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Author Topic: Adaptation - Another Evolutionary Suggestion Game  (Read 17377 times)

Eotyrannus

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Re: Adaptation - Another Evolutionary Suggestion Game
« Reply #60 on: June 22, 2013, 02:34:59 am »

Also, massive organism in water creates a lot of drag. Doubt we could move fast without suffer from massive skeleton failures. (Especially considering we don't have one).
Thankfully, we're sessile.

-----

Acquire neglible Senencence
Acquire Telomerase regeneration
Acquire Cell Regeneration

...

Oh, and
Acquire horizontal gene transfer (Probably using plasmids. Otherwise immortality might screw up evolution)
+1, and Acquire Pheremone Marking of Left-Behind Shells.
+1
Also +1 getting bigger.

Aside from that...let's take it slow.

You cannot get bigger without a more evolved internal structure.  The big limiter right now is oxygen absorption; you currently absorb oxygen directly through your skin, which has a very limited diffusion rate.  You can't really support a larger body without being flattened like a worm, and even then that limits your size significantly.  There's a reason why even the largest terrestrial annelids tend not to be larger than a metre long.
Resuggesting a gilltube snaking around the body
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Bronimin

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Re: Adaptation - Another Evolutionary Suggestion Game
« Reply #61 on: June 22, 2013, 07:30:56 am »

-
« Last Edit: June 07, 2018, 05:13:44 pm by Bronimin »
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Urist Mc Dwarf

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Re: Adaptation - Another Evolutionary Suggestion Game
« Reply #62 on: June 22, 2013, 07:40:34 am »

+1 to gills. another evo thread!

10ebbor10

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Re: Adaptation - Another Evolutionary Suggestion Game
« Reply #63 on: June 22, 2013, 07:42:08 am »

Evolve spongelikestructure
-1. We are going to need a more complicated system eventually if we are going for the mountain-sized kraken anyway.

So in the same vein, +1 for gills. A closed (since open are not good for size), singe circuit circulatory system would be useful too, since I am not sure minerals from the digestive sacs we have would be able to reach farther tissues at a larger size. We can use peristalsis to move the blood/ whatever-it-is-we-are-going-to-use.
Actually, the simpler the structure the better. A complicated system can't be regenerated, and won't survive long enough. Besides, you need the spongy structure anyway, because otherwise the beast will simply collapse under it's own weight.

Also, Gilltube =/= Gills. Just so you know. The first is something similar to a tracheal gill* I suppose, the later requires a circulatory system to function properly.
After all, the problem isn't that we don't get enough air, but that we can't transport it through the body.
« Last Edit: June 22, 2013, 07:45:52 am by 10ebbor10 »
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Dansmithers

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Re: Adaptation - Another Evolutionary Suggestion Game
« Reply #64 on: June 22, 2013, 09:20:43 am »

My root-things could be used for respiration.
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GreatWyrmGold

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Re: Adaptation - Another Evolutionary Suggestion Game
« Reply #65 on: June 22, 2013, 11:58:42 am »

Also, massive organism in water creates a lot of drag. Doubt we could move fast without suffer from massive skeleton failures. (Especially considering we don't have one).
Thankfully, we're sessile.
It was a remark on the let's use rocket engines for transportation idea.
Ah.
That's your problem with it?

+1 to spongy structure.
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kopout

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Re: Adaptation - Another Evolutionary Suggestion Game
« Reply #66 on: June 22, 2013, 12:19:38 pm »

How about instead of the whole body being spongy only an outer layer is and that is used for respiration?


+1 closed circulatory system
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Morrigi

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Re: Adaptation - Another Evolutionary Suggestion Game
« Reply #67 on: June 22, 2013, 03:01:40 pm »

+1 to:
Gills
Closed circulatory system
Reducing/eliminating aging
Regeneration
Horizontal gene transfer

-1 to sponginess - why can't we just do gills instead?

Develop eyespots.


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GreatWyrmGold

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Re: Adaptation - Another Evolutionary Suggestion Game
« Reply #68 on: June 22, 2013, 09:22:14 pm »

How about instead of the whole body being spongy only an outer layer is and that is used for respiration?
How would the O2 get to the inside?
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kopout

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Re: Adaptation - Another Evolutionary Suggestion Game
« Reply #69 on: June 22, 2013, 09:39:08 pm »

One of the suggestions that has gotten a lot of support is the development of a closed circulatory system

gills+1

Develop eyespots.
+1

« Last Edit: June 22, 2013, 09:41:32 pm by kopout »
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GreatWyrmGold

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Re: Adaptation - Another Evolutionary Suggestion Game
« Reply #70 on: June 22, 2013, 09:51:02 pm »

One of the suggestions that has gotten a lot of support is the development of a closed circulatory system
Which makes the sponginess mostly moot.

And I was hoping we could stay "simpler".
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Mr. Palau

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Re: Adaptation - Another Evolutionary Suggestion Game
« Reply #71 on: June 22, 2013, 10:45:30 pm »

+1 to
>Gills
>closed circulatory and (more correctly named) respiratory system feed by gills
>develop a chemical to induce totipotency (ability of one cell to divide into all other cells) that we release in response to injury, but only in affected areas. (that allows you to become more complex without losing the ability to heal quickly, since all cells can effectively become any other cell, just like sponges and starfish (starfish is kind of almost exactly what I am going for because they also induce totipotency)).
> develop chemicals to attract prey, try to imitate the chemicals they use to signal the opposite sex.
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Iituem

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Re: Adaptation - Another Evolutionary Suggestion Game
« Reply #72 on: June 23, 2013, 12:27:25 am »

So many suggestions that I made 3 votes the limit this time.

Negligible Senecense 5+1, Telomerase Regeneration 3+2, Cell Regeneration 1+2, Horizontal Gene Transfer 3+1, Burrowing Tendrils 3, Lure Chemicals 5, Size Increase 5, Gilltube 2+2, Closed Circulatory System 4+1


The murklurker can live for hundreds of years, suffering virtually none of the effects of aging.  Generally it does not, however, as accident, predation, starvation or disease catch up with all lurkers eventually.  Cancer is the number one killer of murklurkers, as faulty cell regeneration mechanisms are often hijacked by the countless viruses responsible for horizontal gene transfers between individuals and the resulting growths damage or occlude the more specialised tissues of the lurker.

The lurker sports a simple non-valved circulatory system that pumps 'blood' around the body through peristaltic motion; even though lurkers are generally sessile they slowly ripple within their shells to keep the flow of oxygen to all their tissues.  Simple folded and feathered tubes on the dorsal side of the lurker absorb oxygen for transport through the circulatory system, and the same muscle motions that move blood around the body keep water flowing into and out of their shells to replace the oxygen supply.  Most lurker shells now have small holes on the top to facilitate a gentle flow of water through the shell.

Hunting is still achieved through the extended proboscis, now extending to some thirty centimetres from the shell opening, but attractive chemicals are released from a gland near the mouth of the shell to attract prey.  The lurker still lacks any sort of nervous system or form of perception, so the snare response remains purely automatic and pressure-based.

The lurker still resembles the cavecatcher in many aspects; the shell is essentially unchanged apart from the dorsal 'breathing holes', and the distinctive proboscis remains.  The lurker is fully a metre long at its adult stage now, dwarfing most other creatures, but spends most of its life concealed within one of its many shells.  The lurker retains the migratory nature of its ancestors, except for its reproductive tendencies.

Instead of producing young on its proboscis, the lurker has evolved a pair of tendrils that serve the same purpose (duplicates of the proboscis that have been adapted).  When the lurker is ready to breed it extends the tendrils in the hope of receiving male cells from another member of the species.  When male cells reach the tendrils on the current they begin to spawn new lurkers as growths on the tendrils.  Once these growths have reached a certain stage, the lurker leaves its shell and begins the slow march across the sea bed in search of a new home.  On its path, the tendrils dig holes in the muddy silt of the bay floor and in the process bury the infant lurkers.  The lurkers develop in the safety of the mud until they have started to form their first shells and are ready to hunt on their own.

This migration is one of the most dangerous times for lurkers, who are hunted by the umbrella slugs that serve as the current apex predator; descendents of the swimslugs who employ a large radial fan to push themselves through the water at speed.  With only its proboscis to defend itself, migratory murklurkers are often attacked by one or more umbrella slugs and eaten alive at the parts where the proboscis cannot reach.  Damage to the circulatory system often leads to them 'bleeding out' and becoming easy prey for the umbrella slugs or other scavengers.

During the shelled stage of its life the murklurker has one particular predator, the siltworm, another slug descendent that crawls across the silt eating various minor creatures and often competing for prey with the murklurker.  Siltworms have thicker skins than the murklurker's usual fare and can avoid being pierced by the proboscis.  They instead are attracted to the lure chemicals of the lurker and enter through the mouth-hole, burrowing their way into the lurker and eating it from the inside out.  The siltworm secretes a chemical that attracts more of its kind when this happens, so whole swarms can descend upon a murklurker shell when one finds their way in.


GENERATION 4:
Murklurker
An enormous white slug-like creature that secretes a cave-like shell bound to the ocean floor.  About a metre long, with a pair of distinctive gill-tubes running along its back (when exposed) and 'breathing holes' along the shell.  An extendible proboscis is used for feeding, and two genital tendrils can be extended from either side.
REPRODUCTION: It lets out male cells in the current, and polyps grow on the genital tendrils of other blobs where they land.  The polyps are buried in silt during migration and emerge as infant murklurkers.
MOVEMENT: Moves by rippling its body in between shell stages.
SENSES: Detects pressure changes in the water through receptors on its skin.
EATING: Proboscis extends to catch swimmers passing the mouth-hole of the shell.  Attracts prey with lure chemicals.  Occasionally harvests empty former shells of opportunists.
PREDATION: Adults predated by siltworms.  Infants or migratory adults predated by siltworms, umbrella slugs and swimslugs.  Niche predator; only targets active swimmers such as swimslugs and umbrella slugs.
COMPETITION: Severe competition for niche by siltworms combined with very passive hunting strategies leave the murklurker at threat in its home environment.
ENVIRONMENT: A shallow, murky sea amongst multiple islands.  The ancient coral reefs are restricted only to the deeper waters; millions of years of cavecatcher and murklurker shell buildup have transformed the environment, creating a shallow, murky and silt-ridden environment.  Light is limited, and the plants that grow here tend to have thick stems that extend to large, wide leaves at the surface.  As a result, even less light gets through to the seabed and the murky bottom is very dark.
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Dansmithers

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Re: Adaptation - Another Evolutionary Suggestion Game
« Reply #73 on: June 23, 2013, 12:42:40 am »

Make our flesh toxic to siltworms. And everything else.
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Gamerlord

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Re: Adaptation - Another Evolutionary Suggestion Game
« Reply #74 on: June 23, 2013, 01:43:38 am »

Increase our size.
Increase protection of shell, like a closable opening where the siltworms get in.
Make our flesh toxic to siltworms. And everything else.
+1
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