*ring ring*
"There's a game somewhere. A very naughty game. I want you to go to Steam, find that game, and then click the Pre-order button. When you've done that, I want you to wait."
*click*
I'd totally forgotten about this until I saw it pop up on Steam. There's been little to no fanfare about the game that I've been seeing since that hoopla about one of their in-game scenes people got offended by, so it came as kind of a surprise to see it pop up on Steam's top sellers.
$13.49 until March 10th, which is also its release date.
And there's the Digital Special Edition for $18, which apparently includes some of the soundtrack. I bought the last HLM soundtrack outright last time, but it seems weird to me to do it this way (why a special edition and why only some of the music? Why not just the DLC?) and I find myself strangely reluctant to pay for it. I mean, I loved the music from the first game, but will I love this? I won't know til I play the game. Weird asking people to make that choice in which version they buy.
Aaaannndd I guess it has tie-ins to Payday 2. Anyone owning Payday 2 who buys either edition unlocks special guns, clothes, masks and weapons themed around HLM.
So what's new about it? The story and in general the game seems like it's going to be much longer. The view point is going to jump between like 8 different people or more over the course of the game. Most (each?) of the characters will have a unique special ability (rolling through gunfire, dual wielding) and some will play very differently than others. From a
wikipedia article on it:
The Writer: A journalist named Evan investigating the story behind Jacket's murders alongside The Detective. Contrary to the other characters, The Writer doesn't seem to outright kill people; many of his attacks are nonlethal unless the player performs a 'finisher' on a downed enemy. Repeated violence causes his vision to turn red and his attacks to become deadly. Normally, however, The Writer will unload any firearm he picks up and will aim to disable his opponents, usually by beating them with blunt objects.
It will also have difficulty modes, including extra tough unlockable ones and a level creator.
I'm pretty psyched. I loved HLM once I'd gotten into it, but it was quick play that I didn't find had a ton of replay value. (For me it was a case of the story being supported by the game play, rather than the other way around, so once you'd done it the gameplay wasn't really something I felt like coming back to.) So on the one hand, I'm stoked for a lot more story punctuated by the gameplay. On the other, I'm wondering if they can capture lightning in a bottle like they did with the first game. HLM and what it does is no longer new. Can it still shock the senses like it did the first time? The shock value for me quickly wore off (murder at the end of the day is still murder) and I was delighted to find there was something nuanced going on beyond that. Then again, the secret ending (which is now the canonical ending) and the scope of what was happening was probably my least favorite part of the game. The story in HLM2 is both prequel and aftermath and is going to jump around a lot, so it will kinda be both parts I liked and didn't like.