Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 26 27 [28] 29 30 ... 37

Author Topic: The Guilds of the Floating Castle, a tactical RtD (Really Turn 8!)  (Read 61945 times)

kj1225

  • Bay Watcher
  • A tricky dick that can't be impeached
    • View Profile
Re: The Guilds of the Floating Castle, a tactical RtD (Turn 6!)
« Reply #405 on: July 03, 2013, 08:28:09 pm »

((Yes, yes. I know 'you will die a painful death' and all that jazz.))
Logged

Alexandria

  • Bay Watcher
    • View Profile
Re: The Guilds of the Floating Castle, a tactical RtD (Turn 6!)
« Reply #406 on: July 03, 2013, 08:33:34 pm »

(( Naw, your more useful as bait to draw out other guilds, as demonstrated in the last turn. ))
Logged
The darkness was eternal, all-powerful, unchangeable.
She had stared into it for to many years, alone and unblinking, determined that it would not take her.
Now it never would.
Now she was lighting a candle.

flabort

  • Bay Watcher
  • Still a demilich, despite the 4e and 5e nerfs
    • View Profile
Re: The Guilds of the Floating Castle, a tactical RtD (Turn 6!)
« Reply #407 on: July 03, 2013, 08:39:34 pm »

((Cheating a popular personality test's mechanics through URLs, I found this:

I thought it was appropriate.))
Logged
The Cyan Menace

Went away for a while, came back, went away for a while, and back for now.

Alexandria

  • Bay Watcher
    • View Profile
Re: The Guilds of the Floating Castle, a tactical RtD (Turn 6!)
« Reply #408 on: July 03, 2013, 08:40:04 pm »

(( Can you link me that, I wanna try it. ))
Logged
The darkness was eternal, all-powerful, unchangeable.
She had stared into it for to many years, alone and unblinking, determined that it would not take her.
Now it never would.
Now she was lighting a candle.

Maxinum McDreich

  • Bay Watcher
  • Gree-diddly-tings.
    • View Profile
Re: The Guilds of the Floating Castle, a tactical RtD (Turn 6!)
« Reply #409 on: July 03, 2013, 08:41:32 pm »

((Saaaaaame. I always enjoy those kind of things.))
Logged

flabort

  • Bay Watcher
  • Still a demilich, despite the 4e and 5e nerfs
    • View Profile
Re: The Guilds of the Floating Castle, a tactical RtD (Turn 6!)
« Reply #410 on: July 03, 2013, 08:44:02 pm »

(( Can you link me that, I wanna try it. ))
I got to it through OREO's sig, but here:
http://www.nodiatis.com/personality.htm
There's 26 possible results in total.
Also, the site is evidently home to an MMORPG, if you look along the bottom of the page. Doesn't look like my cup of tea, but each of the 26 results must be one of the classes available.
Logged
The Cyan Menace

Went away for a while, came back, went away for a while, and back for now.

Xantalos

  • Bay Watcher
  • Your Friendly Salvation
    • View Profile
Re: The Guilds of the Floating Castle, a tactical RtD (Turn 6!)
« Reply #411 on: July 03, 2013, 08:45:33 pm »

(( Can you link me that, I wanna try it. ))
I got to it through OREO's sig, but here:
http://www.nodiatis.com/personality.htm
There's 26 possible results in total.
Also, the site is evidently home to an MMORPG, if you look along the bottom of the page. Doesn't look like my cup of tea, but each of the 26 results must be one of the classes available.
((Hmm. How'd you cheat it?))
Logged
Sig! Onol
Quote from: BFEL
XANTALOS, THE KARATEBOMINATION
Quote from: Toaster
((The Xantalos Die: [1, 1, 1, 6, 6, 6]))

Alexandria

  • Bay Watcher
    • View Profile
Re: The Guilds of the Floating Castle, a tactical RtD (Turn 6!)
« Reply #412 on: July 03, 2013, 08:49:06 pm »


Sweet.
Logged
The darkness was eternal, all-powerful, unchangeable.
She had stared into it for to many years, alone and unblinking, determined that it would not take her.
Now it never would.
Now she was lighting a candle.

dewboy

  • Bay Watcher
  • I did it..... FOR !!SCIENCE!!
    • View Profile
Re: The Guilds of the Floating Castle, a tactical RtD (Turn 6!)
« Reply #413 on: July 03, 2013, 08:50:00 pm »

Guild Master Dewboy writes to the Captain of the Guard:

Hello Captain,

I understand that your threatening to kill me and my colleague, OREO. However, I can tell you why this might have bad repercussions. There is a small army heading for the base of the Paladins and the Assassins. This army includes a FIRE BREATHING REPTILE known as a dragon (you've heard the tales). Now, I understand you had a section of the city burn down recently. A battle involving a dragon could end similarly. Now I know this screams "So kill them and no dragon" but, with a weakened Assassins guild who will kill the other guild masters? The city would be consumed by petty squabbles escalating into war. The Assassins help keep everyone in check.

This coming battle will not be fought in the buildings as you wish it to be, it will start, and end in the streets and the sewers will run red with blood. Help us all negotiate a cease-fire or similar agreement. We can stop a city-wide war and go back to killing in outside of the public light.

Anyways, If this doesn't persuade you please Don't kill OREO. He didn't give the order to attack the guard protected KJ, I did.

Take to the dungeons if you wish, but the coming war will be on your hands.

Sorry about your comrade who was killed, nothing is for sure in battle but perhaps the head of a Guild Leader (Remthura) will soften the blow.

Guild Master Dewboy (Dewzio Caffinito)   
Logged


WEEEEEEEEEEEEEEEEEEE

Maxinum McDreich

  • Bay Watcher
  • Gree-diddly-tings.
    • View Profile
Re: The Guilds of the Floating Castle, a tactical RtD (Turn 6!)
« Reply #414 on: July 03, 2013, 08:50:55 pm »


Ayup, thought I had taken this test before. I was right.
Logged

OREOSOME

  • Bay Watcher
  • Novice GM.
    • View Profile
Re: The Guilds of the Floating Castle, a tactical RtD (Turn 6!)
« Reply #415 on: July 03, 2013, 08:51:44 pm »

I took the test again, with my character in mind, and actually ended up getting the rogue, as opposed to the Tactician.
Logged
Ow! How the fuck do eldritch abominations bitchslap people?
With our pimp tentacles, obviously.

Alexandria

  • Bay Watcher
    • View Profile
Re: The Guilds of the Floating Castle, a tactical RtD (Turn 6!)
« Reply #416 on: July 03, 2013, 08:54:34 pm »

Oh and KJ, just be aware, part of the assassins territory including the guild HQ is inside the white zone.... if you attack it then you violate the rules of the white zone.

" If you wish to negotiate your welcome to contact the other guilds and meet in the white zone just outside the castle gates and I will meditate in person, as for your guild maintaining the balance, given what is currently happening it seems obvious your guild is causing conflict.
Logged
The darkness was eternal, all-powerful, unchangeable.
She had stared into it for to many years, alone and unblinking, determined that it would not take her.
Now it never would.
Now she was lighting a candle.

TCM

  • Bay Watcher
    • View Profile
Re: The Guilds of the Floating Castle, a tactical RtD (Turn 6!)
« Reply #417 on: July 03, 2013, 09:02:56 pm »

((

Woohoo!

Also, PTW. :3))
Logged
Because trying to stuff Fate/Whatever's engrish and the title of a 17th century book on statecraft into Pokemon syntax tends to make the content incomprehensible.

Dansmithers

  • Bay Watcher
  • [ETHIC:TUNNEL_SNAKES:RULE]
    • View Profile
Re: The Guilds of the Floating Castle, a tactical RtD (Turn 6!)
« Reply #418 on: July 03, 2013, 09:03:46 pm »

"Well, that was embarrassing. Let's get a move on."
Find assassin friends.
Logged
Siggy Siggy Hole!

Well, let's say you're going away from Earth on huge spaceship and suddenly shit goes wrong and you have Super Mutants. Social Experiments prepared them for this.

Xantalos

  • Bay Watcher
  • Your Friendly Salvation
    • View Profile
Re: The Guilds of the Floating Castle, a tactical RtD (Turn 6!)
« Reply #419 on: July 03, 2013, 09:05:16 pm »

((

IMMA WIZZERD, HARRY))
Logged
Sig! Onol
Quote from: BFEL
XANTALOS, THE KARATEBOMINATION
Quote from: Toaster
((The Xantalos Die: [1, 1, 1, 6, 6, 6]))
Pages: 1 ... 26 27 [28] 29 30 ... 37