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Author Topic: What's happening in your Fort.  (Read 195769 times)

bennerman

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Re: What's happening in your Fort.
« Reply #1185 on: August 17, 2014, 01:18:53 pm »

The problem is, I want a volcano AND a river (or atleast a stream), but they never form close enough together so I have to do a 5x5 or 6x6 embark
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SharpKris

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Re: What's happening in your Fort.
« Reply #1186 on: August 17, 2014, 01:20:07 pm »

The problem is, I want a volcano AND a river (or atleast a stream), but they never form close enough together so I have to do a 5x5 or 6x6 embark

that right there is tons of fps eating not to mention big ass sieges
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bennerman

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Re: What's happening in your Fort.
« Reply #1187 on: August 17, 2014, 01:52:47 pm »

I know, but if they were adjacent I could make a much smaller embark
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Splint

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Re: What's happening in your Fort.
« Reply #1188 on: August 17, 2014, 02:11:35 pm »

In this case it may be more trouble than it's worth, and better to just go for the volcano and try to get tears of armok to provide any needed water or draw it from the caverns via pump systems.

-Nihil-

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Re: What's happening in your Fort.
« Reply #1189 on: August 17, 2014, 02:11:57 pm »


that right there is tons of fps eating not to mention big ass sieges

Does embark size affect siege size?
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bennerman

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Re: What's happening in your Fort.
« Reply #1190 on: August 17, 2014, 02:18:42 pm »

In this case it may be more trouble than it's worth, and better to just go for the volcano and try to get tears of armok to provide any needed water or draw it from the caverns via pump systems.

So, for the first few years, my humans are going to be wasted 24/7?
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SharpKris

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Re: What's happening in your Fort.
« Reply #1191 on: August 17, 2014, 02:30:45 pm »

isn't there a merchant that could sell you tears of armok?
besides, humans dont have that many reactions with magma so what the point?
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bennerman

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Re: What's happening in your Fort.
« Reply #1192 on: August 17, 2014, 02:32:05 pm »

Magma forges and furnaces, as well as a kick-ass magma castle, but considering I didn't manage to do either before I dropped down to 5fps, those can't really be the cause
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Lord Aldrich

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Re: What's happening in your Fort.
« Reply #1193 on: August 17, 2014, 03:04:11 pm »

Magma forges and furnaces, as well as a kick-ass magma castle, but considering I didn't manage to do either before I dropped down to 5fps, those can't really be the cause

I thought that humans didn't have any magma workshops? Or are the vanilla ones hardcoded?
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dukea42

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Re: What's happening in your Fort.
« Reply #1194 on: August 17, 2014, 03:10:01 pm »

They are hardcoded. Cross fingers Toady moves the vanilla buildings to the raws in this round of updates. The material based menus like the glass and forge have would be awesome to replicate in the raws for other mod buildings too.
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Cheiftain121

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Re: What's happening in your Fort.
« Reply #1195 on: August 20, 2014, 05:00:16 am »

My kobold camp 200 kobolds strong just met its end, the dwarves came 100 dwarves led by their general butchered 150 kobolds including my 2 legendary chopperbolds ,who killed at least one full squad of dwarves each before dying, leaving me with only one choice mass conscription, the siege was broken but the damage was done and the remaining 50 kobolds were either injured or miserable so before I abandoned I threw every prisoner of war down my waterfall, before the tantrum spiral started.
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bennerman

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Re: What's happening in your Fort.
« Reply #1196 on: August 20, 2014, 11:58:21 am »

Note on FPS: Make sure your computer's internal components are clean and free of dust, and every fan is plugged in. It's entirely likely that your motherboard is automatically underclocking to keep temperatures in a safe range. I quick cleaning doubled my FPS from 30 to 60 (although I gave up on that fort a while ago anyways)
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Arcvasti

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Re: What's happening in your Fort.
« Reply #1197 on: August 20, 2014, 12:40:00 pm »

My kobold camp 200 kobolds strong just met its end, the dwarves came 100 dwarves led by their general butchered 150 kobolds including my 2 legendary chopperbolds ,who killed at least one full squad of dwarves each before dying, leaving me with only one choice mass conscription, the siege was broken but the damage was done and the remaining 50 kobolds were either injured or miserable so before I abandoned I threw every prisoner of war down my waterfall, before the tantrum spiral started.

Kobolds don't tantrum. Its why getting hundreds of kobolds killed in Zerg Rushes is actually a viable strategy.
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bennerman

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Re: What's happening in your Fort.
« Reply #1198 on: August 20, 2014, 02:44:43 pm »

Does anybody else think that gorillas should be able to be armoured? I mean, of all the things you can armour, they'd be about as close to normal human armour as possible
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LMeire

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Re: What's happening in your Fort.
« Reply #1199 on: August 26, 2014, 11:34:51 am »

My baroness had a small temper tantrum and conveniently decided to throw coins everywhere, separating the stack and netting me a good-sized profit, considering it was the only coin stack I had. At the moment I'm planning on how to go about making the event a regular occurrence.
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