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Author Topic: (IRtD) Roll to Die/Revive/Dwarf/Derail. The End of Gia.  (Read 633214 times)

BFEL

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Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
« Reply #2700 on: October 24, 2013, 06:08:56 pm »

-In the meantime as we wait for an update-
You are within your own personal office, what do you do?

(Will make an illustration when I know who is playing)

Suck my own dick! LIKE A BAWS! :P

No.  This action is going to be skipped.  Please, don't even joke about breaking Forum Guidelines.

Quote from: Forum Guidelines
Do not discuss sexually oriented material.  There are exceptions to this rule, such as passing discussions of sexual content in movies, books, computer games, etc. in topics not directed specifically at the sexual material in question, but no sexually themed topics are allowed.  Sharing erotic images and erotic roleplaying are not permitted.
Er....sorry....yeah, I have a weakness for references to other funny things.
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7/10 Has much more memorable sigs but casts them to the realm of sigtexts.

Indeed, I do this.

Samarkand

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Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
« Reply #2701 on: October 24, 2013, 06:42:16 pm »

Create a dodge to roll. You must describe an outcome. A dice will then be rolled. Based off of that roll, the action which produced that outcome will be determined. Normal inverse (or inverse normal, depending on how you want to look at it) rolling descriptions apply.
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Gamerlord

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Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
« Reply #2702 on: October 24, 2013, 06:48:55 pm »

Create a dodge to roll. You must describe an outcome. A dice will then be rolled. Based off of that roll, the action which produced that outcome will be determined. Normal inverse (or inverse normal, depending on how you want to look at it) rolling descriptions apply.
Hm. Anyone up to making an experimental game like that?

Samarkand

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Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
« Reply #2703 on: October 24, 2013, 06:50:05 pm »

Create a dodge to roll. You must describe an outcome. A dice will then be rolled. Based off of that roll, the action which produced that outcome will be determined. Normal inverse (or inverse normal, depending on how you want to look at it) rolling descriptions apply.
Hm. Anyone up to making an experimental game like that?
If people didn't expect too much out of it, I could run it.
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Elephant Parade

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Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
« Reply #2704 on: October 24, 2013, 06:50:43 pm »

Create a dodge to roll. You must describe an outcome. A dice will then be rolled. Based off of that roll, the action which produced that outcome will be determined. Normal inverse (or inverse normal, depending on how you want to look at it) rolling descriptions apply.
Hm. Anyone up to making an experimental game like that?
I was thinking of creating something somewhat similar last night, but I forget what it was. It wasn't quite this, but it was kinda close.
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BFEL

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Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
« Reply #2705 on: October 24, 2013, 06:51:30 pm »

That's awesome. MAKE IT!
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Indeed, I do this.

Elephant Parade

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Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
« Reply #2706 on: October 24, 2013, 06:53:34 pm »

Create a dodge to roll. You must describe an outcome. A dice will then be rolled. Based off of that roll, the action which produced that outcome will be determined. Normal inverse (or inverse normal, depending on how you want to look at it) rolling descriptions apply.
Hm. Anyone up to making an experimental game like that?
I was thinking of creating something somewhat similar last night, but I forget what it was. It wasn't quite this, but it was kinda close.
I remember now. You started at the end of the story, and worked your way backwards.
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Samarkand

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Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
« Reply #2707 on: October 24, 2013, 06:57:13 pm »

That's awesome. MAKE IT!
It's made. Go do
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Execute/Dumbo.exe

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He knows how to fix River's tiredness.
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IronyOwl   But Kyuubey can more or less be summed up as "You didn't ask."
15:52   IronyOwl   Whereas Dungbeetle is closer to "Fuck you."

GreatWyrmGold

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Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
« Reply #2710 on: October 24, 2013, 08:03:37 pm »

Create a dodge to roll. You must describe an outcome. A dice will then be rolled. Based off of that roll, the action which produced that outcome will be determined. Normal inverse (or inverse normal, depending on how you want to look at it) rolling descriptions apply.
Hm. Anyone up to making an experimental game like that?
I was thinking of creating something somewhat similar last night, but I forget what it was. It wasn't quite this, but it was kinda close.
I remember now. You started at the end of the story, and worked your way backwards.
That reminds me of a game I was running a while back that was exactly that.
And the RtD it was inspired by.
And the fact that that was inspired by "Momento".
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Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

Elephant Parade

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Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
« Reply #2711 on: October 24, 2013, 08:04:55 pm »

Create a dodge to roll. You must describe an outcome. A dice will then be rolled. Based off of that roll, the action which produced that outcome will be determined. Normal inverse (or inverse normal, depending on how you want to look at it) rolling descriptions apply.
Hm. Anyone up to making an experimental game like that?
I was thinking of creating something somewhat similar last night, but I forget what it was. It wasn't quite this, but it was kinda close.
I remember now. You started at the end of the story, and worked your way backwards.
That reminds me of a game I was running a while back that was exactly that.
And the RtD it was inspired by.
And the fact that that was inspired by "Momento".
Never heard of it. Link?
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Remuthra

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Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
« Reply #2712 on: October 24, 2013, 08:05:37 pm »

Create a dodge to roll. You must describe an outcome. A dice will then be rolled. Based off of that roll, the action which produced that outcome will be determined. Normal inverse (or inverse normal, depending on how you want to look at it) rolling descriptions apply.
Hm. Anyone up to making an experimental game like that?
I was thinking of creating something somewhat similar last night, but I forget what it was. It wasn't quite this, but it was kinda close.
I remember now. You started at the end of the story, and worked your way backwards.
That reminds me of a game I was running a while back that was exactly that.
And the RtD it was inspired by.
And the fact that that was inspired by "Momento".
Was that the one where you were dead and had to roll to determine how you came to be that way?

Samarkand

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Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
« Reply #2713 on: October 24, 2013, 08:07:43 pm »

http://www.bay12forums.com/smf/index.php?topic=132435.0

I just created a game where the players have complete unmoderated control and I'm responsible only for narrating their intentions. HELP!
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mastahcheese

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Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
« Reply #2714 on: October 24, 2013, 08:21:48 pm »

Oh, wow, sweet.

Also, Highmax and BFEL, did either of you realize the Threadnecromancer as a reference to Necrothreat when I revived the thread?
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Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread
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