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Author Topic: The Guilds of the Floating Castle, a tactical RtD (Really Turn 8!)  (Read 61515 times)

mastahcheese

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Re: The Guilds of the Floating Castle, a tactical RtD (Turn 7!)
« Reply #465 on: July 04, 2013, 11:19:16 pm »

I'm not an assassin, just secretly planning to backstab friends with one.
Oh right, sorry, got you confused for a second.
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Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

Xantalos

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Re: The Guilds of the Floating Castle, a tactical RtD (Turn 6!)
« Reply #466 on: July 04, 2013, 11:42:26 pm »

((Haha, watching the romance bloom and shut itself down repeatedly is funny.))
I am fine with dividing territory equally with Xantalos if the Wizards and Sorcerers happen to be working in the same area. 50/50 split, an equal number of market houses if we gain any, and the sorcerers would prefer the eastern ones.
((Also, yeah, it looks pretty hard to survive attacks on multiple fronts, have you seen how the Goblin Mafia's doing? Not well.))
The Wizards agree with this.

EDIT: I've been taking that RPG test trying to get the Wizard result. How the hell would someone do that? It seems nearly impossible.
« Last Edit: July 04, 2013, 11:55:55 pm by Xantalos »
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Sig! Onol
Quote from: BFEL
XANTALOS, THE KARATEBOMINATION
Quote from: Toaster
((The Xantalos Die: [1, 1, 1, 6, 6, 6]))

flabort

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Re: The Guilds of the Floating Castle, a tactical RtD (Turn 7!)
« Reply #467 on: July 05, 2013, 12:02:08 am »

Spoiler: I'm a cheater :P (click to show/hide)

Will any of these do? I didn't actually take the test to find them.  :P
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mastahcheese

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Re: The Guilds of the Floating Castle, a tactical RtD (Turn 7!)
« Reply #468 on: July 05, 2013, 12:34:09 am »

Where are you guys doing that test thing at, anyway?
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Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

HmH

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Re: The Guilds of the Floating Castle, a tactical RtD (Turn 7!)
« Reply #469 on: July 05, 2013, 01:04:36 am »

Xantalos

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Re: The Guilds of the Floating Castle, a tactical RtD (Turn 7!)
« Reply #470 on: July 05, 2013, 01:13:44 am »

Spoiler: I'm a cheater :P (click to show/hide)

Will any of these do? I didn't actually take the test to find them.  :P
I saw all of those via cheating, but I'm trying to get them via combinations.
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Sig! Onol
Quote from: BFEL
XANTALOS, THE KARATEBOMINATION
Quote from: Toaster
((The Xantalos Die: [1, 1, 1, 6, 6, 6]))

Dansmithers

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Siggy Siggy Hole!

Well, let's say you're going away from Earth on huge spaceship and suddenly shit goes wrong and you have Super Mutants. Social Experiments prepared them for this.

mastahcheese

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Re: The Guilds of the Floating Castle, a tactical RtD (Turn 7!)
« Reply #472 on: July 05, 2013, 01:30:32 am »


Hmm, seems rather fitting for me.
I was, however, disappointed by the lack of proper subterfuge in the choices it provided.
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Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

Dansmithers

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Re: The Guilds of the Floating Castle, a tactical RtD (Turn 7!)
« Reply #473 on: July 05, 2013, 01:35:42 am »

Why does the title say turn seven?
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Siggy Siggy Hole!

Well, let's say you're going away from Earth on huge spaceship and suddenly shit goes wrong and you have Super Mutants. Social Experiments prepared them for this.

mastahcheese

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Re: The Guilds of the Floating Castle, a tactical RtD (Turn 6!)
« Reply #474 on: July 05, 2013, 01:42:48 am »

Why does the title say turn seven?
Because I'm very forgetful, I thought I was that far.
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Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

Harry Baldman

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Re: The Guilds of the Floating Castle, a tactical RtD (Turn 6!)
« Reply #475 on: July 05, 2013, 02:23:41 am »

I do believe we actually are that far.

You know, if you want to keep track of turns, you should probably just preface the actual turn with the turn number. Makes things that much less confusing.
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Xanmyral

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Re: The Guilds of the Floating Castle, a tactical RtD (Turn 6!)
« Reply #476 on: July 05, 2013, 02:45:09 am »

Next turn would be turn eight. I know this because I just read this whole thread in one sitting.

Xantalos

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Re: The Guilds of the Floating Castle, a tactical RtD (Turn 6!)
« Reply #477 on: July 05, 2013, 03:23:15 am »

I figured it out! I figured out how to get Wizard on the RPG test!
Yes I'm overly excited about this, but the secret is to choose at the end 'outlast all those who oppose you' rather than the others. Ha ha!
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Sig! Onol
Quote from: BFEL
XANTALOS, THE KARATEBOMINATION
Quote from: Toaster
((The Xantalos Die: [1, 1, 1, 6, 6, 6]))

mastahcheese

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Re: The Guilds of the Floating Castle, a tactical RtD (Turn 6!)
« Reply #478 on: July 05, 2013, 08:48:42 pm »

I figured it out! I figured out how to get Wizard on the RPG test!
Yes I'm overly excited about this, but the secret is to choose at the end 'outlast all those who oppose you' rather than the others. Ha ha!
Huh, that's what I choose and I got the Warlock.
Logged
Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

HmH

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Re: The Guilds of the Floating Castle, a tactical RtD (Turn 6!)
« Reply #479 on: July 06, 2013, 12:03:23 am »

I figured it out! I figured out how to get Wizard on the RPG test!
Yes I'm overly excited about this, but the secret is to choose at the end 'outlast all those who oppose you' rather than the others. Ha ha!
Huh, that's what I choose and I got the Warlock.
Another secret is to choose F for the first question. Try FACFCAE.
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