Grey Merrow with it.
[6] Grey Merrow is unconscious. Adi is, um...where's PM go?



Non-Chicago characters:
Spoiler: Swamp Mage (click to show/hide)
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kj1225

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Re: Super-RtD: Powers for Justice, Profit, or Fun: Not Nuked?!?
« Reply #580 on: August 02, 2013, 11:57:12 pm »

Sign up I guess. Afterwards go read at the library.
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Chink

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Re: Super-RtD: Powers for Justice, Profit, or Fun: Not Nuked?!?
« Reply #581 on: August 03, 2013, 12:18:56 am »

Attempt locomotion.
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Dansmithers

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Re: Super-RtD: Powers for Justice, Profit, or Fun: Not Nuked?!?
« Reply #582 on: August 03, 2013, 12:53:17 am »

Get out of the van, be menacing.
"Gentlemen."
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Siggy Siggy Hole!

Well, let's say you're going away from Earth on huge spaceship and suddenly shit goes wrong and you have Super Mutants. Social Experiments prepared them for this.

flame99

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Re: Super-RtD: Powers for Justice, Profit, or Fun: Not Nuked?!?
« Reply #583 on: August 03, 2013, 12:56:11 am »

Wake up so I can fight those evil scum they call "nurses".
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It/its, they/them, in order of preference.

Not gay as in happy, queer as in fuck you.

Harry Baldman

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Re: Super-RtD: Powers for Justice, Profit, or Fun: Not Nuked?!?
« Reply #584 on: August 03, 2013, 01:28:07 am »

"Yeesh, what's wrong with people today? Well, guess I'll be leaving, then."

Try to think of relatives in Illinois who don't live in a radioactive idiot-infested ruin of a city and who instead live in some kind of small town a bit farther away. Wander further away from any activity.
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