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Author Topic: (IRtD) Roll to Die/Revive/Dwarf/Derail. The End of Gia.  (Read 632409 times)

Elephant Parade

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Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
« Reply #3345 on: December 07, 2013, 01:18:05 pm »

Settle sky using flying fortress.
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Remuthra

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Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
« Reply #3346 on: December 07, 2013, 01:20:02 pm »

Settle,on island to the south.
Leave this sacred place, mortal! Your kind will find only doom here!

Aseaheru

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Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
« Reply #3347 on: December 07, 2013, 01:23:53 pm »

Settle sky using flying fortress.
What part of the sky?
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Elephant Parade

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Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
« Reply #3348 on: December 07, 2013, 01:53:12 pm »

Settle sky using flying fortress.
What part of the sky?
The center of the continent.

We're pretty much just derailing the thread with completely unrelated things now.
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Dorsidwarf

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Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
« Reply #3349 on: December 07, 2013, 02:04:04 pm »

Settle in the crescent bay to the west
Set up a camp on the island down in the bottom.
Settle,on island to the south.
Late to the party: Settlers of Tardiness
 You arrive later, delayed by storms. You hope you have supplies to last the winter.


Set up farms along the river and lake, and get plans up to build a road to the river everyone is on.
Your crew take well to farming, plowing the land and seeding crops for the spring. You have the less botanically-minded members of your colony clear a road up to the hill ridge.

Settle sky using flying fortress.
After three months of sailing across wind-tossed seas, the crew do not take well to your proclamation that your city will be built 'in the sky'. They throw you overboard and land at Highmax's settlement, adding themselves to the colony.

Settle,on island to the south.
Leave this sacred place, mortal! Your kind will find only doom here!
Relations are strained on the southern isle, but it has not yet come to blows

build farms, survey possible sources of wealth. Also minerals. 
Your crew build well, but you find no minerals in the soft loam of your new home. Your lookout reports seeing something happening at the ridge of the East Mountain.

-Autumn is waning-
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Quote from: Rodney Ootkins
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Elephant Parade

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Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
« Reply #3350 on: December 07, 2013, 02:06:20 pm »

Be mad scientist. Construct another fortress.
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Aseaheru

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Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
« Reply #3351 on: December 07, 2013, 02:09:45 pm »

Settle along road, continue building it to Poketwo for trade.
Also, start fishing and look for mineral resources while building homes.
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Remuthra

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Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
« Reply #3352 on: December 07, 2013, 02:13:27 pm »

Dig underground warrens for shelter. Begin hunting to store enough food to finish our constructions. Begin construction of the Dark Gate within the subterranean darkness.
« Last Edit: December 07, 2013, 02:15:31 pm by Remuthra »
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poketwo

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Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
« Reply #3353 on: December 07, 2013, 02:16:10 pm »

Investigate what is happening at the rig of the eastern mountain, try experimenting with different crops.
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Tavik Toth

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Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
« Reply #3354 on: December 07, 2013, 02:55:54 pm »

Expand across northern end of Island. Build wall from one end of coast to other. Don't forgot to build farms and towns.
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Dorsidwarf

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Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
« Reply #3355 on: December 07, 2013, 03:27:01 pm »

Be mad scientist. Construct another fortress.
You are a mad scientist. This time, you fail to convince anyone to come with you. You drink yourself into depression in Portton

Settle along road, continue building it to Poketwo for trade.
Also, start fishing and look for mineral resources while building homes.
After a few weeks, your builders return, with news of other settlers, and a completion of the road. You get some log houses constructed from the forest and set them up by the road. Your prospector says he found some sort of metal, but he doesn't know what it is.

Episode III: Revenge of the sequel

Dig underground warrens for shelter. Begin hunting to store enough food to finish our constructions. Begin construction of the Dark Gate within the subterranean darkness.
You dig out meager shelters in the loam, roofing them with rock slabs. Your hunters clash with Toth's scouts, but nobody is seriously injured. You divide the island between you.
Expand across northern end of Island. Build wall from one end of coast to other. Don't forgot to build farms and towns.
You expand out across your half of the island. The soil is rocky, and your crew-cum-famers warn you that the harvest will not be bountiful come spring

Investigate what is happening at the rig of the eastern mountain, try experimenting with different crops.
You send some people up to look at the events. They return after a few days, saying that a road is being built by some settlers. A few days after that, the settlers finish building the road to the river and go home.
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Quote from: Rodney Ootkins
Everything is going to be alright

poketwo

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Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
« Reply #3356 on: December 07, 2013, 03:30:54 pm »

expand and start finding good crops for this land
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Elephant Parade

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Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
« Reply #3357 on: December 07, 2013, 03:31:04 pm »

Establish settlement near unused lake.
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BFEL

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Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
« Reply #3358 on: December 07, 2013, 03:34:51 pm »

Hunt extremely sexy animals, use meat to provide supplies for winter.
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Remuthra

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Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
« Reply #3359 on: December 07, 2013, 03:35:47 pm »

Build the Gate.
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