This is a particularly interesting idea. Might I be added to the player pool?
Yes, you might. In fact you are there now. Although it's mostly ceremonial at this point. Pick up the save, post a report, I'll add it to the play turn it if spans enough time. That's the new system.
We really could use more playtesting logs. I'm not sure there will be a time when this is basically not true, but it's very true now.
How many passive, non-monster animals do we have? Do we currently have just livestock and monsters, or do we have random wandering passive things that aren't wild versions of domestic things?
There's vermin (tits and voles), and STL's insects above (ninja'd). If you count those as non-monsters. That said, we could probably use some non-insect mundane roaming wildlife that's not a hound or a mallard.
Also, you should know sackhead is currently working on some cool graphics for us for his turn.
Playtesting is going well. The only significant issue I've come across is the halfling caravan (from Lake Tit) arrived in the late summer, then again in the late autumn. I guess they left something behind
Also, I just recently finished bioshock infinite as well, and holy shit. I don't think a video game will ever blow my mind so completely as that.
Edit: Also, the elves don't seem to have access to weapons. Their caravan came guarded by wrestlers.
True. Elves don't have any equipment, not even clothes. BFEL could not finish them in time, but he has given permission for anyone to modify and develop the elves so long as the original idea of tree thralldom is preserved. Of course if you don't like that, you can just make another race and call it elves too.
Anyone with a thing for elves, feel free to give them something cool to wear and wield. And don't look at me like that.
The halfling caravan currently arrives up to 3 times per year. That can be adjusted if it's excessive, but it's good for the minimal world where there are no other civilizations.
I plan to make them difficult to make, especially paralysis incense because that's like being bitten by a vanilla GCS (tested; it works beautifully ). The plant ingredients for the combat ones are rare and expensive, and some will require animal ingredients like Basilisk Tears - which are needed to make stoneward, which lets you safely harvest those by making halflings immune to petrification, so you'll have to make a sacrifice to the basilisk to safely get those.
Using smoking pipes to ignite these at the braziers sounds like a good idea - I'll employ that for the reactions.
EDIT: the only one that should be very easy to make will be the numbing incense; its side effect is dangerous enough in battle (sudden unconsciousness) that it counters the six or so days of nopain it grants. Probably least dangerous use would be a medical anaesthesia.
Do you know what this means?
Using smoking pipes to ignite these at the braziers sounds like a good idea - I'll employ that for the reactions.
Using smoking pipes to ignite these at the braziers
Bloodletting incense defense
your unique smoking pipes don't (yet?) help you survive
Well then. I should have known you guys would not let me known. Not bay forum.