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How many want to keep this up in the next release?

Me
- 16 (22.9%)
Me!
- 54 (77.1%)

Total Members Voted: 69


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Author Topic: DF from scratch: The entirely player-made universe succession.  (Read 524711 times)

BlackFlyme

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #2985 on: December 20, 2013, 11:30:46 pm »

Creature variations can add interactions, but I'm not sure how to go about creating a functioning bomb.

Anyways, valid material emission types can be found on the syndrome page on the wiki, at the very bottom. They are under the header Breath Attack Types.
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Zorg Master Xyon

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #2986 on: December 21, 2013, 12:45:14 am »

Is it possible to make a glob that has a low boiling point?
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BlackFlyme

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #2987 on: December 21, 2013, 12:51:28 am »

The material that the glob is made of can have a low boiling point, yes.
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Timeless Bob

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #2988 on: December 21, 2013, 02:53:56 am »

Now that's an interesting idea: a material that when made into clothing, armor or jewelry causes those wearing said clothing to transform by touching it.  Seven league boots, cloaks of flight or invisibility, thinking caps... magic of a sort.  Also blessed/cursed items and wizard's staffs/wands...
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WillowLuman

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #2989 on: December 21, 2013, 03:03:51 am »

...Or much simpler, the material gives them a syndrome that allows them to use such interactions/boosts their stats. Transformation has some rather annoying side effects, like removing all equipment.
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Putnam

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #2990 on: December 21, 2013, 03:38:15 am »

Now that's an interesting idea: a material that when made into clothing, armor or jewelry causes those wearing said clothing to transform by touching it.  Seven league boots, cloaks of flight or invisibility, thinking caps... magic of a sort.  Also blessed/cursed items and wizard's staffs/wands...

That requires DFHack

Dwarf4Explosives

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #2991 on: December 21, 2013, 08:28:46 am »

So, I've started work on making the Evil Bread creatures, but I've run into a bit of a snag; when I asked how to make the creature's corpse either transform a little while after death into bread (as a prepared meal) or come back to life, I was told that I would need to give the syndrome a 50% chance of using one of two reactions. The wiki, however, says that reactions have to be given a building and added to the appropriate civilization (of which there are neither in this case). So where should I put the reaction?

EDIT: Here's my start on the bodyplan raws for another creature I'm making for this mod, my signature megabeast:
Code: [Select]
[BODY:ROLLSPAWN]
[BP:RB:right body:right bodies][UPPERBODY][HEAD][STANCE][CATEGORY:BODY_UPPER]
[DEFAULT_RELSIZE:1000]
[BP:LB:left body:left bodies][CON:CAL1][CON:CAL2][CON:CAL3][CON:CAL4][CON:CAL5][CON:CAL6][CON:CAL7][LOWERBODY][HEAD][STANCE][CATEGORY:BODY_LOWER]
[DEFAULT_RELSIZE:1000]
[BP:CAL1:first left crossarm:STP][CON:CAJ1][LIMB][LEFT][CATEGORY:ARM_UPPER]
[DEFAULT_RELSIZE:150]
[BP:CAR1:first right crossarm:STP][CON:RB][LIMB][RIGHT][CATEGORY:ARM_LOWER]
[DEFAULT_RELSIZE:150]
[BP:CAJ1:joint of first crossarm:STP][CON:CAR1][GRASP][CATEGORY:HAND]
[DEFAULT_RELSIZE:50]
[BP:CAL2:second left crossarm:STP][CON:CAJ2][LIMB][LEFT][CATEGORY:ARM_UPPER]
[DEFAULT_RELSIZE:150]
[BP:CAR2:second right crossarm:STP][CON:RB][LIMB][RIGHT][CATEGORY:ARM_LOWER]
[DEFAULT_RELSIZE:150]
[BP:CAJ2:joint of second crossarm:STP][CON:CAR2][GRASP][CATEGORY:HAND]
[DEFAULT_RELSIZE:50]
[BP:CAL3:third left crossarm:STP][CON:CAJ3][LIMB][LEFT][CATEGORY:ARM_UPPER]
[DEFAULT_RELSIZE:150]
[BP:CAR3:third right crossarm:STP][CON:RB][LIMB][RIGHT][CATEGORY:ARM_LOWER]
[DEFAULT_RELSIZE:150]
[BP:CAJ3:joint of third crossarm:STP][CON:CAR3][GRASP][CATEGORY:HAND]
[DEFAULT_RELSIZE:50]
[BP:CAL4:fourth left crossarm:STP][CON:CAJ4][LIMB][LEFT][CATEGORY:ARM_UPPER]
[DEFAULT_RELSIZE:150]
[BP:CAR4:fourth right crossarm:STP][CON:RB][LIMB][RIGHT][CATEGORY:ARM_LOWER]
[DEFAULT_RELSIZE:150]
[BP:CAJ4:joint of fourth crossarm:STP][CON:CAR4][GRASP][CATEGORY:HAND]
[DEFAULT_RELSIZE:50]
[BP:CAL5:fifth left crossarm:STP][CON:CAJ5][LIMB][LEFT][CATEGORY:ARM_UPPER]
[DEFAULT_RELSIZE:150]
[BP:CAR5:fifth right crossarm:STP][CON:RB][LIMB][RIGHT][CATEGORY:ARM_LOWER]
[DEFAULT_RELSIZE:150]
[BP:CAJ5:joint of fifth crossarm:STP][CON:CAR5][GRASP][CATEGORY:HAND]
[DEFAULT_RELSIZE:50]
[BP:CAL6:sixth left crossarm:STP][CON:CAJ6][LIMB][LEFT][CATEGORY:ARM_UPPER]
[DEFAULT_RELSIZE:150]
[BP:CAR6:sixth right crossarm:STP][CON:RB][LIMB][RIGHT][CATEGORY:ARM_LOWER]
[DEFAULT_RELSIZE:150]
[BP:CAJ6:joint of sixth crossarm:STP][CON:CAR6][GRASP][CATEGORY:HAND]
[DEFAULT_RELSIZE:50]
[BP:CAL7:seventh left crossarm:STP][CON:CAJ7][LIMB][LEFT][CATEGORY:ARM_UPPER]
[DEFAULT_RELSIZE:150]
[BP:CAR7:seventh right crossarm:STP][CON:RB][LIMB][RIGHT][CATEGORY:ARM_LOWER]
[DEFAULT_RELSIZE:150]
[BP:CAJ7:joint of seventh crossarm:STP][CON:CAR7][GRASP][CATEGORY:HAND]
[DEFAULT_RELSIZE:50]
I'm still planning to add four tentacles, two per body, consisting out of six segments each, with the last three segments of tentacle having the [GRASP] tag. Apart from rearranging the code so the ones that others connect to come first, does anyone see any errors in this so far?
« Last Edit: December 21, 2013, 12:41:54 pm by Dwarf4Explosives »
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And yet another bit of proof that RNG is toying with us. We do 1984, it does animal farm
...why do your hydras have two more heads than mine? 
Does that mean male hydras... oh god dammit.

Lost in Nowhere

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #2992 on: December 21, 2013, 07:55:11 pm »

You'll need to use interactions, not reactions.
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Gnorm

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #2993 on: December 21, 2013, 09:29:40 pm »

The last update to this mod occurred over one month ago. I think someone should call up vyznev and see if he'd be willing to do some modding.
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And we were this close to yet another victim of Gnorm, the Overseer Killer.

Dwarf4Explosives

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #2994 on: December 22, 2013, 04:37:55 am »

You'll need to use interactions, not reactions.
My mistake, then. Gnorm, if necessary, I'd be willing to implement some more creations as a full modding turn, and test for bugs while I'm at it. All I ask is to be allowed to implement some of my more insane creature designs.

EDIT: I'm having a bit of trouble getting the mod to work. Where should I put the download's files? There's a part marked "raws", which should probably go where the normal raws for the game go, but when it comes such things as "data", "data_src" and "utils" I have no clue what I should do.
EDIT2: The finished body plan raws for my megabeast:
Spoiler (click to show/hide)
« Last Edit: December 22, 2013, 09:01:01 am by Dwarf4Explosives »
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And yet another bit of proof that RNG is toying with us. We do 1984, it does animal farm
...why do your hydras have two more heads than mine? 
Does that mean male hydras... oh god dammit.

vyznev

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #2995 on: December 22, 2013, 12:35:40 pm »

The last update to this mod occurred over one month ago. I think someone should call up vyznev and see if he'd be willing to do some modding.

Who dares speak my name... er, I mean, yes? :D

I'd been kind of wondering if Xieg was taking a turn or not, and if not, whether that meant it was my turn now.  I didn't ask because I've also been kind of busy with real work, and I was afraid the answer would be yes. ;D  I don't really have much else to do over the holidays, though, so I wouldn't mind starting my turn now if there's no-one else actively modding.
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Climbing is a strength-based skill. Elephants are very strong. Why are you surprised?

vyznev

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #2996 on: December 22, 2013, 12:45:51 pm »

EDIT: I'm having a bit of trouble getting the mod to work. Where should I put the download's files? There's a part marked "raws", which should probably go where the normal raws for the game go, but when it comes such things as "data", "data_src" and "utils" I have no clue what I should do.

Here's the instructions.  Should probably stick those directly in the .zip file, maybe in the README file that's already there.

Anyway, to make it brief: replace the DF "raws" folder with the one from the mod, and copy the "data" folder over DF's "data" folder to get the new speech files and announcements.  The rest of the stuff isn't needed for playing or basic modding, although you'll need the "data_src" folder and the "utils/text_to_data.pl" script if you want to mod the announcement or help files.

Oh, and you'll have to wait for Halfling to make it official, but I certainly can't see any reason why you shouldn't have a modding turn.  Welcome! :D
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Climbing is a strength-based skill. Elephants are very strong. Why are you surprised?

Dwarf4Explosives

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #2997 on: December 22, 2013, 07:30:18 pm »

Okay, new problem. Why do all the raws have the phrase "$ID: randommishmashofnumbersandletters $" at the top? And if it's actually used for something, what mishmash should I use for my files?
EDIT: After the last update, I realized my raws were missing most of the rollspawn's internal organs, so I added them.
Spoiler (click to show/hide)
Do any more experienced modders see any errors? I also plan to use syndromes (which are released upon the destruction of crossarms), which, depending on whether the category prior to the syndrome was [CATEGORY:NOCROSSARMDAMAGE], [CATEGORY:SINGLECROSSARMJOINTDAMAGE], [CATEGORY:SINGLEPARTCROSSARMDAMAGE], etc., will change categories and remove or add specific alterations to the creatures attack capabilities and/or speed. Also, won't the current connections of the crossarms cause the corresponding joint and right part of the crossarm to fall off if the left part is severed?
« Last Edit: December 23, 2013, 07:35:34 am by Dwarf4Explosives »
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And yet another bit of proof that RNG is toying with us. We do 1984, it does animal farm
...why do your hydras have two more heads than mine? 
Does that mean male hydras... oh god dammit.

vyznev

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #2998 on: December 23, 2013, 07:40:45 am »

Okay, new problem. Why do all the raws have the phrase "$ID: randommishmashofnumbersandletters $" at the top? And if it's actually used for something, what mishmash should I use for my files?

My fault again:

Also, to make future merges easier, I decided to turn on a special Git feature that automatically expands the tag "$Id$" in files to something like "$Id: 774df473ada032118d3e66ca91fe87a834cf4195 $", where the random hex string changes every time the file is changed in Git.  (In case you're curious, the hex string is the SHA-1 hash of the file contents, excluding the hex string itself.)  This means that, if you download a tagged file from GitHub and edit it, I can (fairly) easily tell which revision of the file on GitHub it came from, which in turn makes it less likely that it accidentally gets reverted to an older version in a merge.  It's currently enabled only for .txt files in the raw/objects folder, and I added such a tag to all of them.
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Climbing is a strength-based skill. Elephants are very strong. Why are you surprised?

Dwarf4Explosives

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #2999 on: December 23, 2013, 07:50:02 am »

I'm guessing this means all I have to do is download Git and activate that function, but please tell me if I'm in error here. Anyway, so far work on my other, non-megabeast creatures is progressing well.
« Last Edit: December 23, 2013, 07:53:16 am by Dwarf4Explosives »
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And yet another bit of proof that RNG is toying with us. We do 1984, it does animal farm
...why do your hydras have two more heads than mine? 
Does that mean male hydras... oh god dammit.
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