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Author Topic: Super-RtD: Powers for Justice, Profit, or Fun: Yeah, it's dead. Sorry.  (Read 56291 times)

Powder Miner

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Re: Super-RtD: Powers for Justice, Profit, or Fun: Not Nuked?!?
« Reply #525 on: July 26, 2013, 11:40:16 pm »

...Too many of them. Three on one, they'd destroy her. She'd have t find out some other way.
Adi breaks off, turning away from the pursuit.
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flame99

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Re: Super-RtD: Powers for Justice, Profit, or Fun: Not Nuked?!?
« Reply #526 on: July 26, 2013, 11:53:03 pm »

Headbutt my way through the mech
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GreatWyrmGold

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Re: Super-RtD: Powers for Justice, Profit, or Fun: Not Nuked?!?
« Reply #527 on: July 27, 2013, 12:19:24 am »

Why am I sleeping in the locker?
Because I misinterpreted your action.
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[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

kj1225

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Re: Super-RtD: Powers for Justice, Profit, or Fun: Not Nuked?!?
« Reply #528 on: July 27, 2013, 12:28:03 am »

Okay then. Sleep in the locker room.
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Unholy_Pariah

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Re: Super-RtD: Powers for Justice, Profit, or Fun: Not Nuked?!?
« Reply #529 on: July 27, 2013, 05:58:24 am »

forcefully enter building, demand phlebotinum.
If no phlebotinum is recieved kill everyone and steal everything
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Clearly running multiple missions at the same time is a terrible idea.  The epic battle to see which team can cock it up worse has escalated again.

And Larry kinda gets blueballed in all this; just left with a raging bone spear and no where to put it.

draco1234

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Re: Super-RtD: Powers for Justice, Profit, or Fun: Not Nuked?!?
« Reply #530 on: July 27, 2013, 06:01:10 am »

Kyle, after having a good long rest, decides to try and be a hero again.  Hopefully it will go better than before..

Head out into the big wide world again, and try to make it a little bit better (look for crime).
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Harry Baldman

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Re: Super-RtD: Powers for Justice, Profit, or Fun: Not Nuked?!?
« Reply #531 on: July 27, 2013, 03:25:08 pm »

"Hm... maybe this one was too dead?"

Find another corpse, a fresher one. Try reshaping that.
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GreatWyrmGold

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Re: Super-RtD: Powers for Justice, Profit, or Fun: Not Nuked?!?
« Reply #532 on: July 27, 2013, 11:13:12 pm »

Find some place to crash, and hopefully figure out what exactly is up with my body (aka SUPERPOWER TESTS :P) Preferably a hotel/motel, but only if have cash to pay for it. No credit card stuff (still "on the run" and whatnot)
You find a cheap motel. [5] You determine that your abilities include a bit of regeneration, the ability of your body to mostly ignore damage that happens to it (although the damage is still there). You also absorb any machines--mechanical ones--in contact with your living flesh (so, not skin or hair, but muscle or something). You think you're a bit stronger from the gears in your chest. And, while you can't test this well right now, you can move your body parts together. It's more attractive than properly telekinetic, but with training you think you could literally throw a punch with decent accuracy.

Plane ticket to Atlanta it is. I shall become the Kudzu Monster!
[2] No flights out to Atlanta right now. Surprisingly, most flights from Chicago to anywhere are booked! Flights to Chicago are pretty cheap, though. You wonder if there's a connection.

Drive Cleaning Van to Irving's aid!
[6] You sense that a new asset is in danger and set out to rescue him! You get pulled over for speeding.
"License and regist...wait. You look familiar. Where have I seen you before?"

...Too many of them. Three on one, they'd destroy her. She'd have t find out some other way.
Adi breaks off, turning away from the pursuit.
[3v2+1] Escaping Gray Merrow and Slash'N'Blast is easy. After running off for a few moments, though, someone next to Adi seems to transform into Quasit. Quasit cackles and holds out a hand, causing Adi's left foot to get stuck to the ground. "I gotcha now!"

Headbutt my way through the mech
[2] You are unconscious as your mech is unloaded.

Okay then. Sleep in the locker room.
You get out of the locker and make a bed. People keep waking you up to ask what's wrong with you and if the stuff in this locker is yours.

forcefully enter building, demand phlebotinum.
If no phlebotinum is recieved kill everyone and steal everything

You transform and bash down the apartment door, eliciting a startled squeak from the inhabitant. You pick him up by the collar.
"Buy-A-Power? I ordered some Power Juice. Where. Is. It?
"Um...I th-think you want the guys-s next door..."
You appear to be setting the carpet on fire.

Kyle, after having a good long rest, decides to try and be a hero again.  Hopefully it will go better than before..

Head out into the big wide world again, and try to make it a little bit better (look for crime).
[6] You notice a little guy cackling at [3] a somewhat shiny woman in a burqa. The latter seems stuck.

"Hm... maybe this one was too dead?"

Find another corpse, a fresher one. Try reshaping that.
[1] No such luck. Or luck of any kind.
On the bright side, the crowd of the living is thinning as Paladin goes around healing.
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[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

Chink

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Re: Super-RtD: Powers for Justice, Profit, or Fun: Not Nuked?!?
« Reply #533 on: July 27, 2013, 11:32:35 pm »

Search online for a place nearby that would have a lot of vines.
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kj1225

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Re: Super-RtD: Powers for Justice, Profit, or Fun: Not Nuked?!?
« Reply #534 on: July 27, 2013, 11:58:01 pm »

Fuck it, Take my things and go find a coffee shop or something.
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Unholy_Pariah

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Re: Super-RtD: Powers for Justice, Profit, or Fun: Not Nuked?!?
« Reply #535 on: July 28, 2013, 12:07:17 am »

carry inhabitant next door, repeat process with free hand.
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Clearly running multiple missions at the same time is a terrible idea.  The epic battle to see which team can cock it up worse has escalated again.

And Larry kinda gets blueballed in all this; just left with a raging bone spear and no where to put it.

BFEL

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Re: Super-RtD: Powers for Justice, Profit, or Fun: Not Nuked?!?
« Reply #536 on: July 28, 2013, 12:44:10 am »

So basically I act like a zombie/borg hybrid? :P Awesome.

Ferris smiles, realizing the power that he now possesses. The power to make the world pay for his parents transgressions. So lets see how well the populace of this city can quake in fear, shall we?

Go out, find High-tech building. Begin stealthily absorbing shit.
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7/10 Has much more memorable sigs but casts them to the realm of sigtexts.

Indeed, I do this.

Powder Miner

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Re: Super-RtD: Powers for Justice, Profit, or Fun: Not Nuked?!?
« Reply #537 on: July 28, 2013, 01:06:53 am »

"Oh, you ass."
Attempt to rip my foot free. If he's in punching range, deck Quasit in the face.
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flame99

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Re: Super-RtD: Powers for Justice, Profit, or Fun: Not Nuked?!?
« Reply #538 on: July 28, 2013, 01:54:21 am »

Wake up
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Harry Baldman

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Re: Super-RtD: Powers for Justice, Profit, or Fun: Not Nuked?!?
« Reply #539 on: July 28, 2013, 03:22:08 am »

"Hey, where's all the dead people? Honestly, this doesn't look like someplace terribly nuked. What's happening to this place?"

Try that dead guy from earlier. Concentrate on his shape, try to change it into something else. Like a miniature dead elephant, for instance.
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