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Author Topic: (IRtD) Roll to Die/Revive/Dwarf/Derail. The End of Gia.  (Read 633229 times)

GreatWyrmGold

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Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
« Reply #1515 on: September 07, 2013, 09:19:10 am »

Not really, magic isn't powered by microbes, otherwise Arch would be a lot more powerful.
Weren't midichlorians just indicators of Force sensitivity?

The mass combat rules look okay.
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Remuthra

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Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
« Reply #1516 on: September 07, 2013, 09:21:41 am »

What of artillery, or seige weapons? What of special units? What happens if we shift to a range-centric system?

GreatWyrmGold

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Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
« Reply #1517 on: September 07, 2013, 09:26:45 am »

For that matter, what if we bring dragons or wizards or other...unconventional units into the battle?
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killerhellhound

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Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
« Reply #1518 on: September 07, 2013, 09:45:54 am »

some units could be souped up versions of normal types (catapult=upgraded bowmen) or have there own rules
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Dorsidwarf

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Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
« Reply #1519 on: September 07, 2013, 03:00:15 pm »

It's been so long since I posted my action, I have forgotten what it was.
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Zanzetkuken The Great

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Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
« Reply #1520 on: September 07, 2013, 05:04:08 pm »

Really, I could fairly quickly be taken down by a 2 or 3 dragons.  The only reason I could beat regular armies is because of Super Saiyan power levels making me immune to arrows/bullets.
I doubt that Mastahcheese will work that into the mechanics.
I'm pretty sure you have flight and laser beams, and that's about it in IRTD/R/D/D
Yeah, you can't stop a bullet. Or very much, for that matter.
Really, you're a glass cannon, don't go crazy if you enjoy living very much.

So I'm pretty much a 2 or 3 ranged unit with +1 or 2 when I attack a unit, but -1 or 2 when a unit attacks me?
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BFEL

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Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
« Reply #1521 on: September 07, 2013, 07:06:24 pm »

Really, I could fairly quickly be taken down by a 2 or 3 dragons.  The only reason I could beat regular armies is because of Super Saiyan power levels making me immune to arrows/bullets.
I doubt that Mastahcheese will work that into the mechanics.
I'm pretty sure you have flight and laser beams, and that's about it in IRTD/R/D/D
Yeah, you can't stop a bullet. Or very much, for that matter.
Really, you're a glass cannon, don't go crazy if you enjoy living very much.

So I'm pretty much a 2 or 3 ranged unit with +1 or 2 when I attack a unit, but -1 or 2 when a unit attacks me?
That sounds about right :P
*I* on the other hand, get a +3 to not being shanked in the liver.
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Aseaheru

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Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
« Reply #1522 on: September 07, 2013, 07:10:02 pm »

I think everyone posted a action.
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Remuthra

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Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
« Reply #1523 on: September 07, 2013, 07:13:44 pm »

Hold on, I'll make the update.

Spoiler: New Update. (click to show/hide)

Elephant Parade

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Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
« Reply #1524 on: September 07, 2013, 07:51:41 pm »

Wow, there are a lot of people who joined with no name while I wasn't looking.
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Remuthra

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Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
« Reply #1525 on: September 07, 2013, 07:55:08 pm »

Wow, there are a lot of people who joined with no name while I wasn't looking.
Well, how do you expect the GM to add tension if there aren't any redshirts to add to the body count?

mastahcheese

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Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
« Reply #1526 on: September 07, 2013, 11:39:52 pm »

What of artillery, or seige weapons? What of special units? What happens if we shift to a range-centric system?
They work on slightly different rules, that are still being perfected, but mostly work like other units.

Oh, and you will eventually shift to a system with more ranged attacks, but I think it will still work mostly the same.

For that matter, what if we bring dragons or wizards or other...unconventional units into the battle?
I'll handle that as we go along.
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The Derail Thread

Xantalos

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Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
« Reply #1527 on: September 07, 2013, 11:40:46 pm »

Can't update tonight, maybe tomorrow.
...
I guess no?
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Elephant Parade

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Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
« Reply #1528 on: September 07, 2013, 11:41:59 pm »

The update is a lie.
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mastahcheese

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Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
« Reply #1529 on: September 07, 2013, 11:44:07 pm »

I was just answering questions!
I'm working on it right now!

Pulling up my paint programs...
Loading random.org...

I'm working on it!
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As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread
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