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Author Topic: Currently Unnamed Dragon Game (See latest post)  (Read 21600 times)

Zanzetkuken The Great

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Re: Currently Unnamed Dragon Game (horribly basic release)
« Reply #105 on: August 11, 2013, 11:52:21 pm »

That is not a problem. I am an experienced 2d artist as well.

Here are some sprites from a NetHack tileset I made some time ago.



I can easily work with sidescroller stuff and animations lets see if I can find some samples of those...


(Sprite Sheet)





...no words can describe how great this is...

As of now, school is starting up for me in the near future, so I can't work on the programming aspect as much as I would like to (I hope I can even find the time with all the advanced classes I am taking!), but there are a few graphics you can improve, an example dragon moving in the four cardinal directions (32x32), idle sprite for the dragon (32x32), and a currently false background (800x600).  The example dragon sprite can be extracted for use as another type of dragon, and tiles could be extracted from a false background.  It can be similar to the nethack tileset, or the isometric of the final image you have in there, so long as it remains consistent.  I do need to note that the engine I am using is (currently) very basic, so it requires use of .gif files for animation.
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Snow Fenrir

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Re: Currently Unnamed Dragon Game (Just might have a graphic artist!)
« Reply #106 on: August 11, 2013, 11:58:43 pm »

mkay.  :)

Have you heard about the GameMaker engine by any chance? It can do some nice stuff is mostly free and really easy to learn.
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mastahcheese

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Re: Currently Unnamed Dragon Game (Just might have a graphic artist!)
« Reply #107 on: August 11, 2013, 11:59:40 pm »

Have you heard about the GameMaker engine by any chance? It can do some nice stuff is mostly free and really easy to learn.
Yes, I use this and I can confirm that it is totally awesome.
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The Derail Thread

Snow Fenrir

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Re: Currently Unnamed Dragon Game (Just might have a graphic artist!)
« Reply #108 on: August 12, 2013, 12:14:19 am »

     



Spoiler (click to show/hide)
« Last Edit: August 12, 2013, 02:15:11 am by Snow Fenrir »
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Neonivek

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Re: Currently Unnamed Dragon Game (Just might have a graphic artist!)
« Reply #109 on: August 12, 2013, 02:18:16 am »

Let me see what dragons we currently have available...

Quote
The types of dragons selectable: Fire, Ice, Water, Electric, Poison, Earth, Wind, Light, Shadow, Time (Maybe), and Psionic (Maybe).

Ok so we have constantly growing dragons of these elements. I assume time and psionics are the ones you are really banking on.

Because you wanted them to be "secret" we will put them in the "advanced" category. They will be atypical dragons who won't use the same mechanics the others use so straight forward, for example they lack a breath which all the dragons should have.

The Time Dragon could be nearly pure magic. While the Psionics would be a pure power

With that in mind there could be a third dragon who would be pure physical might, the Elementless Dragon or rather a Land Dragon.

Them being locked or secret should be because they represent a challenge as the others have multiple types of abilities to fall back on, but these only have their one gimmick.

Hmm so suggestions?

The three attributes I am thinking of as the three fascets at which dragons are balanced could be: Physical, Power, and Magic.

Physical are claws and teeth, while power are the dragons innate abilities like breath and wings, while magic are spells and intelligence. These can be further broken down but otherwise they are the idea.

What these mean to each dragon is different. It really is up to you whether this balance is up to the player to achieve or if it is the individual dragon element. As well how each one plays differently then the other should also be weighed in.

I'll stop myself here, because otherwise I'll just keep going on and on and frankly I am being pushy and probably antagonistic too.
« Last Edit: August 12, 2013, 02:22:44 am by Neonivek »
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Xantalos

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Re: Currently Unnamed Dragon Game (Just might have a graphic artist!)
« Reply #110 on: August 12, 2013, 02:23:55 am »

Snow Fenrir, you're the best.
Around. Nothing's ever gonna keep you down.
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mastahcheese

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Re: Currently Unnamed Dragon Game (Just might have a graphic artist!)
« Reply #111 on: August 12, 2013, 02:24:44 am »

All my yes
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The Derail Thread

Gamerlord

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Re: Currently Unnamed Dragon Game (Just might have a graphic artist!)
« Reply #112 on: August 12, 2013, 02:27:58 am »

May I suggest adding another 'attribute' - Corruption. Think of it as a measure of Power Vs Control.

High Corruption (HC) for power oriented dragons would amp up their abilities, but at a serious cost to their control over them. A fire dragon would mean huge infernos, but also a risk of them going out of control or injuring the dragon. A HC poison dragon might pollute the area around it by simply being there. HC time dragons might be prone to serious 'accidents' with rifts and shit while HC psionic draons would cause those around them to go insane.

HC for the more physical types would probably manifest in mutations and shit, making them stronger, but taking away their self-control and ability to interact peacefully.

Finally, HC for magic-based dragons would basically be OH DEAR GOD WHY ARE THERE SUDDENLY FLYING COWS WITH ANTLERS EVERYWHERE mode. Pure and utter chaos.

The point of 'Corruption' would be to force the player to strive to try and find a balance where they are strong enough to survive, but not TOO strong so that everything goes to fuck with their abilities, spells and body.

There's my little suggestion; read it or ignore it as you will.

Snow Fenrir

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Re: Currently Unnamed Dragon Game (Just might have a graphic artist!)
« Reply #113 on: August 12, 2013, 02:38:10 am »

Neon I like your idea but IMHO Power isn't different enough from Magic like to be a different element.

Zan, when you get back on I'm curious about what you have in mind for these:

* Win condition(s)?
* Ways to die/lose?
* Plot/Events? (I did this so this happened, what can I do and how do my actions have gameplay relevant consequences)

Off the top of my head:

- I attacked a village and burnt it to the ground. This civilization is now hostile to me. I did it again and now rumors are spreading about my rampage; more civs hate my guts. But I eventually burn down every single civ in the world and make human race extinct ---> I win.
^--- Or I got overconfident and was defeated. My skull is now on display in my enemy's throne room -- I lose.

* Bonus points if I also seek out and kill all the other dragons so I alone can rule the world --> I get a different ending.

- I attacked a village but chose to take over instead of burning everything. I am now a member of this civ and enemies of this civ are now my enemies. I burninate all the enemies of my civilization so now my faction rules the world ---> I win
^--- Or my enemies were stronger and now nothing but rubble remains of my once glorious empire -- I lose.

- I don't care about humans. I decide to live the life of a wild dragon in the woods. Many adventurers are attracted to my domain try to kill me to make a name for themselves, but they perish under my talons. I steal cattle and more hunters come after me, but I kill them all the same. I manage to die of old age (?) --> I win.
^--- Or I am slain and the adventurer becomes a famous dragon-slayer -- I lose.

* At some point of the game I encountered a necromancer, killed him and freed an undead dragon from his curse --> I got a reward.
^--- Or I fail and become an undead slave for all eternity -- I lose.

** What if I want to be a dracolich?

Snow Fenrir, you're the best.
Around. Nothing's ever gonna keep you down.

Thnx bruh :D
« Last Edit: August 12, 2013, 02:48:19 am by Snow Fenrir »
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Neonivek

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Re: Currently Unnamed Dragon Game (Just might have a graphic artist!)
« Reply #114 on: August 12, 2013, 02:58:28 am »

Quote
Neon I like your idea but IMHO Power isn't different enough from Magic like to be a different element

They are similar indeed but mostly the differences would come out in the gameplay.

Magic is outright spell casting while abilities are reflexive. Their major difference is that abilities do not run off of a reservoir of magical power they are rather the innate supernatural abilities a dragon has.

Magic is also less beholden to the element then power is, but isn't as powerful.

But I really don't want to push me ideas >_<
« Last Edit: August 12, 2013, 03:15:33 am by Neonivek »
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Zanzetkuken The Great

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Re: Currently Unnamed Dragon Game (Just might have a graphic artist!)
« Reply #115 on: August 12, 2013, 11:42:05 am »

     



Spoiler (click to show/hide)

...beautiful..just beautiful.

It looks like the .gif is moving a little..fast.  Could you add some duplicate frames to slow it down?

Have you heard about the GameMaker engine by any chance? It can do some nice stuff is mostly free and really easy to learn.
Yes, I use this and I can confirm that it is totally awesome.

I'm using java because I want to learn the language.  I'm wanting to become a computer programmer, and Java is a platform neutral language, so it seemed like a good place to start.  I could use that to find out how to do things such as having the camera follow your character and collision detection.

Spoiler (click to show/hide)

I don't think you are being pushy or antagonistic.  You're giving me some good ideas.

You mentioned having them initially locked.  I could create basically a unmarked quest to unlock them.  You hear rumors about the rare species of dragons, and if you are paying attention and have some good deductive skills, you can learn where they are.  When you go to that location, you have to defeat a dragon whom can utilize every ability in the game, either through physical combat or diplomatically.  Either way, a secret area is unlocked, and when you go back into it, you discover three eggs, the time, psionic, and land dragon unlocks.  The guardian then comes up behind you and states something along the lines of that you may choose one of them to take with you and raise yourself.  There would be two responses possible, one wherein you choose to take one egg, or try to take them all by force.  The former initializes one secret ending, wherein your dragon is seen with the egg back at your 'home', and the latter has the guardian becoming angered and using the temporial and psionic abilities to turn you to dust, in a second secret ending.  Only the former would unlock the dragons.  After all three are unlocked, if you defeat the guardian again, the guardian takes you to a fourth egg, one that unlocks the guardian's race as a playable character.

May I suggest adding another 'attribute' - Corruption. Think of it as a measure of Power Vs Control.

High Corruption (HC) for power oriented dragons would amp up their abilities, but at a serious cost to their control over them. A fire dragon would mean huge infernos, but also a risk of them going out of control or injuring the dragon. A HC poison dragon might pollute the area around it by simply being there. HC time dragons might be prone to serious 'accidents' with rifts and shit while HC psionic draons would cause those around them to go insane.

HC for the more physical types would probably manifest in mutations and shit, making them stronger, but taking away their self-control and ability to interact peacefully.

Finally, HC for magic-based dragons would basically be OH DEAR GOD WHY ARE THERE SUDDENLY FLYING COWS WITH ANTLERS EVERYWHERE mode. Pure and utter chaos.

The point of 'Corruption' would be to force the player to strive to try and find a balance where they are strong enough to survive, but not TOO strong so that everything goes to fuck with their abilities, spells and body.

There's my little suggestion; read it or ignore it as you will.

Another good idea.  This could be expanded with a second attribute, 'sanctified'.  Power would also raise on this scale, but it slowly reduces what you are able to attack, to where you cannot attack at all when it is full.  Both meters attributes could start at 0, but only one can be non-zero at a time.  If you would try to raise sanctified, it would have to lower corruption to 0 first, and vice versa.

Spoiler (click to show/hide)

Except for secret endings, all games would end with the dragon's death.  After all endings, it would display a summary of the actions they took over the course of their lifetime.  There isn't going to be any explicit 'You win' or 'You lose', but instead, 'You did this:...'

Events will be handled by a 'hostility' meter.  Higher it is, the more likely you will be attacked, and the lower it is, the more likely gifts will be given to you.  It will be affected on a town- or city-wide basis, with all of it being averaged to get a nation-wide basis.  If hostility towards you is high on a nation-wide basis, an army will be sent to overpower you, but if it is only on a town- or city-wide basis, only small groups will come after you.  Of course, there will also be a 'respect' meter that will offset the 'hostility', with greater respect necessitating higher levels of hostility to attack you.

I am going to include the ability to become a dracolich, but during the process, your regular element would be sacrificed to give you access to the death skill set, which only dracoliches can use.  You would need maximum corruption to become one, and once you are a dracolich, you would need to get maximum sanctity in order to return to your previous form.  When you are a dracolich, hostility would be at a maximum, with respect at a zero.
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<DozebomLolumzalis> you filthy god-damn ninja wizard dragon

Snow Fenrir

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Re: Currently Unnamed Dragon Game (Just might have a graphic artist!)
« Reply #116 on: August 12, 2013, 01:23:41 pm »

      

The speed is wrong, GIMP doesn't wanna react to the number of miliseconds in the delay between frames I input.

I think things will get really messy if we start duplicating frames. IMO we should just use regular sprite sheets:

Spoiler (click to show/hide)

Also retouched these:



I am going to include the ability to become a dracolich, but during the process, your regular element would be sacrificed to give you access to the death skill set, which only dracoliches can use.  You would need maximum corruption to become one, and once you are a dracolich, you would need to get maximum sanctity in order to return to your previous form.  When you are a dracolich, hostility would be at a maximum, with respect at a zero.

I think we should split Hostility into two meters. One would be something like Might or Fear and the other would be Fame. If a peasant saw a dracolich he would run away screaming alright, but it is very unlikely that the king would send his army after a mythical beast a peasant supposedly found in the woods somewhere. But if the dracolich showed up anywhere near the kingdom the humans would be like :o KILL IT WITH FIRE because your Fear meter is to the max. And if you max both meters you would have people hunting you 24/7

Or just have a single Good/Evil Sanctity/Corruption meter, that works too.
« Last Edit: August 12, 2013, 01:49:41 pm by Snow Fenrir »
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Zanzetkuken The Great

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Re: Currently Unnamed Dragon Game (Just might have a graphic artist!)
« Reply #117 on: August 13, 2013, 09:53:37 am »

      

The speed is wrong, GIMP doesn't wanna react to the number of miliseconds in the delay between frames I input.

I think things will get really messy if we start duplicating frames. IMO we should just use regular sprite sheets:

Spoiler (click to show/hide)

It would be great if the engine allowed sprite sheets, but it only allows .gif, and I am not sure how to modify it to use sprite sheets.  If it is gimp giving you the problem, why don't you try using an online .gif maker?

Also retouched these:



Nice.

I am going to include the ability to become a dracolich, but during the process, your regular element would be sacrificed to give you access to the death skill set, which only dracoliches can use.  You would need maximum corruption to become one, and once you are a dracolich, you would need to get maximum sanctity in order to return to your previous form.  When you are a dracolich, hostility would be at a maximum, with respect at a zero.

I think we should split Hostility into two meters. One would be something like Might or Fear and the other would be Fame. If a peasant saw a dracolich he would run away screaming alright, but it is very unlikely that the king would send his army after a mythical beast a peasant supposedly found in the woods somewhere. But if the dracolich showed up anywhere near the kingdom the humans would be like :o KILL IT WITH FIRE because your Fear meter is to the max. And if you max both meters you would have people hunting you 24/7

Or just have a single Good/Evil Sanctity/Corruption meter, that works too.

So for general disposition to you, there would be three meters: fame, hostility (fear), and respect?  That seems better.

I might combine the Sanctity and Corruption meters into one.  It seems like that is the way it would work, anyway.
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Eotyrannus

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Re: Currently Unnamed Dragon Game (Just might have a graphic artist!)
« Reply #118 on: August 13, 2013, 11:22:47 am »

Oooh, very nice.

A few suggestions/criticisms with the dragon sprite. The background front leg might need to go a bit further backwards, since it sort of looks like it's just moving them 'background leg forwards and foreground leg back, both at centre, repeat'.
A good insipration for your dragons might be these Plateosaurus, one minute in:
http://www.youtube.com/watch?v=Srwxm6DbRFQ
and these two Postosuchus:
http://www.youtube.com/watch?v=E7zb3GfO1lw
Both have sort of similar proportions in different ways. In both, the body stays in the centre, with a slight waggle and bobbing. The tail is held out straight behind the animal, and the main bit that waggles is the middle of said tail. I think dragons usually look better as a big straight-legged dinosaur thing or a big bent-legged lizard thing, instead of a mix. A lizard-style sprite for a dragon would probably work, too. A large monitor lizard, like the komodo dragon, would be the best reference due to being a big predator.

If you need any basic drawings of dragons, feel free to ask. I'm not the best drawer, but I'm fairly good at it. This thing would probably be a good indication of dragon-related drawing skills.
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Gamerlord

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Re: Currently Unnamed Dragon Game (Just might have a graphic artist!)
« Reply #119 on: August 13, 2013, 11:26:49 am »

Holy crap you're using my suggestion.  :D
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