Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 76 77 [78] 79 80 ... 113

Author Topic: What's happening in your Fort.  (Read 192278 times)

Aristion

  • Bay Watcher
    • View Profile
Re: What's happening in your Fort.
« Reply #1155 on: August 13, 2014, 02:43:36 pm »

Trying out hermit mode. 1st try had the hermit manage to teleport on top of the wall with no way down. 2nd try had the hermit dodge into a pond and drown. Doing my 3rd try now.
Logged
I kept imagining this guy go "By Armok, not the dead roaches! Oh gods the hamsters oh the dwarfmanity!"
Devotes several hours a day making vampires an endangered species.

heydude6

  • Bay Watcher
    • View Profile
Re: What's happening in your Fort.
« Reply #1156 on: August 13, 2014, 03:07:02 pm »

Well on my warlock mode i embarked next to a frozen beach but when the water began to thaw the waves went in down my stair shaft. Now the bottom is flooded and i don't know what to do. Is there a Dfhack command that removes liquids. I would post screenshots but print screen doesn't seem to work on dwarf fortress.
Logged
Lets use the ancient naval art of training war parrots. No one will realize they have been boarded by space war parrots until it is to late!
You can fake being able to run on water. You can't fake looking cool when you break your foot on a door and hit your head on the floor.

dukea42

  • Bay Watcher
    • View Profile
Re: What's happening in your Fort.
« Reply #1157 on: August 13, 2014, 03:14:05 pm »

Skeletons don't drown, can you send a miner down to dig a drain?

There is a command, but I'd have to read the dfhack readme file to remember it.
Logged
My posts are probably based on Masterwork DF mod

heydude6

  • Bay Watcher
    • View Profile
Re: What's happening in your Fort.
« Reply #1158 on: August 13, 2014, 03:45:54 pm »

Well i managed to drain it by myself thankfully
Logged
Lets use the ancient naval art of training war parrots. No one will realize they have been boarded by space war parrots until it is to late!
You can fake being able to run on water. You can't fake looking cool when you break your foot on a door and hit your head on the floor.

Aristion

  • Bay Watcher
    • View Profile
Re: What's happening in your Fort.
« Reply #1159 on: August 13, 2014, 06:02:43 pm »

Skeletons don't drown, can you send a miner down to dig a drain?

There is a command, but I'd have to read the dfhack readme file to remember it.

Well you could but normal DF rules normaly have miners not go swimming to dig due to "dangerous terrain" even if it is not a threat. However submerging the miner would  change that rule i think.
Logged
I kept imagining this guy go "By Armok, not the dead roaches! Oh gods the hamsters oh the dwarfmanity!"
Devotes several hours a day making vampires an endangered species.

LMeire

  • Bay Watcher
  • Likes Troglodytes for their horradorability.
    • View Profile
Re: What's happening in your Fort.
« Reply #1160 on: August 13, 2014, 07:46:12 pm »

Skeletons don't drown, can you send a miner down to dig a drain?

There is a command, but I'd have to read the dfhack readme file to remember it.

Well you could but normal DF rules normaly have miners not go swimming to dig due to "dangerous terrain" even if it is not a threat. However submerging the miner would  change that rule i think.

Already tried it myself, submerged miners won't move unless they have an immediate route for escape. I was trying to exploit a ironbone skeleton's lack of breathing and magma-proofness to carve out new magma channels on-demand but he just froze up until I drained it away again.
Logged
"☼Perfection☼ in the job puts pleasure in the work." - Uristotle

bennerman

  • Bay Watcher
    • View Profile
Re: What's happening in your Fort.
« Reply #1161 on: August 15, 2014, 03:14:26 pm »

Trying to do selective breeding but DFHack's "rename" won't work
Logged

Insanegame27

  • Bay Watcher
  • Now versio- I mean, age 18. Honestly not an AI.
    • View Profile
    • Steam ID
Re: What's happening in your Fort.
« Reply #1162 on: August 16, 2014, 08:37:12 am »

in my human fort, i just spent a whole year trying to get my humans to stop drinking and build the frikkin basement. not sure how but a single dingo somehow beheaded 2 of my swordsmen. cant wait for sieges!
Logged
Power/metagaming RL since Birth/Born to do it.
Quote from: Second Amendment
A militia cannot function properly without arms, therefore the right of the people to keep and bear Arms, shall not be infringed.
The military cannot function without tanks and warplanes, therefore the right of the people to keep and bear tanks and warplanes, shall not be infringed.
The military cannot function without ICBMs, therefore the right of the people to keep and bear ICBMs, shall not be infringed.

slay_mithos

  • Bay Watcher
    • View Profile
Re: What's happening in your Fort.
« Reply #1163 on: August 16, 2014, 09:09:26 am »

And there goes the second human fort I loose to freaking fire birds.

Who said that serene biomes were supposed to be the safer biomes of all?
Those freaking beasts are way too destructive to belong to serene biomes, I wasn't even doing anything to them the first time, and tried to hunt them with bows the second time. Doesn't do much to them, and when they get angry, they shoot a single blast of fire that will roast your entire military (and possibly a lot of civilians, along with your various stockpiles)
Logged
For the 55 people who did download V1.5 till now:  You human race is not working.
It is ok, I'm used to that in RL so why should my game be different :p
DFHack tips and tricks for your everyday tasks

Gamerlord

  • Bay Watcher
  • Novice GM
    • View Profile
Re: What's happening in your Fort.
« Reply #1164 on: August 16, 2014, 09:22:54 am »

Okay, it's a lot easier to set up firearms squads in orc mode than in dwarf mode. No need for steel components. Why is that anyway? Why can't dwarves make guns out of brass/whatever?

Splint

  • Bay Watcher
  • War is a valid form of diplomacy.
    • View Profile
Re: What's happening in your Fort.
« Reply #1165 on: August 16, 2014, 09:33:20 am »

Okay, it's a lot easier to set up firearms squads in orc mode than in dwarf mode. No need for steel components. Why is that anyway? Why can't dwarves make guns out of brass/whatever?

Theme-wise I don't think orcs care about structural integrity.

bennerman

  • Bay Watcher
    • View Profile
Re: What's happening in your Fort.
« Reply #1166 on: August 16, 2014, 03:23:11 pm »

OMG how slow are these giants?!

Edit: It's been so long that I actually had to expand my alert burrow to the stockpile so my civillians didn't starve. On the plus side, steel weapons and target practice once they FINALLY reach the cages.

Also, How boss are masterwork bone arrows? They're tearing everything up
« Last Edit: August 16, 2014, 03:55:43 pm by bennerman »
Logged

bennerman

  • Bay Watcher
    • View Profile
Re: What's happening in your Fort.
« Reply #1167 on: August 16, 2014, 04:45:10 pm »

I think this deserves a second post.

I'm sorry... but in WHAT MANNER. COULD GIANTS. POSSIBLY BE TRAP-AVOID?!
Logged

-Nihil-

  • Bay Watcher
    • View Profile
Re: What's happening in your Fort.
« Reply #1168 on: August 16, 2014, 05:25:33 pm »

I think this deserves a second post.

I'm sorry... but in WHAT MANNER. COULD GIANTS. POSSIBLY BE TRAP-AVOID?!

They can step over them?
Logged

bennerman

  • Bay Watcher
    • View Profile
Re: What's happening in your Fort.
« Reply #1169 on: August 16, 2014, 05:27:40 pm »

I always thought of them being hidden in the ground with a pressure pad, and then springing up when it's activated
Logged
Pages: 1 ... 76 77 [78] 79 80 ... 113