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How many want to keep this up in the next release?

Me
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Me!
- 54 (77.1%)

Total Members Voted: 69


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Author Topic: DF from scratch: The entirely player-made universe succession.  (Read 524397 times)

mastahcheese

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #825 on: July 21, 2013, 08:36:08 pm »

I want to make a tumbleweed creature that just stumbles around and gives a log when killed.
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kopout

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #826 on: July 21, 2013, 08:38:43 pm »

 here's the reaction
Spoiler (click to show/hide)
my changes to the apple tree
Spoiler (click to show/hide)

and the apple plant it self
Spoiler (click to show/hide)
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kopout

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #827 on: July 21, 2013, 08:39:32 pm »

I want to make a tumbleweed creature that just stumbles around and gives a log when killed.
I might be able to do that. Trade you the apple tree problem?
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"Karl Marx: Family jewels"
"Everyone's equally less rich than me!"
Quote from: Lezard
...although I've been having so much fun failing at this I just about forgot what my original aim was.

Halfling

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #828 on: July 21, 2013, 08:44:55 pm »

So, I'm working on the "apple trees can be processed for apples and wood" thing and I've run in to a few problems. At the moment the reaction produces a "logs' and a "plants". The logs can be used for building and everything but the plants are useless as food.

Edit: So now I've turned the crafts shop into a horrifying black hole that eats anything wooden and spits out useless "plants". I'm not very good at reactions.

Edit2: So, They use any logs for the reaction, which produces logs and useless "plants". I put it on repeat and my mayor hasn't moved in days. SCIENCE!

Thanks for the effort. If they use logs for the reaction and the reaction produces logs then it will just loop forever (and produce infinite apples), never getting new material. I learned this with my "make everything out of any material" reaction set.

I think for the apples you may actually want to define a separate plant called apple that's edible raw but doesn't occur anywhere and make it produce that. Bonus points for making it brewable into Applejack.

Ninja'd:

[REAGENT:A:1:NONE:NONE:PLANT_MAT:APPLE_HLG:RAW_APPLE_TREE]
   [PRODUCT:100:1:WOOD:NONE:PLANT_MAT:APPLE_HLG:APPLE_WOOD]
   [PRODUCT:100:1:PLANT:NONE:APPLE_FRUIT_KPT:NONE]

try that. I actually haven't much experience with plants so not 100% sure.



Also hm. The three P:s in "raw_APPPLE_tree" may cause an issue.

kopout

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #829 on: July 21, 2013, 09:05:21 pm »

So, replacing my stuff with that and fixing the raw apple wood typo makes the reaction take only raw apple trees (and unfortunately apple wood) and give apple wood logs and "plants". so, partially fixed.
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"Karl Marx: Family jewels"
"Everyone's equally less rich than me!"
Quote from: Lezard
...although I've been having so much fun failing at this I just about forgot what my original aim was.

Halfling

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #830 on: July 21, 2013, 09:21:15 pm »

Mm... I don't know how to make a reaction produce a plant exactly, but I'm sure it can be found somewhere on the forums or wiki.

Hm. If it's not too much trouble, try making apple wood and raw apple wood separate materials, make apple trees be made of raw apple wood as original, make apple wood a reaction product of raw apple wood, and make the reaction to require something which has that reaction product. I think that should fix all the issues except plants.

Meph

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #831 on: July 21, 2013, 09:21:53 pm »

Change:
Code: [Select]
[REAGENT:A:1:NONE:NONE:PLANT_MAT:APPLE_HLG:RAW_APPLE_TREE]
   [PRODUCT:100:1:WOOD:NONE:PLANT_MAT:APPLE_HLG:APPLE_WOOD]
   [PRODUCT:100:1:PLANT:NONE:APPLE_FRUIT_KPT:NONE]

to:
Code: [Select]
[REAGENT:A:1:WOOD:NONE:PLANT_MAT:APPLE_HLG:WOOD]
   [PRODUCT:100:1:WOOD:NONE:PLANT_MAT:APPLE_WOOD_HLG:WOOD]
   [PRODUCT:100:1:PLANT:NONE:APPLE_FRUIT_KPT:PLANT]

You will accept any felled apple-tree log as reagent, you wont need different wood templates, you will produce a log of wood and a plant. You will need a second tree for the second type of wood, (done to avoid the product wood being used as reagent) and you will need the plant for the edible apple. I would just copy plump helmets, remove biomes and add frequency:0,then rename some stuff. This way you cant make mistakes and you can make "apple cider" alcohol easily.

You could call the tree-wood "rough apple tree" log, and after running the reaction you would have "apple tree" log and "apple". I personally would rather do this:
   [PRODUCT:25:2:PLANT:NONE:APPLE_FRUIT_KPT:PLANT]
   [PRODUCT:25:2:PLANT:NONE:APPLE_FRUIT_KPT:PLANT]
   [PRODUCT:25:1:PLANT:NONE:APPLE_FRUIT_KPT:PLANT]
   [PRODUCT:25:1:PLANT:NONE:APPLE_FRUIT_KPT:PLANT]
   [PRODUCT:25:1:PLANT:NONE:APPLE_FRUIT_KPT:PLANT]
then this:
   [PRODUCT:100:1:PLANT:NONE:APPLE_FRUIT_KPT:PLANT]
simply because I think that one apple-tree should have a change for more then one apple. Or maybe yield no apples.

You can also experiment with fake-plants called "apple-tree sapling" that can be planted in farmplots, which give seeds, wood and apples.

EDIT: Sneaky edit to replace structural with plant. One is for reagents, the other products, sorry.
« Last Edit: July 21, 2013, 09:25:01 pm by Meph »
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kopout

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #832 on: July 21, 2013, 09:36:04 pm »

I already figured out the "second plant for wood" trick on my own  :D.

Edit:  [PRODUCT:100:1:PLANT:NONE:APPLE_FRUIT_KPT:PLANT] still doesn't work. Just gives "plants"  :(
« Last Edit: July 21, 2013, 09:51:37 pm by kopout »
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"Karl Marx: Family jewels"
"Everyone's equally less rich than me!"
Quote from: Lezard
...although I've been having so much fun failing at this I just about forgot what my original aim was.

Meph

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #833 on: July 21, 2013, 09:56:57 pm »

Yeh, because your apples are all messed up.

[PLANT:APPLE_FRUIT_KPT]
   [NAME:apple]
   [NAME_PLURAL:apples]
   [ADJ:apple]
   [FREQUENCY:100]
   [USE_MATERIAL_TEMPLATE:STRUCTURE:PLANT_STRUCTURE_HLG]
      [MATERIAL_VALUE:10]
      [EDIBLE_VERMIN]
      [EDIBLE_RAW]
      [EDIBLE_COOKED]
   [BASIC_MAT:LOCAL_PLANT_MAT:STRUCTURE]
   [PREFSTRING:cheerful color]
   [SUMMER][SPRING][AUTUMN][WINTER]
   [GROWDUR:700][CLUSTERSIZE:10]
   [PICKED_TILE:111][PICKED_COLOR:4:0:1]
   [SHRUB_TILE:236][SHRUB_COLOR:4:0:1]
   [DEAD_SHRUB_TILE:236]
   [DEAD_SHRUB_COLOR:6:0:0]   

[BASIC_MAT:LOCAL_PLANT_MAT:STRUCTURAL] ;)

Like I said, it would be easier to copy an existing plant and rename it, then to try writing something yourself. Clustersize and growdur and all that are not needed, since its a fake-plant that doesnt exist in natural biomes. Active seasons as well, you dont need those.
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kopout

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #834 on: July 21, 2013, 10:04:31 pm »

No, that's right in this mod. Everything was built from the ground up. Copying vanilla plumphelmets is not only against the rules but actively counter productive in this cause,
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"Karl Marx: Family jewels"
"Everyone's equally less rich than me!"
Quote from: Lezard
...although I've been having so much fun failing at this I just about forgot what my original aim was.

Meph

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #835 on: July 21, 2013, 10:06:58 pm »

Mh... in that case I will quietly step away, because I cant possibly know whats right or wrong with it. But good luck.
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::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
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Halfling

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #836 on: July 21, 2013, 10:17:31 pm »

I'm so happy about that just now. Copying everything would be easy but doing differently from the start, even if it's just small differences, piles up as we've seen.

That said... Okay, you could easily rename STRUCTURE to STRUCTURAL, because why not. The difference to vanilla is insignificant and just a byproduct of my writing, not necessarily how it needs to be (but I think it's more logical the reference to it is PLANT_ID:STRUCTURE and not PLANT_ID:STRUCTURAL). But could that really, logically be the problem? According to wiki's plant tokens, that pair of tokens first defines an internal material called STRUCTURE and then makes the plant's basic material be that.

By all means try it but that shouldn't be it.

To determine whether the reaction or plant is faulty you can, however, try to make it create a pumpkin or a vanilla plump helmet which we know do work.

Mapleguy555

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #837 on: July 21, 2013, 11:23:42 pm »

I would suggest you have a sand/clay kind of reaction for the apple problem.

...

Unless structures(?) can't accommodate this sort of thing?
 
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Putnam

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #838 on: July 22, 2013, 12:46:22 am »

Mh... in that case I will quietly step away, because I cant possibly know whats right or wrong with it. But good luck.

Especially since the STRUCTURE thing is a completely arbitrary thing and doesn't matter at all :P

Gnorm

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #839 on: July 22, 2013, 10:44:32 am »

This is a particularly interesting idea. Might I be added to the player pool?
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