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Author Topic: Dominions 4: Thrones of Ascension  (Read 542612 times)

Delta Foxtrot

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Re: Dominions 4: Thrones of Ascension
« Reply #855 on: September 07, 2014, 03:58:17 am »

People would generate some nations, pick one they like and then everyone would play. I suppose a veto system could be used to ban the most OP results, but I don't think that balance is the chief concern in a nationgen match. Not that I'd know, never played one.
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USEC_OFFICER

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Re: Dominions 4: Thrones of Ascension
« Reply #856 on: September 07, 2014, 08:26:24 am »

You know what, I'd definitely play something like that. It sounds rather interesting and fun, if a little bit clunky to see what units/commanders the other nations have. So... Sign me up?
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tompliss

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Re: Dominions 4: Thrones of Ascension
« Reply #857 on: September 07, 2014, 08:29:43 am »

Then same here, I'd love to play in this one, if we're limiting at 4-6 players.
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Karlito

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Re: Dominions 4: Thrones of Ascension
« Reply #858 on: September 07, 2014, 12:09:22 pm »

I had quite a lot of fun during the last nationgen game, though I think I might want to take a break from Dominions after 4.04 finishes (not that the end is anywhere in sight).
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E. Albright

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Re: Dominions 4: Thrones of Ascension
« Reply #859 on: September 07, 2014, 02:30:45 pm »

Perhaps unsurprisingly, I'd be willing to do a Nationgen game. 0.5 is fairly stable, and while I could sit here and enumerate bugs and shortcomings in it, they're probably ones that most people using it have never seen. I think Elmokki is on hiatus (hopefully not permanently), so while there was talk in early August of a new version that fixed/revamped some things and added my Amazons (and yet more stuff for the random naming data) into the mix of nations, it doesn't appear to be in the offing. FWIW.

As of 0.5, NG spawns "generic" humans, "Asian" humans, "African" humans, Abysians, Caelians, terrestrial Atlantians, Agarthans, Fomorians, Vanir, Tuatha, lizards, apes, and of course hoburgs, in case anyone hasn't been keeping up. They'll do random heros for the nations too, hehehe.

The big thing with an NG game would be that we'd be on the honor system on how to fairly (or if you prefer, reasonably) generate nations - in principle most methods we could propose are subject to abuse. I think the last game required everyone to submit a nation generated from a 10-nation seed, but that may have been it. With the current version, you can make the engine assemble a disparate mass of individual nation seeds, so that's a bit less work for whoever's admin'ing (NOT IT!).
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tompliss

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Re: Dominions 4: Thrones of Ascension
« Reply #860 on: September 07, 2014, 03:57:27 pm »

Yeah, didn't really think about that :
when it generate nations, it uses the IDs that are un-used normally.
If we each generate our nation on our side, we may have the same IDs and bug between them, right ?

So an admin uses the Jar to generate 10-20 nations on his side, sends the file(s) to everyone, and then we choose directly from them ?
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E. Albright

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Re: Dominions 4: Thrones of Ascension
« Reply #861 on: September 07, 2014, 04:26:37 pm »

No, the program can take individual nation seeds (look on the second tab), so the admin just takes everyone's nation seeds, enters them in, and the program generates one mod made up of all of them.
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tompliss

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Re: Dominions 4: Thrones of Ascension
« Reply #862 on: September 07, 2014, 04:31:31 pm »

ooh, didn't see that ! :D
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Elfeater

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Re: Dominions 4: Thrones of Ascension
« Reply #863 on: September 07, 2014, 10:37:11 pm »

Is there an easy way to set up a server?
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tompliss

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Re: Dominions 4: Thrones of Ascension
« Reply #864 on: September 08, 2014, 01:35:41 am »

What do you mean, exactly ?

Most of us use the llamaserver to play, because it automatically sends Emails with the turn file to the players, so everybody can play when they want without staying online for a dozen hours.
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Delta Foxtrot

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Re: Dominions 4: Thrones of Ascension
« Reply #865 on: September 08, 2014, 06:08:27 am »

There's a section about setting up network games in the manual if you're interested. Not too difficult. It's a common setting for blitzes and duels. They're games played out in one session, usually 2-5 players and probably the same amount of hours. It's used less often for longer games. Something Awful community does play more or less exclusively with direct connect I believe, but they have someone who's been reliably keeping the servers up for several years now. Everyone else just trudges along with llama. At one point there was a guy over at desura who offered direct connect games. A few people even started playing. Then he and his server disappeared.

So most people play and have played for years PBEM style with llamaserver instead of using direct connect servers. It's a minor hassle to download and upload turns, but it's not like there's a reliable DC server and server manager in any of the dominions communities I frequent.
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Biowraith

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Re: Dominions 4: Thrones of Ascension
« Reply #866 on: September 08, 2014, 02:22:19 pm »

I was unaware of nationgen and it seems highly entertaining (if not exactly balanced), so thank you people on this thread for mentioning it.  Just played with a nation of cross-breeding specialist hoburgs riding on cavemen :D
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Delta Foxtrot

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Re: Dominions 4: Thrones of Ascension
« Reply #867 on: September 08, 2014, 02:35:44 pm »

You know what, I'd definitely play something like that. It sounds rather interesting and fun, if a little bit clunky to see what units/commanders the other nations have. So... Sign me up?

I just thought of this, but Dom4 Mod Inspector can, perhaps unsurprisingly, be used to inspect mods. In the upper left corner you should see a [load mods] button. From there you can presumably load up any mods you have on your hard drive. In the event that we play a nationgen match, everyone would have access to the joint mod that encompasses all our nations, so checking them out shouldn't be any more difficult than it is currently if you use the Inspector for most of your needs.
Link
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USEC_OFFICER

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Re: Dominions 4: Thrones of Ascension
« Reply #868 on: September 08, 2014, 02:48:15 pm »

Yeah, I know. I realized that and have been using it to inspect the nations I've generated. Like the one with Hoburg infantry that all had crossbows. And the ones with A2E1D2 + random mages that were recruit everywhere but not StR. And the one with sacred pygmy warriors with sticks. 5 gold, 1 res sacred pygmys with sticks and death power. Nationgen can be extremely silly at times.
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E. Albright

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Re: Dominions 4: Thrones of Ascension
« Reply #869 on: September 08, 2014, 03:16:45 pm »

Oh wow. I never thought of that. Why did I never think of that? This would have made things so much easier a few months ago, although half the time I was more concerned with graphics than names or stats. That's incredibly useful for future reference, though.
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