Ok, since no one else seems to be awake, its time for.....
wait for it.....
....
DOUBLE POST!!!!!!!
So yeah, bump, but also heres the progress I've been making:
Treelord tissues:
tissue_template_bfel
[OBJECT:TISSUE_TEMPLATE]
[TISSUE_TEMPLATE:BARK_TEMPLATE_BFEL]
[TISSUE_NAME:bark:bark]
[TISSUE_MATERIAL:ELFWOOD_TEMPLATE_BFEL:BARK]
[RELATIVE_THICKNESS:5]
[HEALING_RATE:1000]
[VASCULAR:1]
[PAIN_RECEPTORS:2]
[CONNECTS]
[TISSUE_MAT_STATE:SOLID]
[TISSUE_SHAPE:LAYER]
[THICKENS_ON_ENERGY_STORAGE]
[TISSUE_TEMPLATE:SAP_TEMPLATE_BFEL]
[TISSUE_NAME:sap:sap]
[TISSUE_MATERIAL:ELFWOOD_TEMPLATE_BFEL:SAP]
[RELATIVE_THICKNESS:1]
[HEALING_RATE:1]
[TISSUE_MAT_STATE:LIQUID]
[INSULATION:40]
[TISSUE_LEAKS]
[TISSUE_TEMPLATE:VINE:VINE_TEMPLATE_BFEL]
[TISSUE_NAME:vine:STP]
[TISSUE_MATERIAL:PLANT_STRUCTURE_HLG:VINE]
[RELATIVE_THICKNESS:2]
[HEALING_RATE:30]
[TISSUE_SHAPE:STRANDS]
[PAIN_RECEPTORS:4]
[THICKENS_ON_STRENGTH]
[MUSCULAR]
[TISSUE_TEMPLATE:LEAF:LEAF_TEMPLATE_BFEL]
[TISSUE_NAME:leaf:leaves]
[TISSUE_MATERIAL:PLANT_STRUCTURE_HLG:LEAF]
[RELATIVE_THICKNESS:1]
[HEALING_RATE:1]
[FUNCTIONAL]
[SUBORDINATE_TO_TISSUE:BARK]
And the Elfwood material that is referenced there:
material_template_organic_bfel
[OBJECT:MATERIAL_TEMPLATE]
[MATERIAL_TEMPLATE:ELFWOOD_TEMPLATE_BFEL]
[STATE_COLOR:ALL_SOLID:BROWN]
[STATE_NAME:ALL_SOLID:wood]
[STATE_ADJ:ALL_SOLID:wooden]
[STATE_COLOR:LIQUID:BROWN]
[STATE_NAME:LIQUID:sap]
[STATE_ADJ:LIQUID:sappy]
[STATE_COLOR:GAS:BROWN]
[STATE_NAME:GAS:n/a]
[STATE_ADJ:GAS:n/a]
[DISPLAY_COLOR:6:0:0]
[MATERIAL_VALUE:-2]
[SPEC_HEAT:420]
[IGNITE_POINT:10458]
[MELTING_POINT:NONE]
[BOILING_POINT:NONE]
[HEATDAM_POINT:10250]
[COLDDAM_POINT:9001]
[MAT_FIXED_TEMP:NONE]
[SOLID_DENSITY:500]
[LIQUID_DENSITY:NONE]
[MOLAR_MASS:NONE]
[IMPACT_YIELD:10000]
[IMPACT_FRACTURE:10000]
[IMPACT_STRAIN_AT_YIELD:1000]
[COMPRESSIVE_YIELD:10000]
[COMPRESSIVE_FRACTURE:10000]
[COMPRESSIVE_STRAIN_AT_YIELD:1000]
[TENSILE_YIELD:10000]
[TENSILE_FRACTURE:10000]
[TENSILE_STRAIN_AT_YIELD:1000]
[TORSION_YIELD:10000]
[TORSION_FRACTURE:10000]
[TORSION_STRAIN_AT_YIELD:1000]
[SHEAR_YIELD:40000] used pine
[SHEAR_FRACTURE:40000]
[SHEAR_STRAIN_AT_YIELD:1000]
[BENDING_YIELD:10000]
[BENDING_FRACTURE:10000]
[BENDING_STRAIN_AT_YIELD:1000]
[MAX_EDGE:1500]
[ABSORPTION:0]
[ITEMS_HARD]
[ITEMS_WEAPON]
[ITEMS_WEAPON_RANGED]
[ITEMS_AMMO]
[ITEMS_ARMOR]
[ITEMS_SIEGE_ENGINE]
[SYNDROME]
[SYN_NAME:sneaky elven bastards]
[SYN_AFFECTED_CLASS:GENERAL_POISON]
[SYN_IMMUNE_CREATURE:TREELORD:ALL]
[SYN_CONTACT]
[SYN_INGESTED]
[SYN_INHALED]
[CE_BP_APPEARANCE_MODIFIER:EAR:APPEARANCE_MODIFIER:HEIGHT:110:SEV:10:PROB:100:RESISTABLE:SIZE_DILUTES:START:5:PEAK:403200:END:500000]
[CE_BODY_TRANSFORMATION:PROB:1:START:302400
[CE:CREATURE:TREELORD:ELF]
[WOOD][HARDENS_WITH_WATER][GENERATES_MIASMA]
[REACTION_CLASS:REFINE_WOOD][BLOCK_NAME:plank:planks]
Yes it has a syndrome attached, which SHOULD be transferred when the trees get wounded and their sap leaks out.
Also thinking of adding that kind of effect to the normal elves as well.
And finally the body detail plan where I tie all this nonsense together:
b_detail_plan_bfel
[BODY_DETAIL_PLAN:PLANT_MATERIALS_BFEL]
[ADD_MATERIAL:PLANT_STRUCTURE_HLG]
[ADD_MATERIAL:ELFWOOD_TEMPLATE_BFEL]
[BODY_DETAIL_PLAN:PLANT_TISSUES_BFEL]
[ADD_TISSUE:BARK_TEMPLATE_BFEL]
[ADD_TISSUE:SAP_TEMPLATE_BFEL]
[ADD_TISSUE:VINE_TEMPLATE_BFEL]
[ADD_TISSUE:LEAF_TEMPLATE_BFEL]
[BODY_DETAIL_PLAN:PLANT_LAYERS_BFEL]
[BP_LAYERS:BY_CATEGORY:TRUNK:BARK:100:SAP:30:BARK:10]
[BP_LAYERS:BY_CATEGORY:BRANCH:SAP:10:BARK:35]
[BP_LAYERS:BY_CATEGORY:ROOT:BARK:50:SAP:20:BARK:10]
[BP_LAYERS:BY_CATEGORY:LEAF:SAP:1:LEAF:3]
[BP_LAYERS:BY_CATEGORY:VINE:SAP:2:VINE:10]
[BP_POSITION:BY_CATEGORY:ROOT:BOTTOM]
[BP_RELATION:BY_CATEGORY:TRUNK:ABOVE:BY_CATEGORY:ROOT]
[BP_RELATION:BY_CATEGORY:VINE:AROUND:BY_CATEGORY:TRUNK:30]
[BP_RELATION:BY_CATEGORY:BRANCH:ABOVE:BY_CATEGORY:TRUNK]
[BP_RELATION:BY_CATEGORY:BRANCH:SURROUNDED_BY:BY_CATEGORY:LEAF]
I'm starting to have concerns as to whether I will get all this stuff finished within the time limit....this is all just ONE body template, and its taken me half the week just to get it done.....and I still have like, 5 more creatures I want to add.....shitbuckets.....